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The King of Fighters XV/Kyo Kusanagi/Data: Difference between revisions
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Line 4: | Line 4: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cla | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cla | ||
| name = close A | | name = close A | ||
| header = yes | |||
| input = c.A | | input = c.A | ||
| images = | | images = XV_kyo_cla_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_5a_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = command | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 8 | ||
| hitadv = +5 | | hitadv = +5 | ||
| blockadv = +3 | | blockadv = +3 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 23: | Line 24: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_clb | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_clb | ||
| name = close B | | name = close B | ||
| header = yes | |||
| input = c.B | | input = c.B | ||
| images = | | images = XV_kyo_clb_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_5b_hb.png | ||
| damage = 30 | | damage = 30 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
| cancel = | | cancel = command | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 13 | ||
| hitadv = 0 | | hitadv = 0 | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 42: | Line 44: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_clc | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_clc | ||
| name = close C | | name = close C | ||
| header = yes | |||
| input = c.C | | input = c.C | ||
| images = | | images = XV_kyo_clc_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_5c_hb.png, XV_kyo_5c2_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = command | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 61: | Line 64: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cld | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cld | ||
| name = close D | | name = close D | ||
| header = yes | |||
| input = c.D | | input = c.D | ||
| images = | | images = XV_kyo_cld_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_5d_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = command | ||
| startup = | | startup = 6 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 20 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 81: | Line 85: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_sta | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_sta | ||
| name = far A | | name = far A | ||
| header = yes | |||
| input = f.A | | input = f.A | ||
| images = | | images = XV_kyo_fa_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_fa_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = special | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 14 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 100: | Line 105: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_stb | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_stb | ||
| name = far B | | name = far B | ||
| header = yes | |||
| input = f.B | | input = f.B | ||
| images = | | images = XV_kyo_fb_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_fb_hb.png | ||
| damage = 30 | | damage = 30 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = super | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 13 | ||
| hitadv = 0 | | hitadv = 0 | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 119: | Line 125: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_stc | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_stc | ||
| name = far C | | name = far C | ||
| header = yes | |||
| input = f.C | | input = f.C | ||
| images = | | images = XV_kyo_fc_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_fc_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = special | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| hitadv = -1 | | hitadv = -1 | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 138: | Line 145: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_std | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_std | ||
| name = far D | | name = far D | ||
| header = yes | |||
| input = f.D | | input = f.D | ||
| images = | | images = XV_kyo_fd_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_fd_hb.png | ||
| damage = 90 | | damage = 90 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = super | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| hitadv = -3 | | hitadv = -3 | ||
| blockadv = -5 | | blockadv = -5 | ||
| invul = | | invul = Low: 8 to 17 (10 Frames) | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 158: | Line 166: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cra | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cra | ||
| name = crouch A | | name = crouch A | ||
| header = yes | |||
| input = 2A | | input = 2A | ||
| images = | | images = XV_kyo_2a_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_2a_hb.png | ||
| damage = 25 | | damage = 25 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = command | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 9 | ||
| hitadv = +3 | | hitadv = +3 | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 177: | Line 186: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_crb | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_crb | ||
| name = crouch B | | name = crouch B | ||
| header = yes | |||
| input = 2B | | input = 2B | ||
| images = | | images = XV_kyo_2b_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_2b_hb.png | ||
| damage = 30 | | damage = 30 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
