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Who getting MK9?

Started by hdcloudstrife08, February 06, 2011, 05:26:38 AM

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KBlackNoah

#30
Quote from: The Fluke on May 03, 2011, 12:25:06 AM
Quote from: KBlackNoah on May 02, 2011, 07:50:34 PM
Yeah the game did very good the first week i think they sold over 1 milion copies for both platforms (which is very good for a fighting game) and i think they want to increase sales.
Amazon now has it for 40$...still i do not mind i preordered it and paid 60$ because the game deserved every penny :) and i do not mind supporting it
Overall MK is a great success (i think it will sell at least double than mvc 3) - playmore and the publisher for XIII should learn from them on how to properly market a fighting game, keep in touch with the community and make moneys!

A friend told me that mk9 had live advertisment with actors dressed up as mileena and kitana at an mma gala in stockholm last saturday (that is capcom level). The thing that is so complicated with competing with mortal kombat (if you wanna do that) is that more than any other current fighting game mortal kombat is a full package. It will keep you occupied for days working through the single player content alone. Outside of capcoms trial mode they really have nothing up to snuff.. Though trial is still very good and i think snkp should rip that idea off.

I bought the kollectors edition of mk9 and i absolutely think it was worth it. Without psn i've hounded some of my friends to play and it has been sweet with some face to face (almost) battles. It has outdone mvc3 by miles and i'm curious to see if it will fare as well as street fighter 4 over time.

I think it's too late for KOF XIII to be heavy modified but depending on how it''s coded they might update with new modes of play if necessary.Personally i don't think XIII will be a great success even with good online or added offline content but it will sell for sure fairly decent.If playmore wants to continue with the series and not lose moneys they must move to 2.5 d and work something out with Dimps to produce the next title.

le: In case PSN goes up - Can i activate the online and classic reptile for a MK9 region 1 disk on a psn uk account or do i have to make a us account for that? tnx

The Fluke

Quote from: KBlackNoah on May 03, 2011, 12:46:20 PM

I think it's too late for KOF XIII to be heavy modified but depending on how it''s coded they might update with new modes of play if necessary.Personally i don't think XIII will be a great success even with good online or added offline content but it will sell for sure fairly decent.If playmore wants to continue with the series and not lose moneys they must move to 2.5 d and work something out with Dimps to produce the next title.

le: In case PSN goes up - Can i activate the online and classic reptile for a MK9 region 1 disk on a psn uk account or do i have to make a us account for that? tnx

I really hope they don't go 2.5d in the future.. The fact that they have beautiful 2d visuals is one of the things that really set them apart, to the right crowd just that might sell the game. They have always made pixel art and they should keep at it.

I'm a bit confused as to how things will be once psn comes back. It seems like the psn store isn't coming back up right away so we might not be able to activate our "kombat passes" even, and that's gonna suck. But i hope the code feature should be active...

Shiranui_ninja

I'm probably getting it. I need something new, MvC3 was shit and I'm done with SSFIV. BB or AH3  are not options for me, and no word about KOFXIII, so....
PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

Ashspiralingblood

MK9 is more of anything release since 2009 and beyond, I really like it when a developer goes above the reqirement to make you to buy their game. NRS is not charging you for stuff one month after the game is release( time will tell), and their on it when problems arise and not just wait a month like some developers to patch their games if they knew about before releasing it. I just hope snkp takes notes.

Shiranui_ninja

Ok, I have the game.

What I like:
-Gameplay. Funny, deep, rich combo system, EX attacks, X-Ray DM, parry, etc.
-Lots of stuff to unlock into the Kript (alternate outfits, missions, fatalities?)
-Varied game modes, challenging and funny
-Story mode
-Kitana as high tier :D

What I dislike:
-Female models (they look like transexuals)
-Faces in general (all of them are extremely UGLIES. That Cage face, oh my god..)
-Sound. Why does it sound so bad?? I have to rise volum to hear something.
-Maybe I'm wrong, but I have the feeling that the game was designed to play with pad, not with stick. Press any attack button + Block with an stick is really a pain in the ass.
PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

The Fluke

Quote from: Shiranui_ninja on May 04, 2011, 11:17:53 AM
Ok, I have the game.

What I like:
-Gameplay. Funny, deep, rich combo system, EX attacks, X-Ray DM, parry, etc.
-Lots of stuff to unlock into the Kript (alternate outfits, missions, fatalities?)
-Varied game modes, challenging and funny
-Story mode
-Kitana as high tier :D

What I dislike:
-Female models (they look like transexuals)
-Faces in general (all of them are extremely UGLIES. That Cage face, oh my god..)
-Sound. Why does it sound so bad?? I have to rise volum to hear something.
-Maybe I'm wrong, but I have the feeling that the game was designed to play with pad, not with stick. Press any attack button + Block with an stick is really a pain in the ass.

The fact that the starting volume is low is VERY good, it is a sign that they probably haven't just boosted the volume to make people go WOW! This is loud! Like capcom does.. That is also very common in the music business where a lot of big-name companies boost the recording to such a level that they can barely control the "subtle" nuances of it. It is very unproffesional yet a simple way to trick people who aren't audiophiles. However, if things are done right, a game that hasen't overboosted it's recordings like mortal combat should give you a way more dynamic sound with clearly stronger and softer parts where either is intended. Though things aren't quite as perfect as that in this case. There is a major flaw in mortal kombat audio wise and that is that the whole thing seems to have a compressor effect to it. A compressor simply put attempts to adjust the overall sound so that it neither gets too strong nor too weak. This shortly means that if you stand still so only the relatively low background music is playing, the game will rise in volume to compensate for the low overall sound output and if you do an attack after that the resulting sounds will be overly loud at first and then revert to intended levels. This obviously nullifies the point of making a more dynamic recording.. Weird move.

If you play the game and stop to think about it you will quickly notice that the music is very low in this game, it can probably be adjusted in the options menu and that may result in (from what i expect) one of two things; 1- Since the music would be higher the compressor would work more to begin with and not as much when standing still thus not making as noticeable volume shifts. 2- Work exactly the same and give you very loud music in the eventuality of a pause without actually pausing.

My personal oppinion is that they should have just seen to it that everything was as intended and left the compressor out of the mix. Also, if the audio talk interests you i should say that i have not really used proper terminology but this should suffice as an explanation. I should also note that i have no idea how dynamic they actually wanted their recording to be, the low volume may actually have nothing to do with the recording and simply be a choice they made for whatever reason.

I prefer stick btw as it is easier to make fast button inputs and dashing etc. It's not impossible on pad but just takes way more effort on my part.

hdcloudstrife08

Radio killed the SNK SHOW!!!!! Radio killed the SNK SHOW!!!!

MUSOLINI

never cared for mk ever in my life. it was a joke series back then, still is imo. shitty controls and gameplay, along with shitty character models and just bad graphics and style. game has no atmosphere at all, if it had at least some good gameplay elements that made it fun i could have maybe overlooked that part. every characters still has that retarded uppercut, and those same rapid punches, same jump in attacks, wtf where they thinking? also still the fucking block button, really?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

sibarraz

what's the problem with the block button?

Hell, besides the same uppercuts and tapid buttons that you said, you must see that all the characters had different normals besides the 4 that are universal and that always has been some important part of the series


Waifu Material

MUSOLINI

thats one of the worst parts about the game, nobody would accept something like this in kof or sf, i dont think any jpn player would respect that kind of shit in a fighter (they dont play mk, so that says enough imo). in mk, all uppercuts are the same, all sweeps are the same, both the jumping punch and kicks are the same, the rapid punches are the same. these are all your standard poking tools and their the same for everyone. then theres the close combo combinations that are different but still suck. also a block button in a 2d style fighter is the dumbest idea ever, and mk pretty much kept this retarded part of the formula intact. what i dont get is how such a bad game can actually do good in sales? every new mk released is later seen as a shit game, but for some reason when they are released people seem to like them for reasons unknown to me.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

sibarraz

MK is not a game widely released on japan through his series, so I don't see the point

Hell, that japanese doesn't play it doesn't mean shit


Waifu Material

MUSOLINI

that wasnt my point innitially. its just that compared to most jpn fighters mk is just crap. snk and capcom has had their share of bad fighters, but mk still has to release their first good fighting game. big ass difference. lots of people liked mk vs dc, same way lots of people like mk9 now. shit ive seen it get 9's and 10's from magazines and sites that dont know jack shit about fighters. worst part about it is the games aint even good. wb must be real generous in trying to bring mk back.

In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

The Fluke

@MUSOLINI I disagree, i think MK9 is more fun than either capcom fighter at this point. If they just get rid of negative edge, it should be pretty damn sweet.

I played ssf4 and mk9 with some friends yesterday and the whole time i was playing ssf4 i was just complaining.. Can't help it, that game pisses me off. Even when i win i don't really care because it's just so annoying. I don't feel that way about Mortal Kombat 9 (except for negative edge) so that gives the game a pretty decent advantage.

To adress your previous arguments against MK; Graphics in MK9 are better than ssf4 the only thing i've noticed that can end up looking a bit weird is the blood stains that sometimes get cut off in straight lines when splattered on a character, making it look unnatural, although only really noticeable when the character poses at the end of a match. "Rapid punches" do not exist anymore, all characters have individual combos with varying strengths and weaknesses, crouching attacks are however for the most part similar although some do stand out though. The controls are no worse than in any other current fighting game, there is no problem with delay or having to push up, then quickly move to up back or upforward for an angled jump as i seem to have to do on MK2. As far as atmosphere goes, it is supperior to just about any other current fighting game, with moodsetting music (especially unlike other big-name 2d fighting games), character behavior before and after fights, fatalities, stage fatalities and a good number of varied stages. Also, together with VF5 it is the only current "big" fighting game where i'm ok with all character designs.

As previously stated, story mode is top of the line. Nothing comes close.

You may not like it, but MK9 is atleast a good effort and a solid game.

MUSOLINI

you entitled to your own opnion, to me its pretty much the same mk game as before. its like a mixture of mk 2 and 3, which where decent back then but even then not good or great. a game like that now, nah man not for me. as far as fighting game tiers go, its as bad as wh or aof series (better than aof1&2, worse than whp imo, which is already not so good imo).
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

The Fluke

To each their own. I think it blows chunks online, but offline, with friends that enjoy the fatalities and 2v2 etc, it's great.