explain things that are unique to king of fighters XIII, like explaining the limitations and gains from drive cancels, and hyper drives. For example how you can't drive cancel on block or how you can in HD, and simply where they are in the game lol. Also how drive canceling in combos build meter and how HD doesn't.
The importance of stock management in this game maybe provide an example for a specific character like how he needs ex's to do damage or for defensive reasons. Also team cohesion possibly? battery, middle, anchor