Author Topic: What is general opinion about Kof XI anyway?  (Read 39087 times)

Remxi

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Re: What is general opinion about Kof XI anyway?
« Reply #30 on: August 13, 2010, 02:13:33 PM »
It's been emulated for ages along with every other PS2 game...

Cibernetico

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Re: What is general opinion about Kof XI anyway?
« Reply #31 on: August 15, 2010, 06:38:25 AM »
Am I the only one that feels that KOFXI has the best looking HUD in any fighting game? It's just animated very well and just seems perfect to me.

JeremyH

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Re: What is general opinion about Kof XI anyway?
« Reply #32 on: August 17, 2010, 09:28:36 PM »
I really enjoy the HUD as well, those little touches combined with the stage intros give it a nice feel

fiol

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Re: What is general opinion about Kof XI anyway?
« Reply #33 on: August 28, 2010, 09:10:33 AM »
i like XI but i'm happy that snk didnt go for the tag system in kof13.
XI is not played as 2002/98 are, so what would have been the use for the tag system?
I dont say that XI is dying but it 's not like 2k2 or98 in terms of popularity.


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

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Re: What is general opinion about Kof XI anyway?
« Reply #34 on: September 02, 2010, 12:42:58 AM »
k since i've been screwing around and playing for fun rather than tier whoring... using Clark (L), Iori, Mai...

 i gotta say Mai is fun as hell... her Vega stance is totally awesome... and overall her XIII version should've had what she can do in XI in the air...

besides that... since we know Iori's LDM sucks balls... lets see good ways to combo into them since there are barely any... there are 3 characters that can help him land his LDM where the damage will be worth it...

Kula - hop C, s.C xx qcb.B, f.D xx QS, Iori LDM
Gato - hop D, s.D, cr.B xx qcf~qcf.A xx QS, Iori LDM
Silber - hop D, s.C, f.A xx qcf~hcb.A *2 hits* xx QS, Iori LDM
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fiol

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Re: What is general opinion about Kof XI anyway?
« Reply #35 on: September 02, 2010, 09:09:52 AM »
i was messing around with the training mode yesterday, but i dont know how to connect the qcbx2+BorD of Clark...any hints?


KOF XIII: billy, ralf, clark
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Crédo

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Re: What is general opinion about Kof XI anyway?
« Reply #36 on: September 02, 2010, 09:32:10 AM »
i like XI but i'm happy that snk didnt go for the tag system in kof13.
XI is not played as 2002/98 are, so what would have been the use for the tag system?
I dont say that XI is dying but it 's not like 2k2 or98 in terms of popularity.

I think so, never got along the tag system, moreover, but it was a nice concept.

TornAparT

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Re: What is general opinion about Kof XI anyway?
« Reply #37 on: September 02, 2010, 09:42:20 AM »
i was messing around with the training mode yesterday, but i dont know how to connect the qcbx2+BorD of Clark...any hints?

super cancel it from hcf+p

fiol

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Re: What is general opinion about Kof XI anyway?
« Reply #38 on: September 02, 2010, 01:25:07 PM »
i was messing around with the training mode yesterday, but i dont know how to connect the qcbx2+BorD of Clark...any hints?

super cancel it from hcf+p

oh i didnt know that
thx!


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Re: What is general opinion about Kof XI anyway?
« Reply #39 on: September 03, 2010, 02:17:37 AM »
what? no man... super cancel with Clark is a waste... it's always better to QS... for connecting qcb~qcb.B, hit confirm that shit... either one of these...

hop A, *qcb* s.C xx qcb.B
cr.A, *qcb* s.C xx qcb.B
« Last Edit: September 03, 2010, 02:21:38 AM by t3h mAsTarOth...! »
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Mazinkaiser

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Re: What is general opinion about Kof XI anyway?
« Reply #40 on: September 03, 2010, 02:41:22 AM »
cr.A, *qcb* s.C xx qcb.B

cr.B is better, hit low (and i have a friend who abuse that shitty link)

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Re: What is general opinion about Kof XI anyway?
« Reply #41 on: September 03, 2010, 03:41:49 AM »
you can't hit confirm cr.B into DM... just throwing it out will make you eat big ass punishment...

what cr.B xx *grab* DM/LDM is good for is for beating stuff such as K's dp.C... you'll whiff cr.B and your DM will catch him out of his dp.C... useful high risk/reward mix-up on oki wake up...

you can however do cr.B xx *multi-punch* DM if you have a skill stock to QS into someone else to continue pressure... however if you are a smart Clark, then instead of hoping they don't block low... you should rather be doing empty hops > throw... or hop A > dp.K... or run up > buffered instant throw...
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fiol

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Re: What is general opinion about Kof XI anyway?
« Reply #42 on: September 03, 2010, 01:23:39 PM »
i tried the supercancel, but it's kinda hard to cancel into the qcfx2 dm, it's easier (at least for me) to cancel it into hcbx2+A/C
anyway, beside that.. i m wondering which char use as leader.. i ve been using Adhel from the beginning but now i want to change the L to Ralf.. what do u guys think? I love to supercancel his dm into his leader... so my team would be clark,adhel,ralf(L)


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Re: What is general opinion about Kof XI anyway?
« Reply #43 on: September 03, 2010, 04:34:26 PM »
i tried the supercancel, but it's kinda hard to cancel into the qcfx2 dm, it's easier (at least for me) to cancel it into hcbx2+A/C
anyway, beside that.. i m wondering which char use as leader.. i ve been using Adhel from the beginning but now i want to change the L to Ralf.. what do u guys think? I love to supercancel his dm into his leader... so my team would be clark,adhel,ralf(L)
fiol... did you try what i posted? this is what you should be doing...

hop A, *qcb* s.C xx qcb.B
cr.A, *qcb* s.C xx qcb.B

you can also do ---> *has to be done late* hop A, f~d/f~d~d/b.C *hit confirm* b~hcb.C

this will give you enough time to hit confirm into his grab DM/LDM...

and umm Ralf (L) isn't a smart idea... because he needs a skill stock to make his LDM useful... and you have to combo into it... since you have Adel in your team he is your best Leader... Clark & Ralf can do easy 50% with QS without needing any meter... spend your meter with Adel
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

SC 1-5 - Astaroth

SaMsTarOth t3h mAsTarOth of AsTarOth...!

fiol

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Re: What is general opinion about Kof XI anyway?
« Reply #44 on: September 03, 2010, 07:56:05 PM »
i tried the supercancel, but it's kinda hard to cancel into the qcfx2 dm, it's easier (at least for me) to cancel it into hcbx2+A/C
anyway, beside that.. i m wondering which char use as leader.. i ve been using Adhel from the beginning but now i want to change the L to Ralf.. what do u guys think? I love to supercancel his dm into his leader... so my team would be clark,adhel,ralf(L)
fiol... did you try what i posted? this is what you should be doing...

hop A, *qcb* s.C xx qcb.B
cr.A, *qcb* s.C xx qcb.B

you can also do ---> *has to be done late* hop A, f~d/f~d~d/b.C *hit confirm* b~hcb.C

this will give you enough time to hit confirm into his grab DM/LDM...

and umm Ralf (L) isn't a smart idea... because he needs a skill stock to make his LDM useful... and you have to combo into it... since you have Adel in your team he is your best Leader... Clark & Ralf can do easy 50% with QS without needing any meter... spend your meter with Adel

no i still have to try xD
once i'm free i try what u said ^_^
so i should keep adhel as L.. ok


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo