@Mild Wallice (lol): I've gotta write out the combo I did with C-Kouma, but I think it does more, but doesn't give oki... I think I like that combo you wrote down more, though I personally prefer F-Kouma for better rekkas...
GGs to those who showed up at Saltmines!!! I definitely plan on doing more of that, but that doesn't mean Casa no Jinx is going outta business lol...
EDIT 4 Wallice: Try this out with C-Kouma:
2A, 2A, 5B, 2B, 5C, 2C, 6C (bounce), 2B, 236C, jc. jA, jC, jc. jA, jC, air throw
That there does around 3610 and you can do more if you replace the throw with either the air rekkas or even the super...
He's got some shenanigans I think I'm starting to see, but I'm still testing him out... Txt me if you're down for netplay matches or whatever...
I just found another stronger combo that doens't even need meter:
2A, 2A, 5B, 2B, 5C, 2C, 236A, 236C, 236C, jc. jA, jC, jc, jA, jC, air throw
That does something around 4200-ish... Sometimes if you time the rekkas right, you can get that second 236C to grab, and then the opponent will do a bounce more likely to the corner, where you want them to be anyway... I'm trying to see what can be done after that, but I'm just thinking oki is the only thing available...
Oh yeah on that first jc, you'll be crossed up, so you gotta jump the other way. That can actually play in your favor though, especially if you're either closer to the corner (you'll swap outta there), or from midscreen, you have a chance to push the opponent to the corner with your combo...