... Yeah, cutting EX move bar usage to 50% would be MUCH more drastic than the discussed neomax changes.
First of all, that would make combos that build solid meter, even more deadly, and startable under much easier circumstances. Some characters (such as Takuma) coulod basically start way more powerful combos extremly early.
Also, the amount of Stun combos would raise considerably, since the purpose of EX moves in combos is generally to gain more float / combo time.
Unlike the EX moves in SFIV, the EX's in XIII are basically DMs. They often have increased invincibility, do nearly as much damage alone as DMs, and often set up for even more damage atop of that. As they are now, they're basically "Tactical DMs", that allow almost the same, if not greater, damage, as long as you're willing to work for it.
*Had already typed this message before Demoninja's request to end it, lol.*
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@Shiranui_ninja : Naaa, the Atlus US website hasn't been reverted to me... as a matter of fact, I think they might have added the link to preorder the game at Gamestop USA and Canada now, in addition to a link to KoF-i!