Author Topic: Game Development - East vs West  (Read 3221 times)

solidshark

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Game Development - East vs West
« on: January 29, 2011, 09:41:33 PM »
A lot of people are talking about how the west is making games versus how Japan is making them; the decline of quality or innovation in Japan, the West rising etc. I'm curious, what do you guys think of all this. Also, one thing I haven't heard yet is how the Japanese/Asian gamers feel about the western games; anyone have insight into that?
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sibarraz

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Re: Game Development - East vs West
« Reply #1 on: January 29, 2011, 10:39:58 PM »
I don't notice any of the things that you said, at times even though northamerica seems more innovative, in the end 85% of the times I end saying (without wanting to insult northamerica) * great, more gringo shit*

But it's also true that japan seems to being in a period with lack of creative ideas, that, or maybe they are experiencing moments were they are trying to focus only on their market, or, make more western games, which end with me saying ''lol, japanese shit''

At this point, you can finf goldmines anywhere, but IMO the industry in general is sucking everywhere in the world, at times I felt all the games the same, but IMO, NA has at least tried to things that worked, for example, Gears of Wars is an AMAZING game, this is a good example that I love to bring up when otaku friends says that everything in north america sucks, the game is intuitive, revolutionary, the graphics are good and everything feels just fine. There are others games like the bioshock which felt really pulled, games like halo that even though at times I don't find them that impressive, at least are very solid games developed by guys who care of their fanbase, there's mass effect which has made an amazing job stating that NA can make RPG too that doesn't had anything to envy to western

My only grip with northamerica is that at any point they will start to base their games on call of duty, then is when I will start to say that north american games sucks totally, but at least at this point the true jems of this generation had been provided by northamerica, but at the same time are lots of stinkers who could gave a fake sensation of ''gringo shit'' imo


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Xxenace

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Re: Game Development - East vs West
« Reply #2 on: January 30, 2011, 03:04:07 AM »
the same can be said of both sides nobody really wants to make a good game anymore they only want to make something just so they can pick up some cash or please whining fansboys/girls


and its extremely sad to see a review for a shooting game only to have it being compared to call of duty


and the same could be said of rpg's only to have them compared to final fantasy

sibarraz

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Re: Game Development - East vs West
« Reply #3 on: January 30, 2011, 04:15:28 AM »
For the records, all the videogames magazines/websties (doesn't matter the country, applies almost everywhere) suck hard, they reviews seems to be incredibly biased by money and 80% of the times it feels like they played the game for 20 minutes

I remember that 98UM was released for the 360, IGN copy pasted the same review from the ps2 version, without making any kind of analysis, difference from consoles, look of them, lack of content, or whatever THEY PUT THE SAME WORDS

Hou do you want that I could take seriously a website like this


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Xxenace

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Re: Game Development - East vs West
« Reply #4 on: January 30, 2011, 05:42:33 AM »
For the records, all the videogames magazines/websties (doesn't matter the country, applies almost everywhere) suck hard, they reviews seems to be incredibly biased by money and 80% of the times it feels like they played the game for 20 minutes

I remember that 98UM was released for the 360, IGN copy pasted the same review from the ps2 version, without making any kind of analysis, difference from consoles, look of them, lack of content, or whatever THEY PUT THE SAME WORDS

Hou do you want that I could take seriously a website like this
well you cant spell ignorant without IGN

sibarraz

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Re: Game Development - East vs West
« Reply #5 on: January 30, 2011, 05:47:31 AM »
Lol, that will be an amazing signature


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Xxenace

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Re: Game Development - East vs West
« Reply #6 on: January 30, 2011, 07:28:24 AM »
Lol, that will be an amazing signature
that saying is actually really old

solidshark

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Re: Game Development - East vs West
« Reply #7 on: January 31, 2011, 05:16:52 PM »
Lol, that will be an amazing signature
that saying is actually really old

True, still good though.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

solidshark

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Re: Game Development - East vs West
« Reply #8 on: January 31, 2011, 05:20:19 PM »
and its extremely sad to see a review for a shooting game only to have it being compared to call of duty
Funny how that used to be Halo

and the same could be said of rpg's only to have them compared to final fantasy
Funny how that might be more like Mass Effect now.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

jinxhand

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Re: Game Development - East vs West
« Reply #9 on: February 15, 2011, 06:10:52 PM »
Don't mean to bump this, but it is an interesting topic...

As far as "east vs west" goes, the gaming industry is kinda up in the air now... Some asian companies are now taking a few ideas from the west in terms of "listening to the players/fans" and giving feedback... Square-Enix is a big example of that... When FFXI was released, they had a certain set of rules in the game that the players had to follow. There was no real way to solo to level up or complete certain missions, as the game was primarily party oriented. Now, years later, they've changed the game so much that any player can at least hit level 40 in about a weeks time. There's a place called Abyssea that increases the amount of exp you get in conjunction with having a plethora of buff items that just seem unreal, and the minimum level to enter is 30. If you have a party that can accept you, you can level up from 30-90 (level cap has been raised a few times, too) in about 10-18 hours... Anyway, what I'm getting at is that they've been listening and making drastic changes to this game and FFXIV which didn't do so well...

