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The King of Fighters XII/Joe Higashi: Difference between revisions
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m Protected "Joe Higashi (XII)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
m Jotamide moved page Joe Higashi (XII) to The King of Fighters XII/Joe Higashi |
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* cr.Bx2, st.B xx f+B xx dp+D | * cr.Bx2, st.B xx f+B xx dp+D | ||
* cr.Bx2, st.B xx f+B xx qcfx2+C | * cr.Bx2, st.B xx f+B xx qcfx2+C | ||
{{Navbox XII}} | |||
[[Category:The King of Fighters XII]] | |||
[[Category:Joe Higashi]] |
Latest revision as of 16:19, 25 April 2020
Throws
Hibuzimoh-HIzajigoku - f/b + AC
- Not a hard knockdown
Normals
Standing
- A, B, C, D and CD are cancelable
- A chains to A and command normals
- B chains to command normals
- C has long counterhit stun and chains to command normals
- D has long counterhit stun and chains to command normals
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A and C are cancelable
- A chains to A and command normals, links to cr.B
- B chains to A and B
- C has long counterhit stun and chains to command normals
Jumping/hopping
- A, B, C and D are overheads
- CD creates juggle state and is a hard knockdown
Command Normals
Step in Kick - f + B
- Long counterhit stun
- Cancelable
Special Moves
Hurricane Upper - hcf + A/C
Slash Kick - hcf + B/D
- Hard knockdown on counterhit
- Very good for clashing with projectiles
Tiger Kick - dp + B/D
- Really good anti-air
Bakuretsuken - Rapidly tap A/C
- Mash for more hits
- End with Bakuretsuken Finish (qcf + A/C)
Bakuretsuken Finish - qcf + A/C
- Knocks down
Super Special Moves
Screw Upper - qcf x 2 + A/C
Combos
Basic
- cr.Bx2, st.B xx f+B xx dp+D
- cr.Bx2, st.B xx f+B xx qcfx2+C