how is k9999
Hard to use, you must master the moon DM to be much of a threat though he does have some other abusable moves like qcb+B.
Anyway, made some additions to the OG 2002 general section, mainly this:
== Hopping/Jumping Heights ==
Not all characters have the same hopping/jumping heights. It is particularly important to know which characters have low hops and which don't, because it affects how easy it is for a character to hop over a projectile such as Athena's psychoball, as well as whether or not they are able to hyperhop over standing opponents. The below lists are based on whether the character is able to hyper hop over a standing Daimon.
Low: Maxima, Ryo, Takuma, Chin, Daimon, Yashiro, Iori, Yamazaki, Mary, Billy, Ralf, Clark, Chang, Kula, K9999
Medium: K', Whip, Robert, Terry, Kensou, Kyo, Yuri, Shermie, Chris, Mature, Vice, Kim, Vanessa, Seth, Ramon, Angel
High: Athena, Andy, Benimaru, Mai, May Lee, Leona, Choi
== Meter building ==
Not all character's strong attacks or weak attacks build the same amount of meter. For instance, Kula's weak attacks builds more meter per hit than Iori's. This section will be further updated for other details for now, here is the list of the amount of weak attacks it takes for each character to gain one full stock. Note that the same amount of stock gets built whether the attack hits or is blocked, though whiffing a normal does not build meter.
11 - Chang
14 - Maxima, Daimon, Clark, Vanessa, Kula
17 - Ryo, Andy, Benimaru, Iori, Mary, Ralf
22 - K', Robert, Terry, Joe, Athena, Kensou, Chin, Kyo, Kusanagi, Yuri, May Lee, Yashiro, Shermie, Chris, Vice, Yamazaki, Leona, Kim, Choi, Seth, Ramon, Angel
33 - Whip, Takuma, Mai, Mature, Billy, K9999
This is actually pretty interesting...Kula's pokes are some of the most useful pokes in the game, and she happens to build a ton of meter doing it, moreso than the majority of the cast.