On the flipside, you have MK9 developed by Ed Boon and his team over at WB Studios, and they've been listening to their fans, but the game sorta doesn't feel as "American" as it did in the previous versions. What I mean by that is that there are things in this game that you don't find in most American (or non-Japanese for that matter) fighting game systems that are in a ton of Japanese fighters systems like just-frames, a solid poking system (other MKs had pokes, but were so limited imo because it consisted of hp, lp, and run + some character specific moves), and a few other things. Sure, there's still fatalities and blood and gore, but it seems more like a love-child between SF4 and Gears of War (strangely enough they were inspired by the later and to a small extent the former). Plus it doesn't seem as floaty as MKvsDC or any other 3d MK did, and I don't mean floaty in a MvC2 way... If you've executed a jump kick in a 3d MK (or simply jumped) you know what I'm talking about...

One thing that kinda affects the gaming development (and was kinda mentioned indirectly) are the game reviewers. I know they have to be unbiased and blah blah blah, but like in Game Informer's case, none of the writers' lists of current favorite games has 1 game that's not considered "mainstream" (or is considered a niche game)... Not saying that they don't have any, but the lists speak for themselves... I personally don't think they're as "hardcore" as they try to make the reader believe, because as with most (not all) "casual" gamers, they follow the crowd, whatever that crowd happens to cling to. In the rpg realm, it was Final Fantasy, but  some kinda veered into the FPS/RPG realm (Borderlands, etc) or MMORPG (WoW, WAR, GW) realm or for the majority, its the more "Western" rpgs that are being clinged to. For FPS players its been some rendition of Call of Duty, but yeah before that it was Halo... But there are other games out there that are good though, and might get good reviews, but because game reviewers hype (or over-hype) a particular game, the other good games might not get much love... I prefer Battlefield over Call of Duty any day. I felt that Mistwalker made some good rpgs that were more rich in story and had more depth in the system than some Final Fantasy games. I feel Guild Wars requires more skill than WoW, or even FFXI, and I play FFXI... Anyway, these reviewers can affect the game developers' mindset as to how they want to portray their game... FFXIV was supposed to be a combo of WoW, WAR, and some other MMO with a hint of FFXI... In the end, it was garbage... Instead of sticking to what they knew worked in FFXI, and listening to the fans, they decided to take a bunch of good points from each "major mmo" and threw it together hoping it would be perfect and fun... They obviously missed the fun part... And it sucks, because for one I wanted to get this for the ps3 for both me and my wife, and it sucked so bad that the ps3 version is on hold indefinitely til they make drastic changes and the playerbase is satisfied with the game... On top of that, the game reviewers gave it a reasonably bad score, but because mmorpgs evolve, and don't always play like they did on release day, it still gets shunned if it stunk from jump, and their game score doesn't evolve with them... I do think that games that get major overhauls should get re-evaluated... Sure, some games may also be popular now, but when reviewing, one shouldn't always rate a specific game because its not "Call of Duty" or "Final Fantasy" or "God of War"... There are a ton of good games that get rated low because of that it seems, and that's not fair at all... I remember back in the day when Gamepro used to give away 4.0s to 5.0s for games just because it had a cool title... I think now they're more realistic with their reviews, but even still, there's still some bias involved...

I will say that from my personal experience, it seems that those games that the reviewers hype are somewhat easy in difficulty (or in some cases the level of skill required to be cometitive online was low)... Call of Duty made sniping easy since part 2 imo... People didn't like FFVIII because of the battle system, which from my personal experience I felt it required the player to actually know what they're doing and not rely on an uber materia setup (FFVII)... I noticed my friends relying heavily on summons all the time too, but if you knew what you were doing, there was really no need for the summons at all. In fact, you eventually do more dmg than the summons... I know people who play Gears of War that only need the chainsaw to place high in matches (not sure how it is in part 2 though)... That isn't to say that all high reviewed games are easy, but there are quite a few that are very casual in nature, which in turn makes people buy it...

Ultimately, as I stated before, they're kinda even... Where both East and West are listening and giving feedback, and some companies are trying to make new things, there are some that are about churning casual-friendly games covered in a bunch of crap making it look like a great game, but once broken down, come to find out it's not as great or as fun or innovative of a game as the developers make it seem... Kinda lost my train of thought, so I'll just end it here...

solidshark

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Re: Game Development - East vs West
« Reply #10 on: February 15, 2011, 07:16:07 PM »
One thing that kinda affects the gaming development (and was kinda mentioned indirectly) are the game reviewers.

This scares me the most. Reviewing publications are simultaneously the advertisers/hype machinists, and most stick to the money when it comes to their final word. I don't doubt that some reviewers give high scores to the usual suspects (Madden, CoD, etc.) because they truly like them, but they way a lot of them speak about the good things of a game make me think about "who needs to judge a hyped up game that's only been played for a half hour" or "who's review has been bought and paid for."

The only way I think some reviewers could ever consider themselves hardcore is because they've been playing video games since NES; by today's casual-gaming standards, that's probably true. But I hate to see reviewers have so much sway over how games are made now. The way some games are starting to all be designed the same and take a lot of cues from each other; all this makes me think any chances XIII will have at popularity will completely be from fans and players alone.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995