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[[Image:SS6.png]]
[[File:SS6 Logo.png|center|frame|
'''Official Website'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[https://www.snk-corp.co.jp/official/samuraispirits-portal/series/ss_tenkaichikenkakuden/ Samurai Spirits Portal] • [https://store.playstation.com/en-us/product/UP0576-CUSA03787_00-SLUS216290000001 PlayStation Store]<br/>
'''Community'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[https://discord.com/invite/Tt2SDFS Samurai Shodown (Discord)] • [https://discord.com/invite/AnFuyDH Samurai Friends!] • [https://dreamcancel.com/forum/index.php/board,74.0.html Dream Cancel Forum]<br/>
'''Resources'''&nbsp;&nbsp;&#8212;&nbsp;&nbsp;[https://seesaawiki.jp/w/givingleaf/d/FrontPage Seesaa wiki] • [https://kensamu.web.fc2.com/index.html Tekitogate] • [https://www.fightcade.com/ FightCade] • [http://flycast.dojo.ooo/ Flycast Dojo] • [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]]]


[[Image:SS6.2.jpg]]
==Introduction==
Samurai Spirits Tenkaichi Kenkakuden (サムライスピリッツ 天下一剣客伝)


[[Image:SS6.3.jpg]]
Samurai Shodown VI brings together every playable character from the Neo Geo MVS entries, with legacy characters who were missing from V Special making their return, and six subsystems to choose from inspired by each numbered entry, including a new system for VI itself. Additionally, four new characters have been introduced and there is one secret character, resulting in a total of 41 characters in the arcade version. The console ports feature seven additional characters, four EX versions and three extra subsystems.


=Introduction=
The arcade game is playable online via [http://flycast.dojo.ooo/ Flycast Dojo]'s Atomiswave emulation, using [https://www.fightcade.com/ Fightcade 2] for matchmaking. For console versions, there's [https://dolphin-emu.org/ Dolphin] and [https://pcsx2.net PCSX2].


Also known as "Samurai Spirits: Tenkaichi Kenkakuden" (サムライスピリッツ 天下一剣客伝).
==Characters==
Characters in ''italics'' are only available on console.


'''Note''': This is based on the Samurai Showdown Tenka in the Samurai Shodown Anthology/Samurai Spirits Rokuban Shoubu.
Characters marked with an asterisk have an EX version which is only available on console.


{|
|[[File:iroha-icon.png|link=Samurai Shodown VI/Iroha]]
|[[File:chamcham-icon.png|link=Samurai Shodown VI/Cham Cham]]
|[[File:nakoruru-icon.png|link=Samurai Shodown VI/Nakoruru]]
|[[File:mina-icon.png|link=Samurai Shodown VI/Mina]]
|[[File:rimururu-icon.png|link=Samurai Shodown VI/Rimururu]]
|[[File:rera-icon.png|link=Samurai Shodown VI/Rera]]
|[[File:murasakinakoruru-icon.png|link=Samurai Shodown VI/Nakoruru#Murasaki Nakoruru]]
|[[File:rasetsugalford-icon.png|link=Samurai Shodown VI/Rasetsu Galford]]
|-
|[[Samurai Shodown VI/Iroha|Iroha]]
|[[Samurai Shodown VI/Cham Cham|Cham Cham]]
|[[Samurai Shodown VI/Nakoruru|Nakoruru]]
|[[Samurai Shodown VI/Mina|Mina]]*
|[[Samurai Shodown VI/Rimururu|Rimururu]]
|[[Samurai Shodown VI/Rera|Rera]]
|[[Samurai Shodown VI/Nakoruru#Murasaki Nakoruru|Nakoruru]]
|''[[Samurai Shodown VI/Rasetsu Galford|Galford]]''
|-
|[[File:andrew-icon.png|link=Samurai Shodown VI/Andrew]]
|[[File:genan-icon.png|link=Samurai Shodown VI/Gen-An]]
|[[File:hanzo-icon.png|link=Samurai Shodown VI/Hanzo]]
|[[File:yunfei-icon.png|link=Samurai Shodown VI/Yunfei]]
|[[File:basara-icon.png|link=Samurai Shodown VI/Basara]]
|[[File:sankuro-icon.png|link=Samurai Shodown VI/Sankuro]]
|[[File:amakusa-icon.png|link=Samurai Shodown VI/Amakusa]]
|[[File:poppy-icon.png|link=Samurai Shodown VI/Poppy]]
|-
|[[Samurai Shodown VI/Andrew|Andrew]]
|[[Samurai Shodown VI/Gen-An|Gen-An]]
|[[Samurai Shodown VI/Hanzo|Hanzo]]
|[[Samurai Shodown VI/Yunfei|Yunfei]]*
|[[Samurai Shodown VI/Basara|Basara]]
|[[Samurai Shodown VI/Sankuro|Sankuro]]
|[[Samurai Shodown VI/Amakusa|Amakusa]]
|''[[Samurai Shodown VI/Poppy|Poppy]]''
|-
|[[File:yoshitora-icon.png|link=Samurai Shodown VI/Yoshitora]]
|[[File:sieger-icon.png|link=Samurai Shodown VI/Sieger]]
|[[File:genjuro-icon.png|link=Samurai Shodown VI/Genjuro]]
|[[File:kusaregedo-icon.png|link=Samurai Shodown VI/Kusaregedo]]
|[[File:shizumaru-icon.png|link=Samurai Shodown VI/Shizumaru]]
|[[File:yumeji-icon.png|link=Samurai Shodown VI/Yumeji]]
|[[File:mizuki-icon.png|link=Samurai Shodown VI/Mizuki]]
|[[File:shikurumamahaha-icon.png|link=Samurai Shodown VI/Shikuru Mamahaha]]
|[[File:kuroko-icon.png|link=Samurai Shodown VI/Kuroko]]
|-
|[[Samurai Shodown VI/Yoshitora|Yoshitora]]*
|[[Samurai Shodown VI/Sieger|Sieger]]
|[[Samurai Shodown VI/Genjuro|Genjuro]]
|[[Samurai Shodown VI/Kusaregedo|Kusaregedo]]*
|[[Samurai Shodown VI/Shizumaru|Shizumaru]]
|[[Samurai Shodown VI/Yumeji|Yumeji]]
|[[Samurai Shodown VI/Mizuki|Mizuki]]
|''[[Samurai Shodown VI/Shikuru Mamahaha|Shikuru]]''
|''[[Samurai Shodown VI/Kuroko|Kuroko]]''
|-
|[[File:haohmaru-icon.png|link=Samurai Shodown VI/Haohmaru]]
|[[File:wanfu-icon.png|link=Samurai Shodown VI/Wan-Fu]]
|[[File:ukyo-icon.png|link=Samurai Shodown VI/Ukyo]]
|[[File:jubei-icon.png|link=Samurai Shodown VI/Jubei]]
|[[File:gaira-icon.png|link=Samurai Shodown VI/Gaira]]
|[[File:rasetsumaru-icon.png|link=Samurai Shodown VI/Rasetsumaru]]
|[[File:zankuro-icon.png|link=Samurai Shodown VI/Zankuro]]
|[[File:pakpak-icon.png|link=Samurai Shodown VI/Pak Pak]]
|-
|[[Samurai Shodown VI/Haohmaru|Haohmaru]]
|[[Samurai Shodown VI/Wan-Fu|Wan-Fu]]
|[[Samurai Shodown VI/Ukyo|Ukyo]]
|[[Samurai Shodown VI/Jubei|Jubei]]
|[[Samurai Shodown VI/Gaira|Gaira]]
|[[Samurai Shodown VI/Rasetsumaru|Rasetsumaru]]
|[[Samurai Shodown VI/Zankuro|Zankuro]]
|''[[Samurai Shodown VI/Pak Pak|Pak Pak]]''
|-
|[[File:sugoroku-icon.png|link=Samurai Shodown VI/Sugoroku]]
|[[File:earthquake-icon.png|link=Samurai Shodown VI/Earthquake]]
|[[File:galford-icon.png|link=Samurai Shodown VI/Galford]]
|[[File:charlotte-icon.png|link=Samurai Shodown VI/Charlotte]]
|[[File:kazuki-icon.png|link=Samurai Shodown VI/Kazuki]]
|[[File:enja-icon.png|link=Samurai Shodown VI/Enja]]
|[[File:gaoh-icon.png|link=Samurai Shodown VI/Gaoh]]
|[[File:chample-icon.png|link=Samurai Shodown VI/Chample]]
|-
|[[Samurai Shodown VI/Sugoroku|Sugoroku]]
|[[Samurai Shodown VI/Earthquake|Earthquake]]
|[[Samurai Shodown VI/Galford|Galford]]
|[[Samurai Shodown VI/Charlotte|Charlotte]]
|[[Samurai Shodown VI/Kazuki|Kazuki]]
|[[Samurai Shodown VI/Enja|Enja]]
|[[Samurai Shodown VI/Gaoh|Gaoh]]
|''[[Samurai Shodown VI/Chample|Chample]]''
|-
|[[File:ochamaro-icon.png|link=Samurai Shodown VI/Ocha-Maro]]
|[[File:nicotine-icon.png|link=Samurai Shodown VI/Nicotine]]
|[[File:kyoshiro-icon.png|link=Samurai Shodown VI/Kyoshiro]]
|[[File:tamtam-icon.png|link=Samurai Shodown VI/Tam Tam]]
|[[File:sogetsu-icon.png|link=Samurai Shodown VI/Sogetsu]]
|[[File:suija-icon.png|link=Samurai Shodown VI/Suija]]
|[[File:random-icon.png|link=Samurai Shodown VI/Makai Gaoh]]
|[[File:kimungche-icon.png|link=Samurai Shodown VI/Kim Ung Che]]
|-
|[[Samurai Shodown VI/Ocha-Maro|Ocha-Maro]]
|[[Samurai Shodown VI/Nicotine|Nicotine]]
|[[Samurai Shodown VI/Kyoshiro|Kyoshiro]]
|[[Samurai Shodown VI/Tam Tam|Tam Tam]]
|[[Samurai Shodown VI/Sogetsu|Sogetsu]]
|[[Samurai Shodown VI/Suija|Suija]]
|[[Samurai Shodown VI/Makai Gaoh|Makai Gaoh]]
|''[[Samurai Shodown VI/Kim Ung Che|Kim Ung Che]]''
|
|}


In liaison with it's predecessors this game brings forth new 2D/3D backgrounds, new characters  (including the orginal 28 characters from previous title's such as Samurai Shodown 5 Special, boss characters, other not so well known characters from Samurai Shodown I/II, and 4 all new characters never before seen in the series. It also features an all new "Spirit" system mimicking the gauge system from Capcom vs SNK 2 allowing players access to fighting/gauge systems from previous SS titles adding a whole new level of depth never before seen in the Samurai Showdown Universe.
{{Navbox SS6}}


 
[[Category:Samurai Shodown VI]]
=Game Systems=
 
===Attack Notations===
[[Image:SS6_Controls.png]]
 
 
'''L/A''' = Light Slash
 
'''M/B''' = Middle/Medium Slash
 
'''S/C''' = Strong Slash
 
'''K/D''' = Kick
 
'''SP/E''' = Special
 
'''Start''' = Taunt
 
'''F-Start''' = Taunt and drop weapon
 
 
===Attack Motions===
 
Hop Forward = Press f,f
 
Hop Backward = Press b,b
 
Down Attack = Press df+S/C near a downed opponent
 
Parry = Press qcf+SP/E before right before a L/M/S attack hits you
 
Empty Parry = Press qcf+SP/E before right before a L/M/S attack hits you (no weapon)
 
Use Item = Press L+K
 
Grab = Press b/f+MS (close)
 
Pick up Weapon = Press L near weapon
 
Down Attack = Press df+S (near downed opponent)
 
 
===Movements===
                       
                  up (u)
                    |
  (ub)  up left - 7 8 9 - up right (uf)
     
