Author Topic: Fighter's History Dynamite (Karnov's Revenge)  (Read 17854 times)

Nocturnal

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #15 on: April 07, 2011, 08:49:14 PM »
If you want see the infinite that FHD combovid shows it on there. I have seen it in matches as well but not sure if those videos are still on youtube. Karnov doesn't really need much defensive when all his offense benefits him a lot more. It would be odd to use Karnov that way since he doesn't really have wake up specials that will scare you from attacking besides his balloon.
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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #16 on: April 08, 2011, 03:49:15 AM »
don't forget wakeup balloon can be beat; you gotta time it.

jedpossum

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #17 on: April 08, 2011, 06:11:39 PM »
Well Matlok's regular Hurricane Kick beats Karnov's Balloon in some weird way. The world may never know how. Unless there is a prototype that allows me to see the hitboxes.

You also have Karnov's weak point on the head so you can land Mizoguchi Kick rekka on Karnov which will cause a dizzy. Then a super fireball then do another rekka kick that's a 90% to 99% mid-screen combo right there.
« Last Edit: April 08, 2011, 06:29:21 PM by jedpossum »

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #18 on: April 08, 2011, 08:01:13 PM »
You can't really mash out of dizzies in FHD like you can in ST right???

jedpossum

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #19 on: April 08, 2011, 08:50:37 PM »
Its alot harder plus to dizzy you don't need the whole rekka so you should be right beside him when he gets up.

Well after some testing the second rekka doesn't combo after the fireball but you can go for a mixup.

Nocturnal

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #20 on: April 11, 2011, 08:07:04 PM »
It's almost impossible to mash out of dizzy fast enough. Dizzy animation lasts too long in general.
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jinxhand

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #21 on: April 23, 2011, 09:10:05 AM »
Man, I just realized how Chozaku Vulcan Hook was better than the original Vulcan Hook (doh!)... I'm thinking that was used to extend those combos in the corner...

Could Ryoko only do the throw loop on the Ox, or were there other characters who could get caught with that???

Nocturnal

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #22 on: April 25, 2011, 09:58:07 AM »
It works on everyone actually. It's just harder to do but possible. Thing is it doesn't do any damage. So all you are really doing is wasting time with it to win.
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jinxhand

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #23 on: May 03, 2011, 05:13:48 PM »
It works on everyone actually. It's just harder to do but possible. Thing is it doesn't do any damage. So all you are really doing is wasting time with it to win.

Yeah that's what I was figuring, that it would be exactly like the combo vid with her tossing that Ox around...

I'm currently trying to see if there are any real "shenanigans" in the game like ones found in ST... Same for character specific combos... 

I'm thinking about running some casuals on GGPO in the near future provided its up and functioning properly...

Honestly I'm not really mad about the dizzies being impossible to get out... For some characters, it just plain sucks because they have to worry about their weakspot being heavily exploited, especially if its their head or shins... I use Mizoguchi from time to time, so actually being able to do a ;qcf + ;a ;b ;c ;d after a dizzy is rewarding; however, I've seen in some matches where Mizoguchi players would just go for a combo into the hurricane kicks, or combo into ;qcb + ;a ;b ;c ;d , so I've personally gotta see which one does the most damage...

Nocturnal

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #24 on: May 04, 2011, 10:06:31 AM »
Mizo has a semi infinite/loop combo but it's hard to do on certain characters. Usually works on them standing up. The only real shenanigans to worry about would be the random extra damage from specials. It happens a lot in matches, where a special will do insane amount of damage, a lot more then it would usually do. Also depends if it hits a certain spot on a character. There's also player 1 Lee unblockable stuff but it's character specific and it only works on player 1 side. It's also something that works mainly in the corner.
« Last Edit: May 04, 2011, 10:09:08 AM by Nocturnal »
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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #25 on: May 06, 2011, 01:50:04 AM »
hit me up when u gonna start casuals, i don't mind laying hands on fresh meat.
http://www.youtube.com/watch?v=tETB83qkboQ

Giby

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #26 on: May 06, 2011, 05:27:21 PM »
409 = the real beast, not that Daigo character everyone is all gaga for.

jinxhand

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #27 on: May 06, 2011, 09:01:08 PM »
hit me up when u gonna start casuals, i don't mind laying hands on fresh meat.
http://www.youtube.com/watch?v=tETB83qkboQ

What did you use to edit the colors??? That Zazie is dope!!!

Nocturnal, that's probably the best and only (or 2nd or 3rd) Jean I've seen ever... I'm almost tempted to learn him...

jedpossum

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #28 on: May 06, 2011, 09:08:03 PM »
Winkawaks and a Hex editor

But here is preview of the next version of the edits
http://imgur.com/a/hYDzc

This time using Mame's Memory Viewer around to help edit.

« Last Edit: May 06, 2011, 09:13:31 PM by jedpossum »

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Re: Fighter's History Dynamite (Karnov's Revenge)
« Reply #29 on: May 07, 2011, 12:31:56 AM »
That's my limited edition Zazie color. you get that color when you evolve Zazie to his highest potential.