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The King of Fighters XII/Ryo Sakazaki: Difference between revisions
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Latest revision as of 16:27, 25 April 2020
Throws
Tomoenage - f/b + AC
- Hard knockdown
Normals
Standing
- A, C, D and CD are cancelable
- A chains to A and command normals, links to B
- B chains to B
- C and D have long counterhit stun and chain to command normals
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A, C and D are cancelable
- A chains to A and command normals and links to B
- B chains to A and B
- C and D have long counterhit stun and chain to command normals
Jumping/hopping
- CD creates juggle state and is a hard knockdown
Command Normals
Hyochuuwari - f + A
- Overhead
- Hard knockdown if not in a chain
Jyoudanuke - f + B
- Deflects projects and high attacks
- Cancelable into special or super moves
Gedanuke - df + B
- Deflects low attacks
- Cancelable into special or super moves
Special Moves
Ko-oh-ken - qcf + A/C
- Fireball
- Good anti-air
Kohoh - dp + A/C
- Hard knockdown on counterhit
Hienshippukyaku - hcb + B/D
- Follow up D version with Hienshippukyaku Tsuika (B/D during Hienshippukyaku)
Hienshippukyaku Tsuika - During D version Hienshippukyaku, B/D
Zanretsuken - f, b, f + A/C
- Knocks down
Super Special Moves
Ryuukoranbu - qcf, hcb + A/C
- Series of punches and kicks
- Knocks down
Hooushoukouken - f, hcf + A/C
- Giant fireball super
Combos
Basic
- cr.Bx2, st.A xx dp+A
- C xx CD xx qcf,hcb+C