| cancel = | | cancel = super | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 10 | ||
| hitadv = +2 | | hitadv = +2 | ||
| blockadv = 0 | | blockadv = 0 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 196: | Line 206: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_crc | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_crc | ||
| name = crouch C | | name = crouch C | ||
| header = yes | |||
| input = 2C | | input = 2C | ||
| images = | | images = XV_kyo_2c_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_2c_hb.png, XV_kyo_2c2_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = command | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 19 | ||
| hitadv = -2 | | hitadv = -2 | ||
| blockadv = -4 | | blockadv = -4 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 215: | Line 226: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_crd | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_crd | ||
| name = crouch D | | name = crouch D | ||
| header = yes | |||
| input = 2D | | input = 2D | ||
| images = | | images = XV_kyo_2d_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_2d_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | ||
| cancel = | | cancel = command | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 23 | ||
| hitadv = | | hitadv = Soft Knockdown (+22) | ||
| blockadv = -8 | | blockadv = -8 | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 239: | Line 251: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.A | | input = h.A | ||
| images = | | images = XV_kyo_ja_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_ha_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
====j.A==== | ====j.A==== | ||
Line 260: | Line 272: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.A | | input = j.A | ||
| images = | | images = XV_kyo_ja_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_ja_hb.png | ||
| damage = 45 | | damage = 45 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 4 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
Line 282: | Line 294: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.B | | input = h.B | ||
| images = | | images = XV_kyo_jb_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_hop_b_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 5 | ||
| active = | | active = 9 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 50 | ||
}} | }} | ||
Line 304: | Line 316: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.B | | input = j.B | ||
| images = | | images = XV_kyo_jb_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_jB_hb.png | ||
| damage = 45 | | damage = 45 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
====h.C==== | ====h.C==== | ||
Line 327: | Line 338: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.C | | input = h.C | ||
| images = | | images = XV_kyo_jc_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_hc_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 6 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 100 | ||
}} | }} | ||
====j.C==== | ====j.C==== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_jc | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_jc | ||
Line 348: | Line 360: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.C | | input = j.C | ||
| images = | | images = XV_kyo_jc_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_jc_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
====h.D==== | ====h.D==== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_hd | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_hd | ||
Line 369: | Line 382: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.D | | input = h.D | ||
| images = | | images = XV_kyo_jd_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_hd_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 8 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 100 | ||
}} | }} | ||
Line 391: | Line 404: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.D | | input = j.D | ||
| images = | | images = XV_kyo_jd_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_jd_hb.png | ||
| damage = 70 | | damage = 70 | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 70 | | stun = 70 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
===Command Normals=== | ===Command Normals=== | ||
Line 411: | Line 423: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_6B | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_6B | ||
| name = Ge Shiki • Gofu Yo | | name = Ge Shiki • Gofu Yo | ||
| header = yes | |||
| input = 6B | | input = 6B | ||
| images = | | images = XV_kyo_6b_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_6b_hb.png, XV_kyo_6b2_hb.png, XV_kyo_6b3_hb.png | ||
| damage = 75 | | damage = 75 [35] | ||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | | guard = [[The_King_of_Fighters_XV/Defense#High|High]] | ||
| cancel = | | cancel = super [special] | ||
| startup = | | startup = 23 [15] | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 21 [18] | ||
| hitadv = | | hitadv = -2 [+1] | ||
| blockadv = | | blockadv = -4 [-1] | ||
| invul = | | invul = | ||
| stun = 80 | | stun = 80 [40] | ||
| guardDamage = | | guardDamage = 110 [60] | ||
}} | }} | ||
Line 430: | Line 443: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_3D | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_3D | ||
| name = 88 Shiki | | name = 88 Shiki | ||
| header = yes | |||
| input = 6B | | input = 6B | ||
| images = | | images = XV_kyo_3d_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_3d_hb.png, XV_kyo_3d2_hb.png, XV_kyo_3d3_hb.png, XV_kyo_3d4_hb.png | ||
| damage = 30 | | damage = 70 (30+40) | ||
| guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_XV/Defense#Low|Low]] [ [[The_King_of_Fighters_XV/Defense#Mid|Mid]] ] | ||
| cancel = special (1) | | cancel = special(1), super | ||
| startup = | | startup = 7 [11] | ||
| active = | | active = 2 (6) 2 | ||
| recovery = | | recovery = 21 | ||
| hitadv = | | hitadv = -8 | ||
| blockadv = | | blockadv = -10 | ||
| invul = | | invul = | ||
| stun = 30 | | stun = 30+40 | ||
| guardDamage = | | guardDamage = 30+40 | ||
}} | }} | ||
====Geshiki Naraku Otoshi==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_j.2C | |||
| name = Geshiki Naraku Otoshi | |||
| header = yes | |||
| input = j.2C | |||
| images = XV_kyo_j2c_ima.png | |||
| hitboxes = XV_kyo_j2c_hb.png | |||
| damage = 80 | |||
| guard = [[The_King_of_Fighters_XV/Defense#High|High]] | |||
| cancel = | |||
| startup = 12 | |||
| active = 4 | |||
| recovery = 1 on the ground if the move lands before activation. 5 on the ground if the move lands during and after activation. | |||
| hitadv = +3~+13 | |||
| blockadv = -3~+7 | |||
| invul = | |||
| stun = 80 | |||
| guardDamage = 60 | |||
}} | |||
===Blowback=== | ===Blowback=== | ||
Line 451: | Line 484: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cd | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cd | ||
| name = Blowback | | name = Blowback | ||
| header = yes | |||
| input = CD | | input = CD | ||
| images = | | images = XV_kyo_cd_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_CD_hb.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = command | ||
| startup = 16 | | startup = 16 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 20 | ||
| hitadv = | | hitadv = Wall Splat HKD (Ground hit [+75 - +92]) / Soft Knockdown (Air hit [≥+33 - +77]) | ||
| blockadv = -2 | | blockadv = -2 (+2) | ||
| invul = | | invul = | ||
| stun = 100 | | stun = 100 | ||
| guardDamage = | | guardDamage = 160 | ||
}} | }} | ||
==== | ====Shatter Strike==== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_qcf+cd | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_qcf+cd | ||
| name = ShatterStrike | | name = ShatterStrike | ||
| header = yes | |||
| input = qcf+CD | | input = qcf+CD | ||
| images = | | images = XV_kyo_236cd_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_236CD_hb.png, XV_kyo_236CD2_hb.png | ||
| damage = 75 | | damage = 75 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 15 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = Crumple (Ground Hit) / Wall Bounce (Air hit) | ||
| blockadv = | | blockadv = -10 | ||
| invul = | | invul = Armor: 4 to 14 (11 frames) | ||
| stun = 0 | |||
| guardDamage = 200 | |||
}} | |||
====Advance Strike==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_qcb+cd | |||
| name = AdvanceStrike | |||
| header = yes | |||
| input = qcb+CD | |||
| images = XV_kyo_214cd_ima.png | |||
| hitboxes = XV_kyo_214CD_hb.png, XV_kyo_214CD2_hb.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 37 (on whiff) / Recovers faster on hit and block. | |||
| hitadv = HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | |||
| blockadv = 3 | |||
| invul = Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | |||
| stun = 0 | | stun = 0 | ||
| guardDamage = | | guardDamage = 150 | ||
}} | }} | ||
==== | ====h.CD==== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_hcd | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_hcd | ||
| name = hop CD | | name = hop CD | ||
Line 493: | Line 548: | ||
| orderId = 1 | | orderId = 1 | ||
| input = h.CD | | input = h.CD | ||
| images = | | images = XV_kyo_jcd_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_hcd_hb.png | ||
| damage = 80 | | damage = 80 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 14 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 1 on ground | ||
| hitadv = | | hitadv = Soft Knockdown | ||
| blockadv = | | blockadv = | ||
| invul = | | invul = | ||
| stun = 80 | | stun = 80 | ||
| guardDamage = | | guardDamage = 120 | ||
}} | }} | ||
Line 515: | Line 570: | ||
| orderId = 2 | | orderId = 2 | ||
| input = j.CD | | input = j.CD | ||
| images = | | images = XV_kyo_jcd_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_jcd_hb.png | ||
| damage = 90 | | damage = 90 | ||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | ||
| cancel = | | cancel = | ||
| startup = | | startup = 14 | ||
| active = 8 | |||
| recovery = 1 on ground | |||
| hitadv = Soft Knockdown | |||
| blockadv = | |||
| invul = | |||
| stun = 80 | |||
| guardDamage = 140 | |||
}} | |||
===Rush=== | |||
====Rush 1==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_rush1 | |||
| name = Rush 1 | |||
| header = yes | |||
| version = c.AA | |||
| orderId = 1 | |||
| input = c.AA | |||
| images = XV_kyo_rush1_ima.png | |||
| hitboxes = XV_placeholder.png | |||
| damage = 48 (25+25) | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = Rush | |||
| startup = 9 | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitadv = | | hitadv = -5 | ||
| blockadv = | | blockadv = -7 | ||
| invul = | | invul = | ||
| stun = | | stun = 30 | ||
| guardDamage = | | guardDamage = 120 (60+60) | ||
}} | }} | ||
====Rush 2==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_rush2 | |||
| name = Rush 2 | |||
| header = no | |||
| version = c.AAX | |||
| orderId = 2 | |||
| input = c.AAX | |||
| images = XV_kyo_rush2_ima.png | |||
| hitboxes = XV_placeholder.png | |||
| damage = 70 (25+25+25) | |||
