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Welcome to the DREAMCANCEL................lol
Sup josh glad u finally found your way here, you know if you have any questions, we all help each other out here. as far as some of your questions on team building here is some of my opinions.
Well first off with Robert, cant tell you too much about him cuz I dont play him myself. He has a crapload of tools for every situation but unfortunatly we dont have a resident robert player yet lol.
Ryo on the other I do know a bit about. Looks like ryu, plays totally different. Ryo is all about defense and space control, amazing fireball btw I think your thinking of it as a traditional projectile when it's not. Think of it more as a poke or a normal with a really huge hitbox. Its meant to control that really large space in front of ryo and as james said its always knockdown on hit which lets you work your way to the corner. Light dp comes out on frame 1, best anti-air btw. ryo can cancel cr.D which is really good, think sf2 ryu. I think ryo is best on point or as anchor, he builds meter really good without having to use meter himself. And as a anchor as u can see he dishes out heavy damage when u score a hit, its just u have to play him at a slower methodical
Billy! Sooooo cheese lol best EXdp in the game, great pokes from almost any distance, easy hit confirms, good rushdown and defense, really only one or two hd combos you need to know ( he really doesn't have any that are worth doing mid screen imo) billy can go anywhere on your team, only thing is that he doesnt build meter very fast on his own so keep that in mind.
Takuma, learning the timing for cl.C f+B xx db_f+D is kinda hard at first. The trick is that you have to start charging db before the f+B comes out and then cancel into db_f+D late. I can show u the timing for it next time i see you. Takuma is all offence man, he can zone too but you should only be zoning until u get a better postion. Takuma needs to stay in that grill cuz he really has almost no defense options. if your on defense learn to block cuz you will be doing that alot. Learn cr.C its prob his only decent anti-air, other than that qcf,hcb+C has slight startup but is invincible during that startup. And finally EX command grab is really good if you need a out, but just cant throw it out there it will get you punished. Anyways ill go into more detail later. Let me know if u got further questions man