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The King of Fighters XIII General Discussion Thread

Started by krazykone123, July 28, 2010, 06:19:54 AM

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THE ANSWER

So what do you guys think are the chances of KOF XIII making it to SBO this year?
@theanswerkof
twitch.tv/theanswerkof

Ashspiralingblood

Its strange that it's not on the list this year, and it makes you wonder what snkp is going to do for kof xiii between a period of 5-6 month before SBO

PureYeti

I say it's going to be in again. They are having this 2nd round thing the next day for other games. That means Kof XIII has a higher chance to appear.

Kane317

#1548
Quote from: THE ANSWER on March 09, 2011, 06:42:49 PM
So what do you guys think are the chances of KOF XIII making it to SBO this year?

Not having it in EVO was a huge blow, but with the lack of a console release I can't say it was unexpected.  If it's not in SBO--then that's a saying volumes to the future of the KOF franchise IMO...

sibarraz

Quote from: Shiranui_ninja on March 05, 2011, 11:57:39 AM
Yes, we all talk tons of times about console version and snkp's situation. But this one thing, and other thing is why arcade players don't give a shit for xiii and play 2002UM instead.

And I'm not going to blame snkp for that.

That because besides the graphical aspect, 2002um feels more polished than XIII

I had played XIII, 2002um, and 98um, and honestly if I had to pick one, will be between 98um and 2002um, XIII is a very good game, but honestly, I don't feel like something that I really want to play seriously, more one you see how cheap could XIII be, 2002um is cheap too, but is nowhere as the level of XIII

I don't know, I think that you can't blame SNKP for that, because they can't decide for the gamers and for the critic situation that they are living, but at the same time, you can blame them for creating something that didn't appealed to all the arcade gamers

But you can't blame the arcade players for the ''failure'' of XIII, in the end, they had the right to play whatever they want, I don't blame SF IV, Blazblue, 2002um, 98um, or World Heroes for being games that some players found more interesting than KOF XIII, in the end, they had the choice to decide which game play, and that's is something that you can't blame.

At least I still will support SNKP with XIII if they decide some day to release it, but I can't decide for the rest of the players, is their decision


Waifu Material

HaxMurderer


Kane317

#1551
Quote from: sibarraz on March 09, 2011, 10:08:33 PM
That because besides the graphical aspect, 2002um feels more polished than XIII

I had played XIII, 2002um, and 98um, and honestly if I had to pick one, will be between 98um and 2002um, XIII is a very good game, but honestly, I don't feel like something that I really want to play seriously, more one you see how cheap could XIII be, 2002um is cheap too, but is nowhere as the level of XIII

I don't know, I think that you can't blame SNKP for that, because they can't decide for the gamers and for the critic situation that they are living, but at the same time, you can blame them for creating something that didn't appealed to all the arcade gamers

But you can't blame the arcade players for the ''failure'' of XIII, in the end, they had the right to play whatever they want, I don't blame SF IV, Blazblue, 2002um, 98um, or World Heroes for being games that some players found more interesting than KOF XIII, in the end, they had the choice to decide which game play, and that's is something that you can't blame.

At least I still will support SNKP with XIII if they decide some day to release it, but I can't decide for the rest of the players, is their decision

Interesting perspective but I'll respectfully disagree though.  I'm fully aware that XIII definitely have some *cringing* characters that just kinda puts most ppl off (mainly Raiden, K', Kula) but overall I feel that XIII is a more polished engine and fleshed out game (Hence the majority of us do NOT use these characters, at least not on a regular basis).

I've brought this point up several times now but the combination of Ex moves and a better HD (autodash) activation system levels the playing field a lot more than 2k2(UM) where the system really favored a handful of characters.  Yes 2k2UM has a larger and diverse character roster but that's about it.  XIII builds on 2k2UM's engine and then some, took whatever worked and kept it, and refined the rest.

