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Dream Cancel Forum
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Other Fighting Games
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SNK Games
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Samurai Shodown
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Samurai Shodown VI
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Topic:
SSVI: Rimururu
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Author
Topic: SSVI: Rimururu (Read 1253 times)
Amedø310
Legendary Wolf
Posts: 638
SSVI: Rimururu
«
on:
May 17, 2011, 02:13:17 AM »
Triangle Jump:
Up off wall:
/
Down off wall:
/
Special Command:
+
Special Moves:
Lupu Quall (Nishi):
+
/
(can be used while unarmed)
Lupu Quall (Tu Tu):
+
(can be used while unarmed)
Konril Nonril:
+
/
/
(can be used while unarmed)
Rupu Toumu:
+
/
/
(can be used while unarmed)
Upun Orb:
+
/
/
(x) (can be used while unarmed)
Konru Mem:
+
/
/
(can be used while unarmed)
Kamui Shiraru: (in top of jump)
+
/
/
(can be used while unarmed)
Rupu Kamui Sampekol (Head): (unarmed, in dash)
Rupu Kamui Sampekol (Foot): (unarmed, in dash)
Rupu Kamui Sampekol Looyampeh (Head): (unarmed, in dash with spirit gauge max)
Rupu Kamui Sampekol Looyampeh (Feet): (unarmed, in dash with spirit gauge max)
(Groove 2 Only) Toy Transformation:
+
Secret Art:
Rupu Kamui Emyu (Tu Tu) (can be used while unarmed)
(Groove 2, only once per round):
(x2)+
(Groove 6, only when secret art gauge is flashing):
Weapon Destroyer/ Disarm Attack:
Konru Sutou Poro:
+
(can be used while unarmed)
«
Last Edit: May 18, 2011, 05:02:46 PM by AmedoS310
»
Logged
My KOFXIV Tech:
https://www.youtube.com/channel/UC4LvQwXNeS7hh-_QEkkn5HA
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Topic:
SSVI: Rimururu