Author Topic: Amano  (Read 2821 times)

solidshark

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Amano
« on: April 02, 2011, 06:57:30 AM »


Notation
 ;a = Light Slash
 ;b = Heavy Slash
 ;c = Kick
 ;d = Deflection

* = Power version only
** = Speed version only
*** = EX version only
^ = Super Cancel able

Throw
 ;c+ ;d

Ground Hit
 ;c/ ;df ;b

Special Moves
Keima's Rage - ;fd ;dn ;df+ ;c
Windmill - ;dn ;df ;fd+ ;a
^Piercing Sparrow - ;fd ;db ;fd+ ;a/ ;b
Domino Toppler - ;df ;df+ ;c
Badger Bash - ;a repeatedly
|_Anaguma no Fundoshi Nugi - ;dn ;df ;fd+ ;b
Choujouhatsu - Start
Destiny - ;fd ;df ;dn ;db ;bk+ ;b (Chargeable)
Loudmouth - ;fd ;df ;dn ;db ;bk+ ;c

Desperation Move
Checkmate of the Queen - ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk+ ;a ;b (Chargeable)

Super Desperation Move
*/***Checkmate of the Rook - ;fd ;df ;dn ;db ;bk ;fd ;df ;dn ;db ;bk+ ;a/ ;b

Super Speed Combos
;a --> ;b --> ;c +-> ;a --> ;b --> ;c +-> ;a --> ;b --> ;dn ;df ;fd+ ;c
                          |                               |               
                          |                               |
                          |                               +-> ;c --> ;dn ;df ;fd+ ;c
                          |                           
                          |
                          +-> ;dn + ;c +-> ;dn + ;c --> ;fd+ ;b ;c
                                             |   
                                             |
                                             +-> ;b ;c --> ;dn ;df ;fd+ ;b
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Remzi

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Re: Amano
« Reply #1 on: July 05, 2011, 05:43:44 AM »
This guys pokes, oh god are they strong. His B pokes should never be used unless you know you're going to hit, because on whiff they have seriously bad recovery, but on a successful hit they can be linked into just about anything and deal massive damage.

Always use him in Power. Never, ever use speed. Ever. Power can kill you too easily with his pokes and they're equally safe.
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jinxhand

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Re: Amano
« Reply #2 on: August 06, 2011, 07:54:50 PM »
Grabbing an opponent in the corner and hitting ;c causes a quick reset. I personally like to hit a low into ;df ;df ;c which counts as a combo.

His ;uf ;c is great, too, one of the best in the game. 

;qcf  ;st is his special taunt also.

MUSOLINI

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Re: Amano
« Reply #3 on: August 06, 2011, 08:50:18 PM »

;qcf  ;st is his special taunt also.

you mean his counter, and wtf is st?
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Still mo sweet Chariots, keep on swingin'!

jinxhand

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Re: Amano
« Reply #4 on: August 07, 2011, 06:37:29 AM »

;qcf  ;st is his special taunt also.

you mean his counter, and wtf is st?

;st = start button... As for the counter, that's ;hcb ;c which can serve as a taunt, but the one I specifically was referring to wasn't the counter, but does build meter though...

MUSOLINI

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Re: Amano
« Reply #5 on: August 07, 2011, 09:09:00 AM »
i can tell you something really shitty that had me really upset when i bought the neo cd version of this game way back. there are no taunts in the cd version, so all those taunts that build meter dont work...

cd q music was great, but losing some things like this in certain games was not cool at all. cart power on cd my ass, though i did have a lot of fun with it for 5 years (i think the only consoles that come close to the amount of play i did on neo cd were snes and ps2).

couching  ;c is great for hard hitting combos.  ;a is great for combos and is a fast poke that can be cancelled. like you guys mentioned, jump  ;c is great and it crosses up btw. his dash attack, dp and counter are great moves, dashcancel super is nice as well. some quick things, havent played in ages though.

p.s. this game needs a hd rebout like kof 94. i think this is one of the greatest fighters ever made, along with 98/13, ts and rb2.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!