-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
Real Bout Fatal Fury 2/Tung Fu Rue: Difference between revisions
Jump to navigation
Jump to search
Added the format, hitboxes, and all of the frame data |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 311: | Line 311: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
Line 383: | Line 383: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-RBFF2 | {{AttackData-RBFF2 | ||
Line 399: | Line 399: | ||
|bs= | |bs= | ||
|juggle= | |juggle= | ||
|description= | |description=*This and the Hop version, if hit right before landing, will become an unblockeable. This is due to SNK games thinking that, since you are hitting so low to their hurtbox, it's a low, but mixed with it being coded in as an overhead, it does some jank and becomes an unblockeable. It's weird I know. | ||
*This is sometimes useful but the timing to hit it as an unblockeable is a bit strict and there aren't many set-ups into it, but if mastered, it can make Tung's mix very deadly if they don't read your hop and preemptively 5A. | |||
}} | }} | ||
}} | }} | ||
Line 866: | Line 867: | ||
}} | }} | ||
== | ==S-Power== | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Tung_641236bc.jpg | |image=RBFF2_Tung_641236bc.jpg | ||
Line 891: | Line 892: | ||
}} | }} | ||
== | ==P-Power== | ||
{{MoveData | {{MoveData | ||
|image=RBFF2_Tung_641236c.jpg | |image=RBFF2_Tung_641236c.jpg |
Latest revision as of 13:41, 9 March 2022
Gameplay Overview
The quintessential small Kung Fu master, Tung is small, fast, and tricky. He centers around the use of his quick, high priority normals to get in and pressure the opponent. His small stature combined with his obscenely good High Avoid attack ensures he's a frustrating foe to hit, but also means his effective reach is ridiculously small. Against a prepared opponent, he is forced to resort to gimmicks or simply bulldogging his way in.
Pros | Cons |
---|---|
|
|
Normals
Standing
5A |
---|
n.5A (within 52 px of opponent) |
---|
5B |
---|
n.5B (within 35 px of opponent) |
---|
5C |
---|
n.5C (within 58 px of opponent) |
---|
Crouching
2A |
---|
2B |
---|
2C |
---|
Command
Rising Fist 3A |
---|
Shoulder Thrust 5AB |
---|
Jumping
j.A |
---|
j.B |
---|
j.C |
---|
Oversway Actions
5D (opponent in oversway) |
---|
2D (opponent in oversway) |
---|
A (from oversway) |
---|
B (from oversway) |
---|
C (from oversway) |
---|
Throw
Rapid Punches 4/6C |
---|
Feints
Feint Senpu Gouken 2BC |
---|
Special Moves
Shou Ha 236A |
---|
Geki Ha 236C (hold ok) |
---|
Thousand Kicks 623B |
---|
Shin Shippu 214A/C |
---|
Meditation
Tung has an unique taunt among the rest of the cast, having unique attacks from it unable to be done otherwise
Scratch CD-CD |
---|
Drained CD-CD-CD |
---|
Super Thousand Kicks CD-CD-(CD)-B |
---|
Super Shin Shippu CD-CD-(CD)-C |
---|
S-Power
Senpu Gouken 641236BC |
---|
P-Power
Super Geki Ha 641236C |
---|