Gameplay OverviewGameplay Notes-A damn combo machine.
-Can do obscene damage off a jab.
-Is incredibly fast.
-Has a great all-around moveset, an unblockable that leads into combo, a ranged, projectile-eating super that hits low, and to top it all off, an infinite (though it is pretty tough to do).
Pros-Rick excels in just about everything, but where he truly shines is his damage potential from anywhere, and his zoning, pressure and mixup games.
Cons-Rick's a boxer, so his lows aren't anything to write home about. A lot of his moves can easily become victim to breakshots.
NormalsStanding
Far st. 
-Good Reach
-Decent Poke
-Can be used as a Breakshot? (Broken English in google translate is rough...)
Crouching
cr. 
-Comes out fast
-Short reach
-Good for close-range mostly
Jumping
Jumping 
-Strong jumping attack with good range
Jumping 
-A strong downward attack
-Works well against smaller opponents
ThrowPunching Bag 
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(Close)
Command Moves
Punisher - Rick performs his far st.

animation, but with more range

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-Cannot be used for a Breakshot?
Chopping Right - Rick leans forward with two jabs in a downward angle

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-Two Hits
-Both hits are overheads
-Can be canceled into a Special/DM/SDM by performing the Special/DM/SDM before Chopping Right comes out
-Appears to have bad frames on block?
-Best used for rushing down and punishing a low block.
Sword Smash - Rick does an uppercut

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-Can be used for anti-air
-Hits pretty hard
-You can connect a variety of combos with this
Step Punch - When used right as he's about to be hit, Rick will dodge the attack and counter-attack

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-Small reach
-Don't use as a dillusionary tactic
-Good as an anti-air?
Shooting Star Fake - Rick ducks and performs the initial frames of his sweep

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-This move is actually improperly named, as Rick does not fake his Shooting Star at all, but instead fakes his standard sweep.
-Slow
-Can be comboed off of

Shooting Star - Rick dashes forward and delivers four punches to the stomach and face.

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-Breakshot
-Must reach opponent to execute this maneuver
-Comes out faster than the

version, but doesn't knock down
-Doesn't travel as far as

version, nor does it launch opponent into the air
-Rick's most useful move
-Very safe
-Combos off of any normal from any range
-Does great damage
-Leaves Rick at frame advantage
-Rick will not do the punches if missed
-By whiffing a dash, you can instantly go into a throw, which is a good confusion tactic
-Easiest move to eat a Breakshot with.

EX Shooting Star - If you don't have meter, Rick will do a six-hit punch series

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-If you don't have meter, Rick will do a six-hit punch series
-Which is unsafe
-And the punches come out even if the dash whiffs
-If you DO have meter, Rick does a series of punches that ends with a massive uppercut
-Combos from anything
-Chips away at the bigger characters like crazy
-Can be juggled with a Hellion or a Punisher afterwards
-Still unsafe
-Causes decent stun

Divine Blast - Rick leaps back about 2/3 of the screen distance, whistles, and delivers a sliding punch that travels about 3/4 screen distance

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Abort 
-Knocks down unless you hit with the very tip of Rick's fist
-Can be used for a breakshot
-Which shouldn't even be bothered with, as he has other, better, Breakshots
-Press

while backdashing and Rick will cancel out of the attack
-Which is a good way to help maintain distance between you and the opponent
-Decent stun
Full Moon Fever - Rick sways back and forth and goes "wahoo!".
-Rick will continue swaying for as long as you hold

-If not holding

, move will drop automatically after five seconds
-Bad recovery
-Completely open to lows and throws during the animation
-Dodges high attacks

Hellion - Rick swings his left fist across his body, and then swings his other fist upwards, with both swings leaving behind a gold trail.

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-Very fast
-Great priority
-Good as an anti-air
-Great as a Breakshot
-Can juggle from his sweep
-If done right after

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(Both versions), this can be done as an infinite combo
-Good stun

Blazing Sunburst - Rick leans back for a moment and then delivers a huuuuge blow to the opponent's stomach.

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-Unblockable
-If used when opponent is knocked down, opponent can backdash or reversal so use it sparingly
-If you do manage to land it, however, you can cancel it into Rick's

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with meter, which means about a bar and 1/3 worth of damage.
-Rather slow, so it can be hard to combo with

Gaia Breath - Rick's DM. Rick delivers a huge punch to the stomach, followed by a giant right cross that sends out a giant typhoon.

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-Cancels projectiles
-Great damage for a DM
-Safe as long as the opponent doesn't Breakshot
-Has almost zero range, but still has combo options
-Has good stun


Howling Bull - Rick's SDM. Rick delivers a series of barely-visible punches ending with a huge fireball.

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-Punches have 2/3 screen range
-Fireball has full screen range
-Combos from anything
-Quick start up
-Great damage
-Good invincibility
-Zero recoverys
-Eats fireballs
-Hits low
-Possible to juggle with this, but it can be a little tricky
-Of course, good stun