Our local veteran, John (aka Mr Kof), is pretty much awesome in all things kof--and he too dropped everything but XIII.  That might not be the best argument but all of us who play XIII don't play 2k2UM or '98UM anymore and they're not bad games at all of course.

THE ANSWER

Correct me if I'm wrong but as far as I remember there has been a KOF every year from the beginning at SBO even when they had to bring back OG 98.
@theanswerkof
twitch.tv/theanswerkof

steamwolf

You would be correct there, sir. Even with the failure that was KoF XII, they had a KoF game there. Think it was 98 or 02 I don't remember.

sibarraz

Quote from: Kane317 on March 09, 2011, 11:39:29 PM
Quote from: sibarraz on March 09, 2011, 10:08:33 PM
That because besides the graphical aspect, 2002um feels more polished than XIII

I had played XIII, 2002um, and 98um, and honestly if I had to pick one, will be between 98um and 2002um, XIII is a very good game, but honestly, I don't feel like something that I really want to play seriously, more one you see how cheap could XIII be, 2002um is cheap too, but is nowhere as the level of XIII

I don't know, I think that you can't blame SNKP for that, because they can't decide for the gamers and for the critic situation that they are living, but at the same time, you can blame them for creating something that didn't appealed to all the arcade gamers

But you can't blame the arcade players for the ''failure'' of XIII, in the end, they had the right to play whatever they want, I don't blame SF IV, Blazblue, 2002um, 98um, or World Heroes for being games that some players found more interesting than KOF XIII, in the end, they had the choice to decide which game play, and that's is something that you can't blame.

At least I still will support SNKP with XIII if they decide some day to release it, but I can't decide for the rest of the players, is their decision

Interesting perspective but I'll respectfully disagree though.  I'm fully aware that XIII definitely have some *cringing* characters that just kinda puts most ppl off (mainly Raiden, K', Kula) but overall I feel that XIII is a more polished engine and fleshed out game (Hence the majority of us do NOT use these characters, at least not on a regular basis).

I've brought this point up several times now but the combination of Ex moves and a better HD (autodash) activation system levels the playing field a lot more than 2k2(UM) where the system really favored a handful of characters.  Yes 2k2UM has a larger and diverse character roster but that's about it.  XIII builds on 2k2UM's engine and then some, took whatever worked and kept it, and refined the rest.

Our local veteran, John (aka Mr Kof), is pretty much awesome in all things kof--and he too dropped everything but XIII.  That might not be the best argument but all of us who play XIII don't play 2k2UM or '98UM anymore and they're not bad games at all of course.

Yep, one thing that I love about XIII is that like you said, almost everyone could made full use of all the features that the engine presents, unlike 2002um, where really, there are not that much characters which could really use the max mode, in a way where could be useful and not risky (everybody can use the max mode, but lots of them require so much trickery to do same damage than just doing a normal combo, but just spending more meter) but at the same time, there are tons of characters who really don't need the max mode to win, while in XIII I think that there is a bigger dependence on the HD mode for more characters to overcome some odds or matchups that are way more unfair

At least for comparing something, K' is tier in both games, his principal key I feel is trapping you in the corner, in XIII, he could be trapped in the corner, and in just 2 seconds, screw you and putting you in the other side, while in 2002um, is way more hard to do that in the same situation. At least there my main grip is how the hd bar works, how easy this bar is filled and how this let you to do 2 free cancels into anything without activating any mode. So the problem here is that with the system more characters are more depending to it, and at the same time, this engine fuels up the potential of the tier characters that already had a considerable advantage without it, while in 2002um, I feel that could be used more as a an ace under your sleeve. At least the ratio in XIII of matches where HD mode is invocated is bigger than 2002um with max mode, and lots of times I don't even need it

Now, at the same time, I consider that the opinion of the crew in the states had a really valid point too, I'm sure and convinced that everybody there knew way more about the mechanics of XIII, or 2002um than me, my point of view is nearly more of a casual point of view in comparission, at the same time, is a valid argument like that mr kof decided to drop everything to push XIII, because he felts than the game has a solid mechanic, and I had the same belief, you guys that play with everybody will had a bigger experience to counter the odds that at the moment the game presents, and maybe in the future present new odds that are not discovered (if there's something that I had learned, is that metagame could change a lot with time)

There is also that we are in an era where lots of scrubs scream BROKEN!11111111111 THE GAME IS DONE, BURIED, IS FUCKED UP, at the first silly video that appears on youtube showing a glitch or something like that, even though they will never pull or see that situation on their lifes. This let to lots of times to bury the games without giving them a chance, and go back to the more familiar games (98 and 2002 in KOF case) In this situation there is a 50/50 situation, some guys really know why they are not playing, and some others do. They kill the game without playing it, learn the mechanics, match ups and all that shit

At least I enjoy XIII, is a very good game, but for the reasons exposed amongst other, I prefer to stick to 98 and 2002, since I enjoy more the way in how the games had been presented

Now also, is incredible unfair to say that 2002um and 98um are more polished than XIII considering that this game had 10 and 7-8 years of developing versus a game with only one (yeah, I know that OG =/= UM, but on all these years, they learned from the errors and balanced and tweaked the mechanics, with more positive than negative results. I still believe that if we ever had a KOF XIV, could reach ''dreamatch status'' we had to think than 98 was the fruit of the trial and error from 95/96 to 97, while 2002 was slightly the same, XIV just need more time to develop, I still hope that SNKP gaves us just one more game, maybe there is their game changer, one can only dream and hope


Waifu Material

PureYeti

#1555
Here is the list of games that made to SBO from 03-10

http://www.versuscity.net/super-battle-opera/

They had KOF 98/UM, 02/UM, 03, Neowave, XI along with NGBC, XIII. Only time KOF hasn't shown up was 2009 because XII is a failure and 02 UM were in the consoles.


MUSOLINI

the best kof ive ever played is still 98og and 98 um. i bet 13 is at least as good as 98, even with the limited cast and other drawbacks.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Shiranui_ninja

#1557
2002UM looks like a MUGEN. KOF XIII at least looks like a serious game, even with its overpowered K'/Raiden and its limited characters like Mai. And when you see a 2002UM tournament you see the same characters again and again, what means tons of K' and no Mai.
I agree with Kane that in terms of gameplay, KOF XIII looks more refined.

For me, people prefering to play 2002UM instead of the new KOF is just a signal of how bad is KOF's health and its future, not how bad is KOF XIII. But sibarraz has a point, I shouldn't blame kof players. They are in their own right to play what they prefer, of course, even if this means no more KOF. So be it.
PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

sibarraz

Even though you're right with the ''mugen aspect'' I had to disagree with that than the same characters repeat again and again, specially with mai, she isn't uber top tier, but I saw her in a very regular basis, I had 2 friends here that are beasts with mai and could handle with no problem with other characters, because in 2002um I feel that she has lots of tricks to mess up with your opponent (specially his air game, in XIII I feel that her is more limited)

But again, I think that everyone myself included are making an error comparing which game is more polished, like I said technically, 2002um was a game with technically 7 years in the making, SNKP took a game that was already very well received at his time, but with lots of errors, they polished all the aspects and they looked for all the aspects, which way even more polished with tougeki

XIII is a game with 1 year of quick development after the fail of XII, the new Sprites are way more harder than picking a neo geo sprite, add move 1 move and voila. That's influence in the slightly more limited moveset. Like I said, in the other point where undoubtely, XIII wins against 2002um, is in the graphic aspect, but in the rest, is a debate where everybody has a very good point, but at the same time, is unfair to compare both games. I still think that a KOF XIV could get a way better game than 2002um, but at least, arcade players don't care that much for the graphical aspect


Waifu Material

desmond_kof

which games you think will last longer and have a more stronger competitive scene? 98UM, 2002UM or XIII?
"Do not place so much importance on winning. The fight itself has value."