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==Normals== | ==Normals== | ||
====Standing==== | ====Standing==== | ||
{{MoveData|image=LB2_Yuki_A.png|caption=Text|name= | {{MoveData | ||
{{MoveData|image=LB2_Yuki_b+A.png|caption=Text|name= | |image=LB2_Yuki_A.png | ||
{{MoveData|image=LB2_Yuki_B.png|caption=Text|name= | |caption=Text | ||
{{MoveData|image=LB2_Yuki_f+B.png|caption=Text|name= | |name=5A | ||
{{MoveData|image=LB2_Yuki_C.png|caption=Text|name= | |data= | ||
{{MoveData|image=LB2_Yuki_f+C.png|caption=Text|name= | {{AttackData-LB2 | ||
{{MoveData|image=LB2_Yuki_pBC.png|caption=Text|name=BC(Power)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |damage= P13 S8 | ||
{{MoveData|image=LB2_Yuki_sBC.png|caption=Text|name=BC(Speed/EX)|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |startup= 4 | ||
{{MoveData|image=LB2_Yuki_df+B.png|caption=Text|name= | |active= 1 | ||
|recovery= | |||
|state= | |||
|frame advantage= -/-11 | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=combo tool and poke. Can link from 4A and 2C as 1F links (use 5AC). Rebounds on block in power | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_b+A.png | |||
|caption=Text | |||
|name=4A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P13 | |||
|startup= 4 | |||
|active= 2 | |||
|recovery= | |||
|state= | |||
|frame advantage= +5/-9 | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=combo tool. Can be linked from 2C as 4AC, and from itself normally. Both of these are 1F windows | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_B.png | |||
|caption=Text | |||
|name=5B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= P30 | |||
|startup= 13 | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=in speed/ex this will always combo after 5A at any range 5A hits, making her auto combo well worth using for consistent damage. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_f+B.png | |||
|caption=Text | |||
|name=6B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= P20/S14 | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=on block in power you can cancel the recovery into 5B+C | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_C.png | |||
|caption=Text | |||
|name=5C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 8 | |||
|active= 2 | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG, only real use it has | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_f+C.png | |||
|caption=Text | |||
|name=6C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 13 | |||
|active= 4 | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=wall bounce on hit, cancelable in power mode | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_pBC.png | |||
|caption=Text | |||
|name=BC(Power) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=fun to use occasionally after a blocked 6B. About as useful as most other power BC’s. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_sBC.png | |||
|caption=Text | |||
|name=BC(Speed/EX) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 22 | |||
|active= 1,2 | |||
|recovery= 23 | |||
|state= | |||
|frame advantage= -/-20 | |||
|meter gain= | |||
|guard= H | |||
|cancel= | |||
|tech= | |||
|description= Staggers an opponet blocking low, launches otherwise. Decent chain ender for her that can lead to tech chases. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_df+B.png | |||
|caption=Text | |||
|name=3B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Hits OTG. | |||
}} | |||
}} | |||
* A, B, and C can cancel in both Power Mode and Speed Mode | * A, B, and C can cancel in both Power Mode and Speed Mode | ||
* forward + B (Power and Speed) is not cancellable | * forward + B (Power and Speed) is not cancellable | ||
* forward + C in Speed Mode is not cancellable | * forward + C in Speed Mode is not cancellable | ||
=====Speed Chain===== | |||
{{MoveData | |||
|image=LB2_Yuki_AA.png | |||
|caption="" | |||
|name=5A>A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_ABC.png | |||
|caption= | |||
|name=C of A>B>C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= | |||
}} | |||
}} | |||
=====Dashing normals===== | |||
Check [[The_Last_Blade_2/System|System]] if you can't get this to come out | |||
{{MoveData | |||
|image=LB2_Yuki_DashAB.png | |||
|caption= | |||
|name=Dashing High | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state=Any | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_DashBC.png | |||
|caption=Knockdown | |||
|name=Dashing Low | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech=None | |||
|description= | |||
}} | |||
}} | |||
====Crouching==== | ====Crouching==== | ||
{{MoveData|image=LB2_Yuki_d+A.png|caption=Text|name= | {{MoveData | ||
{{MoveData|image=LB2_Yuki_d+B.png|caption=Text|name= | |image=LB2_Yuki_d+A.png | ||
{{MoveData|image=LB2_Yuki_d+C.png|caption=Text|name= | |caption=Text | ||
{{MoveData|image=LB2_Yuki_df+C.png|caption=Text|name= | |name=2A | ||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 5 | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= rebounds on block in power. An okay poke that doesn’t lead to anything, useful in speed chains for optimized damage. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_d+B.png | |||
|caption=Text | |||
|name=2B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 14 | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= works as an anti air. Can be used in speed chains for some strings. Slightly less range than 5B | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_d+C.png | |||
|caption=Text | |||
|name=2C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= +5 | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= Low starter for combos. Can be linked to itself, 4A, and 5A as 4AC/5AC. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_df+C.png | |||
|caption=Text | |||
|name=3C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 13 | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=standard sweep with good range. | |||
}} | |||
}} | |||
* all but low A and low C in Power mode can cancel when crouching | * all but low A and low C in Power mode can cancel when crouching | ||
====Air==== | ====Air==== | ||
{{MoveData|image=LB2_Yuki_jA.png|caption=Text|name=jA|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | {{MoveData | ||
{{MoveData|image=LB2_Yuki_jB.png|caption= | |image=LB2_Yuki_jA.png | ||
{{MoveData|image=LB2_Yuki_jC.png|caption=Text|name=jC|data= {{AttackData-LB2 |damage= |startup= |active= |recovery= |state= |frame advantage= |meter gain= |guard= |cancel= |tech= |description= | |caption=Text | ||
|name=jA | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 12 | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= useful for air to air when jB won’t cut it. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_jB.png | |||
|caption= | |||
|name=jB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 13 | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Her best button. Done directly after a jump it can be a fairly quick overhead. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_jC.png | |||
|caption=Text | |||
|name=jC | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= 10 | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description= can be used as a cross up | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
'''Ice Blade''' - | '''Ice Blade''' - 236A/B | ||
{{MoveData | |||
|image=LB2_Yuki_qcf+A.png | |||
|caption=Text | |||
|name=236A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=A solid tool for frame trapping after a speed chain. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_qcf+A.png | |||
|caption=Text | |||
|name=236B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=A riskier but more rewarding version of 236A. | |||
}} | |||
}} | |||
* Yuki launches an icy projectile | * Yuki launches an icy projectile | ||
* A version acts more as a stun, B version knocks down | * A version acts more as a stun, B version knocks down | ||
'''Frosty Flasher''' - | '''Frosty Flasher''' - 623A/B | ||
{{MoveData | |||
|image=LB2_Yuki_dp+A.png | |||
|caption=Text | |||
|name=623A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P32/4 S25/3 | |||
|startup=13 | |||
|active=2 | |||
|recovery=34 | |||
|state= | |||
|frame advantage=Launch/-27 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=A relatively slow DP. The hitbox is incredibly deceptive, but still serviceable all things considered. Only causes a soft knockdown, so you must be mindful to cover ground techs when setting up oki. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_dp+B.png | |||
|caption=Text | |||
|name=623B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P39/4 S32/4 | |||
|startup=24 | |||
|active=4 | |||
|recovery=37 | |||
|state= | |||
|frame advantage=Launch/-32 | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=A painfully slow DP which still grants little reward on hit. You might as well just use the A version in the interest of not getting smacked by the jump in you were trying to anti-air. | |||
}} | |||
}} | |||
* Yuki creates an icy diagonal 45 degree attack | * Yuki creates an icy diagonal 45 degree attack | ||
'''Blizzard Blast''' - | '''Blizzard Blast''' - 214A/B | ||
{{MoveData | |||
|image=LB2_Yuki_qcb+A.png | |||
|caption=Text | |||
|name=214A | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=A solid combo ender. Unsafe on block. Super cancel | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_qcb+B.png | |||
|caption=Text | |||
|name=214B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard=M | |||
|cancel= | |||
|tech= | |||
|description=slower but more damaging special that will cause a hard knockdown. Can’t be combod into. Supercancelable but must be cancelled before the last hit. | |||
}} | |||
}} | |||
'''Ice Reflector''' - 41236C | |||
{{MoveData | |||
|image=LB2_Yuki_hcf+C.png | |||
|caption=Text | |||
|name=41236C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P55 S41 | |||
|startup=10 | |||
|active=13 | |||
|recovery=32 | |||
|state= | |||
|frame advantage=Launch | |||
|meter gain= | |||
|guard=N/A | |||
|cancel= | |||
|tech= | |||
|description=A counter which can also reflect projectiles. Not espcially useful due to being slow and still being susceptible to lows, but it has a few uses to stuff overly aggressive opponents or deny the advantage of slower projectiles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_hcf+C2.png | |||
|caption=Text | |||
|name=41236C(Counter) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P55 S41 | |||
|startup=10 | |||
|active=13 | |||
|recovery=32 | |||
|state= | |||
|frame advantage=Launch | |||
|meter gain= | |||
|guard=N/A | |||
|cancel= | |||
|tech= | |||
|description=One of the counter hits from the previous move. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=LB2_Yuki_hcf+C3.png | |||
|caption=Text | |||
|name=41236C(Air-counter) | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P55 S41 | |||
|startup=10 | |||
|active=13 | |||
|recovery=32 | |||
|state= | |||
|frame advantage=Launch | |||
|meter gain= | |||
|guard=N/A | |||
|cancel= | |||
|tech= | |||
|description=One of the counter hits from the previous move. | |||
}} | |||
}} | |||
* Yuki creates a disc attack that acts as a counter. | * Yuki creates a disc attack that acts as a counter. | ||
* Will counter high and mid attacks, not low. | * Will counter high and mid attacks, not low. | ||
'''Split-in-Two Swing''' - | '''Split-in-Two Swing''' - 63214C (close in) | ||
{{MoveData | |||
|image=LB2_Yuki_hcb+C.jpg | |||
|caption=Text | |||
|name=63214C | |||
|data= | |||
{{AttackData-LB2 | |||
|damage=P53 S36 | |||
|startup= | |||
|active= | |||
|recovery=34 | |||
|state= | |||
|frame advantage=Launch | |||
|meter gain= | |||
|guard=UB | |||
|cancel= | |||
|tech= | |||
|description=A basic command grab that can lead to some unique shenanigans. | |||
}} | |||
}} | |||
* Yuki makes an in-close assault with the last hit launching opponent into the air. | * Yuki makes an in-close assault with the last hit launching opponent into the air. | ||
==Desperation Moves== | ==Desperation Moves== | ||
'''Glacial Sequoia''' - | '''Glacial Sequoia''' - 236236AB | ||
{{MoveData | |||
|image=LB2_Yuki_qcf+qcf+AB.png | |||
|caption= | |||
|name=236236AB | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Tapping A repeatedly after the initial input will make this do more hits. Only combos up close after a B attack or after her 214A as a super cancel. | |||
*If the first hit is blocked and the opponent switches guard position the subsequent hits become unblockable. It’s unknown why this happens. | |||
}} | |||
}} | |||
==Super Desperation Moves== | ==Super Desperation Moves== | ||
'''True Frozen Whirlwind''' - | '''True Frozen Whirlwind''' - 2146B | ||
{{MoveData|image=LB2_Yuki_qcb+db+f+B.png|caption=Text|name= | {{MoveData | ||
|image=LB2_Yuki_qcb+db+f+B.png | |||
* | |caption=Text | ||
|name=2146B | |||
|data= | |||
{{AttackData-LB2 | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|state= | |||
|frame advantage= | |||
|meter gain= | |||
|guard= | |||
|cancel= | |||
|tech= | |||
|description=Yuki creates a snow tornado. If the opponent is close enough, they'll be sucked in, and positioned for a heavy attack. Pulls opponents toward her while active. Unblockable but can be stuffed by nearly anything. | |||
*Only combos from 6C in power mode from a specific distance. | |||
*Aside from 6C there are no guaranteed setups for this. | |||
*Using this on you opponents wake up is a knowledge check. Every character can put out their fastest poke to beat it if they neutral wake up and it’s possible to jump away from it entirely. | |||
}} | |||
}} | |||
==Combos== | ==Combos== | ||
===Any Mode=== | ===Any Mode=== | ||
63214C, 623A | |||
Dashing A/B 236B | |||
j.B, 5B 236B | |||
j.B, 5B 214A | |||
Dashing A/B 236236AB mash A | |||
===Power Mode | ===Power Mode=== | ||
4A 4A 5A 623A 3B | |||
2C 4AC 5A 623A | |||
2C 2C 5AC 623A | |||
j.B 6C 623B corner | |||
j.B 6C 2146B. Only works at certain distances from the corner | |||
j.B 5B 214A 236236AB mash A | |||
===EX Mode Only=== | ===EX Mode Only=== | ||
Dashing A/B 2B 214A 236236AB mash A | |||
Close chain to 5B/2B 214A 236236AB mash A | |||
===Power and EX Mode=== | ===Power and EX Mode=== | ||
Anything not involving a 6C cancel works in ex mode. | |||
===Speed and EX Mode=== | ===Speed and EX Mode=== | ||
5A 5B 5C her auto combo is good damage for her and more importantly it’s consistent. At max range of 5A the auto combo will always fully connect where other routes may not. | |||
2C 4AC link 5A 5B 5C | |||
2C 5AC 5B 5C | |||
4A 5A 2A 2B 6B | |||
4A 5A 2A 2B 5BC 3B otg or tech chase. In a corner you can juggle with 623A after the launch. | |||
5A 2A 5B 236236AB mash A | |||
Dashing A/B 2B 5BC/214A/236236AB | |||
You need to be relatively close to combo her DM and 214A in chains. To far out they won’t combo. | |||
===Super Speed Combos=== | ===Super Speed Combos=== | ||
A + B + C + A + B + C + A + B + 236C | |||
A + B + C + A + B + C + C + B + 236A | |||
A + B + C + 2C + A + 2C + 6BC | |||
A + B + C + 2C + A + BC + A + 236B | |||
{{Navbox LB2}} | {{Navbox LB2}} | ||
[[Category:The Last Blade 2]] | [[Category:The Last Blade 2]] | ||
[[Category:Yuki]] |
Latest revision as of 23:21, 23 May 2024
Normals
Standing
5A |
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4A |
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5B |
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6B |
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5C |
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6C |
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BC(Power) |
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BC(Speed/EX) |
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3B |
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- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Speed Chain
5A>A |
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C of A>B>C |
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Dashing normals
Check System if you can't get this to come out
Dashing High |
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Dashing Low |
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Crouching
2A |
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2B |
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2C |
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3C |
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- all but low A and low C in Power mode can cancel when crouching
Air
jA |
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jB |
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jC |
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Special Moves
Ice Blade - 236A/B
236A |
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236B |
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- Yuki launches an icy projectile
- A version acts more as a stun, B version knocks down
Frosty Flasher - 623A/B
623A |
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623B |
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- Yuki creates an icy diagonal 45 degree attack
Blizzard Blast - 214A/B
214A |
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214B |
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Ice Reflector - 41236C
41236C |
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41236C(Counter) |
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41236C(Air-counter) |
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- Yuki creates a disc attack that acts as a counter.
- Will counter high and mid attacks, not low.
Split-in-Two Swing - 63214C (close in)
63214C |
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- Yuki makes an in-close assault with the last hit launching opponent into the air.
Desperation Moves
Glacial Sequoia - 236236AB
236236AB |
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Super Desperation Moves
True Frozen Whirlwind - 2146B
2146B |
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Combos
Any Mode
63214C, 623A Dashing A/B 236B j.B, 5B 236B j.B, 5B 214A Dashing A/B 236236AB mash A
Power Mode
4A 4A 5A 623A 3B 2C 4AC 5A 623A 2C 2C 5AC 623A j.B 6C 623B corner j.B 6C 2146B. Only works at certain distances from the corner j.B 5B 214A 236236AB mash A
EX Mode Only
Dashing A/B 2B 214A 236236AB mash A Close chain to 5B/2B 214A 236236AB mash A
Power and EX Mode
Anything not involving a 6C cancel works in ex mode.
Speed and EX Mode
5A 5B 5C her auto combo is good damage for her and more importantly it’s consistent. At max range of 5A the auto combo will always fully connect where other routes may not. 2C 4AC link 5A 5B 5C 2C 5AC 5B 5C 4A 5A 2A 2B 6B 4A 5A 2A 2B 5BC 3B otg or tech chase. In a corner you can juggle with 623A after the launch. 5A 2A 5B 236236AB mash A Dashing A/B 2B 5BC/214A/236236AB You need to be relatively close to combo her DM and 214A in chains. To far out they won’t combo.
Super Speed Combos
A + B + C + A + B + C + A + B + 236C A + B + C + A + B + C + C + B + 236A A + B + C + 2C + A + 2C + 6BC A + B + C + 2C + A + BC + A + 236B