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The King of Fighters XIII video tutorial

Started by Kane317, March 25, 2011, 12:41:24 AM

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Kane317

Riding on the newfound momentum with XIII internationally, The Answer thought it might be a good idea to help newcomers to give XIII for a spin by creating a video tutorial.

This is not a combo video.  This video is designed to highlight the new mechanics of XIII first and foremost and secondly anything that you guys suggest seems relevant.  Just keep in mind we already have technical reference and combo videos out there already.

So, if you were/are a newcomer to XIII, what else do you want the video tutorial to illustrate?   Once we get enough input we'll get to work. =)

metaphysics

#1
explain things that are unique to king of fighters XIII, like explaining the limitations and gains from drive cancels, and hyper drives.  For example how you can't drive cancel on block or how you can in HD, and simply where they are in the game lol. Also how drive canceling in combos build meter and how HD doesn't.

The importance of stock management in this game maybe provide an example for a specific character like how he needs ex's to do damage or for defensive reasons. Also team cohesion possibly? battery, middle, anchor
" you fight well in the old style"

meiji_99

imo maybe you can make the tutorial video like dandyj kof tutorial video, start with fundamental like
- roll > attack > throw > roll
- 4 type of jump
- little coverage about cancel move (eg ryo fwd + A that cancelable to DM but not cancelable to Special Move)
- guard cancel AB & CD
- counter hit state which have special juggle property
- explain about the basic and the difference of drive gauge, hyperdrive & power stock management
- separate video about BC cancel (like you do on Systems/Technical thread :D)

it is up to you if you want to add commentary to the video or just like dandyj do which he explain it via text.
just my 2 cent, thx.

Aenthin

- BC early vs. BC late
- A brief coverage regarding EX moves
- A brief coverage regarding NEOMAX moves
- How to use training mode
- Single Target Action feature

Giby

#4
Drive Cancel
Roll Cancel (AB out of normal attacks)
AB Evasion (AB on block)
CD blow back (CD on block)
Drop Kick
How gauges work
Command Normals
Rolls ( I remember some rolls having more recovery time than others)
Drop Kick
How to use different level supers/Neo Max
Limits of BC cancel
Combo into command grabs ( huge in KOF games, but nonexistent in other series to my knowledge)
Short hops/Hyperhops
And of course Drop Kick (can't forget this one)

The main thing you guys should do is a rundown on things that are exclusive to KOF, or things that a SF/BB/Tekken player would find foreign.  Do you guys plan on making it direct capture?
www.snk-capcom.com
www.arcadeshock.com

THE ANSWER

#5
Yes Giby we'll be doing Direct capture at 480 unfortunately we haven't been able to get 720 to work but for a tutorial we think that 480 should be sufficient.

I was thinking of showing input shortcuts such as running grab super and dp into fireball without canceling into super.
@theanswerkof
twitch.tv/theanswerkof

Diavle


THE ANSWER

@theanswerkof
twitch.tv/theanswerkof

Kane317

#8
Quote from: THE ANSWER on March 25, 2011, 05:59:12 PM
Quote from: Diavle on March 25, 2011, 04:25:30 PM
Run into normal throw.

Yeah!, I haven't even mastered that :)

That's old school, isn't it dash, neutral, back+P/K?

---
Good lord the list is getting long, do we want this to be too much like Dandy J's?  Isn't this more like XIII specific?  Although, admittingly, I haven't finished watching Dandy J's tutorial (maybe that's why I'm not placing higher in these tourneys lol) so I dunno to what extent it covers.

Demoninja

From what i remember about DandyJ's tut he covered basics such as movement (the types of jumps, running stuff like that), basic anti air triangle, ground triangle. Uh I don't think it was really in depth, it just touched on what KoF is. I'll rewatch it sometime just to brush up on my basics and confirm what I said.

metaphysics

everything that has been listed so far is in the dandy j video, with the exception of Kof XIII specifics. The guide covers a whole lot maybe not everything in  perfect detail, but it was still a job well done.

I think we need to figure out exactly what the goal is. A complete and comprehensive guide on how to play KoF, which already for the most part exists.

or a comprehensive KoF XIII exclusive guide. also consider how much time you want to take on this you can make a very effective exclusive KoF XIII guide in short period of time, and just site and tell people to check out  Dandy J's video for universal KoF gameplay

" you fight well in the old style"

Gravelneed

SNK's character guide videos for XIII were really good. Hopefully, you guys can make an overall tutorial vid as good or better.

Everyone above me has pretty much said what I would like to included but maybe Battery/???/Anchors should be described. I forgot what the middle characters are called.

BOT2K

Coming over from SSF4 I would like to know what links and what combos. Please touch on any joystick shortcuts especially the metered moves. Also what character suits what kin of player...defense...rushdown

MUSOLINI

basically dandy j tut with XIII exclusive mechanics added.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Aenthin

A bit of thread necro here.

Actually, I had this idea a few months ago but Don't Drop's comments from his Duolon video made me even think more about it. Why not make a video for each character similar to DJ-B13's CvS2 Tricks of the Trade (sample video)? That is, besides combos, you're to also show some mixups, guard crush combos and other useful information you could think of for each character?

Of course, it will take time but I do think this would be a great idea.