      (b)  left - 4 5 6 - right (f)
(db) down left - 1 2 3 - down right (df)
                    |
                  down (d)
 
 
===Movement Abbreviations===
 
qcf - 236 - d/df/f - Quarter circle forward
 
qcb - 214 - d/db/b - Quarter circle backward
 
hcf - 41236 - b/db/d/df/f - Half circle forward
 
hcb - 63214 - f/df/d/db/d - Half circle backward
 
dp - 623 - f/d/df - Dragon Punch motion
 
rdp - 421 - b/d/db - Reverse Dragon Punch motion
 
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
 
tk - 2369 - d/df/f/uf - Tiger Knee Motion
 
rtk - 2147 - d/db/b/ub - Reverse Tiger Knee Motion
 
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
 
b~f - [4]6 - Hold back then press forward
 
d~u - [2]8 - Hold down then press up
 
db/f - 1,6 - press down back then forward
 
d/u - 2,8 - press down then up
 
d,d - 2,2 - press down twice
 
f/b/f - 6,4,6 - press forward back forward
 
qcb hcf - 2141236 - Quarter circle back half circle forward
 
d/df~u - 2/[3]8 - Running Charge
 
 
===Other Abbreviations===
 
j. - Jump/jumping - Press up-back/up/up-forward.
 
tj. - Triangle-jump - Press uf in air near wall (1P), Press ub in air near wall (2P)
 
cl. - Close
 
cr. - Crouch
 
st. - Stand
 
=Movement & Travel=
 
 
=Attack Systems=
 
=Spirit System=
 
The "Spirit System" comprises of 6 different sub-systems, these sub-systems give you a variety of options ranging from more Offensive/Defensive/Charging Meter, or a higher level of attack beyond Heavy Slash. This section will explain (in detail) what each sub-system does and why you should or shouldn't use it.
 
 
==Rage Spirits (I)==
 
[[Image:Samurai_Shodown.jpg]]
 
[[Image:SS Rage Spirits.png]]
 
 
'''Basic Commands'''
 
*Hop Backward - press b, b
*Jump - press ub/u/uf
*Crouch - press db/d/df
*Down Attack - df+S
*Parry - qcf+SP
*Empty Parry - qcf+SP (no weapon)
 
'''New'''
*Rage Gauge
*Run - Press f, (hold) f
*Hyper Slash - press SP
 
 
The "Rage Spirit" is the sub-system from Samurai Shodown I. It's very simple in terms of fighting and covers all the basic fundamentals of SS very well, highly recommended for people who just want to "pick-up and play". It terms of fighting this gauge allows access to both the "Rage Gauge" and "Hyper Slash", and unlike other gauges instead of the usual "hop forward" function it's replaced with run. Take note that you cannot triangle jump or triangle jump (descend) either unless you picked a character who already had that ability since SS I (e.g. Hanzo/Galford).
 
 
===Hyper Slash===
 
Hyper Slash is a very powerful extra attack that can be used upon selecting this gauge for a match. Although the attack appears to look the same as the characters "strong slash" there are a couple important differences. This attack has a guard shield of "1" meaning the character will bypass whatever incoming attack whether it be L/M/S slash or special attack (your character will take damage) then perform the strong slash. If you are hit again before the attack is done it will cancel the guard shield then the character will revert to hit-stun. If you happen to hit the opponent with the Hyper Slash they will be automatically be knocked down. This attack also receives a buff upon reaching full Rage Gauge, when the gauge is filled your Hyper Slash will do an 30% damage to the opponent. You can use this move as much as you want during a fight but keep in mind that you will take damage if you are hit while using it, and despite that those hits may fill your Rage Gauge you will also be one step closer to a KO so stay alert.
 
 
===Rage Gauge===
 
The Rage Gauge is the meter you have at your disposal, this meter fills up over time as you succumb to take damage through-out the match. When the gauge fills up it will start to glow red then begin to deplete over a short period. During that time your "Hyper Slash" will do 30% more damage than usual.
 
