OK, so... many of the recently posted combo videos have combos that include stunning the opponent and then continuing the combo. Personally, I think that feature is unfair and I hope they remove that for the console version. What are your thoughts on this?
The only reason I'd wanna see Stun on combos removed... is if they gave us some moves that had stun in them (Like how Ramon would perform a Ranbu-style thing on you, only to jump around your stunned body, and then land a final dropkick), or gave us moves that lead to it (like giving B.Mary actual stun after using her Stungun.)
They obviously put time into making stun / dizzy animations, no need to get rid of it entirely. And by nature of the game... combos are gonna lead to stun eventually.
I'm actually quite impressed with how hard it is to land stun in this game. As long as the combos go, you'd think people would get stunned out of every HD combo, or after 2 or 3 [jump C, Stand C, Command normal, Multi-hit special] combo.
The only solutions that I'd prefer... is if Stun lowered combo damage substantially, OR allowed for say, only a reset, or a single hit afterwards, similiar to crumple. Maybe even have it lead to 2x damage for the next blow (leading people to using powerful single hit skills to finish Stun), but causing a hard knockdown.
I will say, it is weird to see a stun mechanic, when the combos needed to land stun seem to be HUGE. It does make one wonder...
For those that watched as it happened, how big was Stun back in 98 High-level play? Of course, you also had the ability to call a team-mate in protect you, back then....