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The King of Fighters '98 UMFE/Orochi Yashiro/Combos: Difference between revisions

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''Low''
''Low''


: <code>cr.B, cr.A/st.A, hcb,f+P</code>
<span class="tab"><code>{{Hover|cr.B, cr.A/st.A, hcb,f+P|2B, 2A/5A, 632146P}}</code>


''Mid/Jump-In''
''Mid/Jump-In''


: <code>(j.X), cl.D, f+A/f+B, hcb,f+P/hcf+B</code>
<ul><code>(j.X), cl.D, {{Hover|f+A/f+B, hcb,f+P/hcf+B|6A/6B, 632146P/41236B}}</code><br>
: hcb,f+P does more damage, hcf+B has better corner carry.
{{Hover|hcb,f+P does more damage, hcf+B|632146P does more damage, 41236B}} has better corner carry.</ul>


''Overhead''
''Overhead''


: <code>f+A, f+A</code>
<span class="tab"><code>{{Hover|f+A, f+A|6A, 6A}}</code>
: OTG combo.
: OTG combo.


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''Low''
''Low''


: <code>cr.B, cr.A/st.A, hcbx2+P</code>
<span class="tab"><code>{{Hover|cr.B, cr.A/st.A, hcbx2+P|2B, 2A/5A, 6321463214P}}</code>
: You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A instead of cr.B, don't input the second A too fast, otherwise you may accidentally get qcb+A.
: You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A instead of cr.B, don't input the second A too fast, otherwise you may accidentally get qcb+A.


''Mid/Jump-In''
''Mid/Jump-In''


: <code>(j.X), cl.D, f+A/f+B, hcbx2+P</code>
<span class="tab"><code>(j.X), cl.D, {{Hover|f+A/f+B, hcbx2+P|6A/6B, 6321463214P}}</code>


==With Quick MAX==
==With Quick MAX==
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''Mid/Jump-In''
''Mid/Jump-In''


: <code>j.A, ABC, cl.D, f+A/f+B, hcb,f+P/hcf+B/hcbx2+P</code>
<ul><code>j.A, ABC, cl.D, {{Hover|f+A/f+B, hcb,f+P/hcf+B/hcbx2+P|6A/6B, 632146P/41236B/6321463214P}}</code><br>
: High and fast jump-in combo enabled by Quick MAX. You can go into hcb,f+P or hcf+B to stay in MAX Mode or hcbx2+P for a slight damage increase.
High and fast jump-in combo enabled by Quick MAX. You can go into {{Hover|hcb,f+P or hcf+B to stay in MAX Mode or hcbx2+P|632146P or 41236B to stay in MAX Mode or 6321463214P}} for a slight damage increase.</ul>


''Low''
''Low''


: <code>cr.B, (cr.A), ABC, cl.D, f+A/f+B, hcf+B</code>
<span class="tab"><code>{{Hover|cr.B, (cr.A), ABC, cl.D, f+A/f+B, hcf+B|2B, (2A), ABC, cl.D, 6A/6B, 41236B}}</code>
:* Hold forward during Quick MAX activation to ensure you're close enough for cl.D.
: Hold forward during Quick MAX activation to ensure you're close enough for cl.D.


==Navigation==
==Navigation==
{{Char Navbox 98FE}}
{{CharNavbox 98FE}}
{{Navbox 98UMFE}}
{{Navbox 98UMFE}}


[[Category:The King of Fighters '98 Ultimate Match Final Edition]]
[[Category:The King of Fighters '98 Ultimate Match Final Edition]]
[[Category:Orochi Yashiro]]
[[Category:Orochi Yashiro]]

Latest revision as of 05:53, 20 February 2023

The King of Fighters '98 UMFE

OverviewStrategyDataCombosReplaysMatchups

Meterless

Low

cr.B, cr.A/st.A, hcb,f+P 2B, 2A/5A, 632146P

Mid/Jump-In

    (j.X), cl.D, f+A/f+B, hcb,f+P/hcf+B 6A/6B, 632146P/41236B
    hcb,f+P does more damage, hcf+B 632146P does more damage, 41236B has better corner carry.

Overhead

f+A, f+A 6A, 6A

OTG combo.

With Meter

Low

cr.B, cr.A/st.A, hcbx2+P 2B, 2A/5A, 6321463214P

You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A instead of cr.B, don't input the second A too fast, otherwise you may accidentally get qcb+A.

Mid/Jump-In

(j.X), cl.D, f+A/f+B, hcbx2+P 6A/6B, 6321463214P

With Quick MAX

Mid/Jump-In

    j.A, ABC, cl.D, f+A/f+B, hcb,f+P/hcf+B/hcbx2+P 6A/6B, 632146P/41236B/6321463214P
    High and fast jump-in combo enabled by Quick MAX. You can go into hcb,f+P or hcf+B to stay in MAX Mode or hcbx2+P 632146P or 41236B to stay in MAX Mode or 6321463214P for a slight damage increase.

Low

cr.B, (cr.A), ABC, cl.D, f+A/f+B, hcf+B 2B, (2A), ABC, cl.D, 6A/6B, 41236B

Hold forward during Quick MAX activation to ensure you're close enough for cl.D.

Navigation

The King of Fighters '98 UMFE

OverviewStrategyDataCombosReplaysMatchups

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro