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The King of Fighters XIII Video Thread

Started by krazykone123, July 26, 2010, 09:33:12 PM

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BioBooster

Terry's NM and power geyser were adjusted for the combo version so they'd be more likely to hit (more) in the corner. Wish it was all hits all the time no matter how close you were tho >_<  One of the old KOFs had it so you could get all 3 hits of triple geyser no matter what...


BioBooster


marchefelix

After the console version of KOF XIII came out, Raiden's Drop Kick wasn't used as much anymore because it wasn't the beast it was in the arcade.

Some brave soul came out and made a video showcasing his Drop Kick in the consoles, proving that it still has some use even now.

KoF XIII : Super Drop Kick Combo Compilation

Mr.Minionman

Is there a channel I can go to that is uploading competitive KOF games on as daily/semi-daily basis?

With BB I mainly just went to jourdal's channel (http://www.youtube.com/user/jourdal) or pktazn1213's channel (http://www.youtube.com/user/pktazn1213?ob=0) and I always found something to watch. With SC2, there are hundreds on people uploading vids (Husky, HD, Psy, etc), and with LoL, there's always someone streaming. I understand Kof is much smaller then those games, but I can't seem to find a good source for vids to watch. I think I'm probably just looking in the wrong places though, hence this question.

Light13

Well the only channel I know is this one http://www.youtube.com/user/brothersbogard/ they upload often but I think its just the same two dudes and MadKOF at http://www.youtube.com/user/MADKoF13 uploads a lot of his online matches along with some offline stuff from time to time. Hopefully when Climax drops in Japan they start uploading more stuff.

Kane317

Blog update from SNKP: http://youtu.be/qb5WuRwgHAA

Translation from the Professor of Mmcafe:
Quote
This week's Q&A update is about a guy saying that he has trouble against King when using Goro. SNKP posts a 5 min video guide about it. Here's a rough lowdown.


- King's D Tornato Kick can be punished with a standing D even if it hits at the tip. Easy meterless 200 damage combo from there with throw. You can also do his QCB +B dodge roll on reaction and punish from there with a throw.

- If you're eating a Tornado Kick after a slide, that means you're getting hit by the slide to begin with. Chances are they're punishing you on jump attacks that don't hit low, or when you're whiffing attacks with a high hitbox. Jump instead with D. In poking range, do vertical jumps and see how they react. It's a low-risk manuver even if they're not sliding, and if they're sliding, you can fully punish them and pretty much win the round.

- Against Projectiles in general, you need to make actions on a read. Your opponent will basically make 3 kinds of actions when they're in a safe distance. Your objective, very obviously, is to get through the projectiles and get close to your opponent.

1. Shoot a weak projectile and watch for the opponent to react---
The projectile character will try and punish you as you go through their projectile.
Solution: Try and close your distance within limits where their anti-air or punishing move can't hit you. Also, it's hard for them to react if you dodge their projectile at the last moment, so you can try doing that and see if they whiff their punishment.

2. Shoot a weak projectile and close into the opponent---
For the projectile character, this is an effective solution against #1, and it can also be their source of starting an offense.
Solution: Block or vertical jump depending on the situation. They'll be closing their distance to you, so it's a good thing for you.

3. Shoot a fierce projectile and hit the opponent trying to close in/make an action---
For the projectile character, this is a method to hit the opponent on their jump's startup for example. If you get hit in the air, you'll get knocked down and find yourself at a disadvantage.
Solution: Try and not get hit in the air. If you see a fierce projectile, roll early and close your distance to them. It's especially not a problem for Goro since he can EX QCB+K and punish with a throw. He can also punish by doing his ground stomp at the right timing.

As for Air Venom Strikes, if they're doing it from a safe distance, it's the same as a normal venom strike so you can use the same method as against ground venoms and close into the opponent. If they're doing it from a back jump, you can run and punish them with a combo if the situation allows. You can also punish air venoms with his ground stomp.

Mr.Minionman

Quote from: Light13 on April 12, 2012, 01:30:33 AM
Well the only channel I know is this one http://www.youtube.com/user/brothersbogard/ they upload often but I think its just the same two dudes and MadKOF at http://www.youtube.com/user/MADKoF13 uploads a lot of his online matches along with some offline stuff from time to time. Hopefully when Climax drops in Japan they start uploading more stuff.
That works :o thx

Aenthin

Some Filipino KoF player matches here for anyone interested.

desmond_kof

"Do not place so much importance on winning. The fight itself has value."



Sharnt

Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

marchefelix


shinefist