 
==True/Truth Spirits (II)==
[[Image:Samarai_Shodown_II.gif]]
 
[[Image:SS_II_True_Spirits.png]]
 
 
'''Basic Commands'''
 
*Run - press f, (hold) f
*Hop Backward - press b, b
*Jump - press ub/u/uf
*Crouch - press db/d/df
*Down Attack - df+S
*Parry - qcf+SP
*Empty Parry - qcf+SP (no weapon)
*Rage Gauge
 
'''New'''
*Evade (forward) - Press df+SP
*Evade (backward) - Press db+SP
*Evade (crouch) - Press d+SP
*Evade (Hop) - Press N/b+SP
*Fabric Doll - Input the designated command then press SP
*Secret Move - Can be used only once per round
*Destroy Weapon Attack - When gauge is full press qcf+LM
 
 
The "True/Truth Spirits" is the sub-system from Samurai Shodown II. It consists of all the basic functions of the regular SS I gauge except with a few new techniques added to encourage variety in game-play. It terms of fighting this gauge gives you access to both the "Rage Gauge", and an "Evade" system where your character can quickly dodge low or high hitting attacks. When your gauge is full you will be able to use your characters "Secret Move" and "Destroy Weapon Attack", the secret move can only be used once per round while the destroy weapon attack is a very strong special attack that destroys your opponents weapon. The run function is still there and there's also a move where you character can turn into a doll for about 2 seconds, it doesn't really do anything and it's mostly just for show.
 
===Evade===
 
 
===Fabric Doll===
 
 
===Secret Move===
 
 
===Destroy Weapon Attack===
 
=Defense Systems=
 
 
=Characters=

Latest revision as of 23:15, 16 May 2023

Official Website  —  Samurai Spirits PortalPlayStation Store
Community  —  Samurai Shodown (Discord)Samurai Friends!Dream Cancel Forum
Resources  —  Seesaa wikiTekitogateFightCadeFlycast DojoNullDC BEAR

Introduction

Samurai Spirits Tenkaichi Kenkakuden (サムライスピリッツ 天下一剣客伝)

Samurai Shodown VI brings together every playable character from the Neo Geo MVS entries, with legacy characters who were missing from V Special making their return, and six subsystems to choose from inspired by each numbered entry, including a new system for VI itself. Additionally, four new characters have been introduced and there is one secret character, resulting in a total of 41 characters in the arcade version. The console ports feature seven additional characters, four EX versions and three extra subsystems.

The arcade game is playable online via Flycast Dojo's Atomiswave emulation, using Fightcade 2 for matchmaking. For console versions, there's Dolphin and PCSX2.

Characters

Characters in italics are only available on console.

Characters marked with an asterisk have an EX version which is only available on console.

Iroha Cham Cham Nakoruru Mina* Rimururu Rera Nakoruru Galford
Andrew Gen-An Hanzo Yunfei* Basara Sankuro Amakusa Poppy
Yoshitora* Sieger Genjuro Kusaregedo* Shizumaru Yumeji Mizuki Shikuru Kuroko
Haohmaru Wan-Fu Ukyo Jubei Gaira Rasetsumaru Zankuro Pak Pak
Sugoroku Earthquake Galford Charlotte Kazuki Enja Gaoh Chample
Ocha-Maro Nicotine Kyoshiro Tam Tam Sogetsu Suija Makai Gaoh Kim Ung Che
Samurai Shodown VI
General

ControlsFAQItemsMechanicsSpiritsTables

Characters

AmakusaAndrewBasaraCham ChamCharlotteEarthquakeEnjaGairaGalfordGaohGen-AnGenjuroHanzoHaohmaruIrohaJubeiKazukiKusaregedoKyoshiroMinaMizuki(Murasaki) NakoruruNicotineOcha-MaroRasetsumaruReraRimururuSankuroShizumaruSiegerSogetsuSugorokuSuijaTam TamUkyoWan-FuYoshitoraYumejiYunfeiZankuroMakai Gaoh

Console Only

ChampleKim Ung CheKurokoPak PakPoppyRasetsu GalfordShikuru Mamahaha