Author Topic: The King of Fighters XIII Video Thread  (Read 1034554 times)

Killey

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Re: The King of Fighters XIII Video Thread
« Reply #3570 on: February 04, 2014, 09:39:39 PM »
Anyone know about this little trick?
RDP OS



There's a twitter account that mentioned this before but I think this is the first time someone made a video to demonstrate the concept.

LazieFreddy

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Re: The King of Fighters XIII Video Thread
« Reply #3571 on: February 06, 2014, 09:26:52 PM »
Anyone know about this little trick?
RDP OS



I've been doing rdp option selects for a while, but it never occurred to me that I can do it with the dp shortcut to get around qcb moves for certain characters.

Killey

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Re: The King of Fighters XIII Video Thread
« Reply #3572 on: February 06, 2014, 11:19:20 PM »
Gogsgarden, specifically Kazunoko (aka Inoue) did a stream for KOFXIII. They had Dune and Ichimu show up as guests where they played some matches against each other and talk about the KoF scene in general (both nationally and internationally).

This was a 4 part video uploaded by ImbuedGold so you can check out his channel which has other KoF vids: http://www.youtube.com/ImbuedGold

I haven't seen all of the parts and just going through part 4 at the moment but it's interesting to here these guys talk about the international KoF scene.



My Japanese isn't perfect but they go over things about Evo, the mexican scene, BALA, etc...

Pretty hilarious part where Dune is doing a Vice HD combo on Ichimu's Claw Iori and you can see in between the reps Ichimu is inputting EX Command Grab in case Dune drops the combo. On the killing blow Dune drops the combo and he gets command grabbed into an HD combo and dies. The reaction from Dune on the command grab was hilarious.
« Last Edit: February 06, 2014, 11:24:27 PM by Killey »

marchefelix

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Re: The King of Fighters XIII Video Thread
« Reply #3573 on: February 07, 2014, 03:13:36 AM »

bubblanAB7

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Re: The King of Fighters XIII Video Thread
« Reply #3574 on: February 11, 2014, 01:03:09 PM »
Bunch of clips I uploaded


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Persona

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Re: The King of Fighters XIII Video Thread
« Reply #3575 on: February 14, 2014, 01:17:39 AM »

desmond_kof

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Re: The King of Fighters XIII Video Thread
« Reply #3576 on: February 15, 2014, 07:33:50 AM »
A follow up to the RDP OS video a few weeks ago:

"Do not place so much importance on winning. The fight itself has value."

yamazaky96

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Re: The King of Fighters XIII Video Thread
« Reply #3577 on: February 16, 2014, 06:44:48 AM »
Sammy96's Combo video Part 2

UAE's KOF casuals and tournaments
www.youtube.com/user/yamazaky96

marchefelix

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Re: The King of Fighters XIII Video Thread
« Reply #3578 on: February 19, 2014, 06:51:12 AM »
A "cumpilation" of Misterio moments:



According to the comments, he's going to participate in EVO.

Malik

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Re: The King of Fighters XIII Video Thread
« Reply #3579 on: February 22, 2014, 04:15:18 PM »
Top 3 Results from the last monthly Team St1ckbug series including winners, losers, and grand finals:




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Malik

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Re: The King of Fighters XIII Video Thread
« Reply #3580 on: February 22, 2014, 08:33:46 PM »
A recent FT5 series between PachuKOF & XAQshinor: , , and
« Last Edit: February 22, 2014, 10:29:01 PM by Malik »
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Persona

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Re: The King of Fighters XIII Video Thread
« Reply #3581 on: February 24, 2014, 07:17:34 PM »
Easy combo to perform but a pain in the ass to arrange so that the last hit is the hit that KOs the opponent. It usually either didn't do 100% or it went way over 1001 damage.


Malik

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Re: The King of Fighters XIII Video Thread
« Reply #3582 on: February 25, 2014, 11:13:12 PM »
Midwest USA battle between Kansas City and Omaha
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Malik

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Re: The King of Fighters XIII Video Thread
« Reply #3583 on: February 26, 2014, 03:48:09 AM »
Winter Brawl 8 Top 8
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Re: The King of Fighters XIII Video Thread
« Reply #3584 on: February 26, 2014, 04:30:54 AM »


While rendering the video, I thought of a way to get 99 hits and still allowing the final hit to KO (if I added any hit without lowering the damage, all of the opponent's health would be gone before the final hit). Just needed to start the second stun combo quicker so I can do jump D to stun instead of the hit before it and change the first two hits of the second stun combo to weak attacks to lower the damage.

The combo as it is does 1053 damage with the final hit doing 60 damage. If I added the jump D, that's an extra 14 damage. The two strong attacks is 14 + 14 damage. So if I wanted to add an additional 14 damage (from the jump D), I would change the two attacks that will now be 9 + 4 damage, so altogether it would now be 13 + 14 damage, changing the new combo to 1052 damage for 99 hits.

I might have calculated it incorrectly but I think it's like that.