While rendering the video, I thought of a way to get 99 hits and still allowing the final hit to KO (if I added any hit without lowering the damage, all of the opponent's health would be gone before the final hit). Just needed to start the second stun combo quicker so I can do jump D to stun instead of the hit before it and change the first two hits of the second stun combo to weak attacks to lower the damage.
The combo as it is does 1053 damage with the final hit doing 60 damage. If I added the jump D, that's an extra 14 damage. The two strong attacks is 14 + 14 damage. So if I wanted to add an additional 14 damage (from the jump D), I would change the two attacks that will now be 9 + 4 damage, so altogether it would now be 13 + 14 damage, changing the new combo to 1052 damage for 99 hits.
I might have calculated it incorrectly but I think it's like that.