| guard = [[The_King_of_Fighters_XV/Defense#Mid|Mid]] | |||
| cancel = Rush | |||
| startup = 6 | |||
| active = | |||
| recovery = | |||
| hitadv = -6 | |||
| blockadv = -8 | |||
| invul = | |||
| stun = 30 | |||
| guardDamage = 180 (60+60+60) | |||
}} | |||
===Throws=== | ===Throws=== | ||
Line 535: | Line 634: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cthrow | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_cthrow | ||
| name = Hatsugane | | name = Hatsugane | ||
| header = | | header = yes | ||
| version = | | version = | ||
| orderId = 2 | | orderId = 2 | ||
| input = 4/6C | | input = 4/6C | ||
| images = | | images = XV_kyo_cthrow_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_cthrow_hb.png | ||
| damage = 100 | | damage = 100 | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = Hard Knockdown (+22) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 557: | Line 656: | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_dthrow | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_dthrow | ||
| name = Issetsu Seoi Nage | | name = Issetsu Seoi Nage | ||
| header = | | header = yes | ||
| version = | | version = | ||
| orderId = 2 | | orderId = 2 | ||
| input = 4/6D | | input = 4/6D | ||
| images = | | images = XV_kyo_dthrow_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_dthrow_hb.png.png | ||
| damage = 50 | | damage = 100 (50+50) | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 1 | ||
| recovery = | | recovery = 0 | ||
| hitadv = | | hitadv = Hard Knockdown (+30) | ||
| blockadv = | | blockadv = Unblockable | ||
| invul = | | invul = | ||
| stun = 0 | | stun = 0 | ||
Line 578: | Line 677: | ||
==Specials== | ==Specials== | ||
===100 Shiki • Oniyaki=== | ===100 Shiki • Oniyaki=== | ||
==== | ====623A==== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_dp+a | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_dp+a | ||
| name = 100 Shiki • Oniyaki | | name = 100 Shiki • Oniyaki | ||
Line 584: | Line 683: | ||
| version = A | | version = A | ||
| orderId = 1 | | orderId = 1 | ||
| input = | | input = 623A | ||
| images = | | images = XV_kyo_623a_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_623A_hb.png, XV_kyo_623A2_hb.png, XV_kyo_623A3_hb.png | ||
| damage = | | damage = 78 (55+25) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super(1) | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 4, (1), 4 | ||
| recovery = | | recovery = 42 | ||
| hitadv = | | hitadv = Soft Knockdown (+23) | ||
| blockadv = -27 | | blockadv = -27 | ||
| invul = | | invul = Full body against non-projectile air moves: 1 to 5 (5 frames) | ||
| stun = | | stun = 50+20 | ||
| guardDamage = | | guardDamage = 60+30 | ||
}} | }} | ||
==== | ====623C==== | ||
{{MoveData-KOFXV | character = Kyo_Kusanagi | moveId = kyo_dp+c | {{MoveData-KOFXV | character = Kyo_Kusanagi | moveId = kyo_dp+c | ||
| name = 100 Shiki • Oniyaki | | name = 100 Shiki • Oniyaki | ||
Line 606: | Line 705: | ||
| version = C | | version = C | ||
| orderId = 2 | | orderId = 2 | ||
| input = | | input = 623C | ||
| images = | | images = XV_kyo_623a_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_623c_hb.png, XV_kyo_623c2_hb.png, XV_kyo_623c3_hb.png | ||
| damage = | | damage = 135 (80+30+30) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super(1) | ||
| startup = | | startup = 7 | ||
| active = | | active = 3, 6, 6 | ||
| recovery = | | recovery = 48 | ||
| hitadv = | | hitadv = Soft Knockdown (+16) | ||
| blockadv = -35 | | blockadv = -35 | ||
| invul = | | invul = Full Body: 1 to 10 (10 Frames) | ||
| stun = | | stun = 40+20+20 | ||
| guardDamage = | | guardDamage = 60+40+40 | ||
}} | }} | ||
==== | |||
====623AC==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_dp+ac | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_dp+ac | ||
| name = 100 Shiki • Oniyaki | | name = 100 Shiki • Oniyaki | ||
Line 627: | Line 727: | ||
| version = AC | | version = AC | ||
| orderId = 3 | | orderId = 3 | ||
| input = | | input = 623AC | ||
| images = | | images = XV_kyo_623a_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_623ac_hb.png, XV_kyo_623ac2_hb.png, XV_kyo_623ac3_hb.png, XV_kyo_623ac4_hb.png | ||
| damage = | | damage = 170~200 (40+15*9+40) | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 | ||
| recovery = | | recovery = 53 | ||
| hitadv = | | hitadv = Soft Knockdown (+10) | ||
| blockadv = -45 | | blockadv = -45 | ||
| invul = Full Body: 1 to 9 (9 Frames) | |||
| stun = 0 | |||
| guardDamage = 60+30+30+20 | |||
}} | |||
===R.E.D. Kick=== | |||
====4214B==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_4214B | |||
| name = R.E.D. Kick | |||
| header = yes | |||
| version = | |||
| orderId = 1 | |||
| input = 4124B | |||
| images = XV_kyo_4214b_ima.png | |||
| hitboxes = XV_kyo_4214b_hb.png, XV_kyo_4214b2_hb.png, XV_kyo_4214b3_hb.png | |||
| damage = 70 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 19 | |||
| active = 6 | |||
| recovery = 18 | |||
| hitadv = Hard KND | |||
| blockadv = -4~0 | |||
| invul = | |||
| stun = 100 | |||
| guardDamage = 100 | |||
}} | |||
====4214D==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_4214D | |||
| name = R.E.D. Kick | |||
| header = no | |||
| version = | |||
| orderId = 2 | |||
| input = 4124D | |||
| images = XV_kyo_4214b_ima.png | |||
| hitboxes = XV_kyo_4214d_hb.png, XV_kyo_4214d2_hb.png, XV_kyo_4214d3_hb.png | |||
| damage = 130 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 30 | |||
| active = 8 | |||
| recovery = 14 | |||
| hitadv = Hard KND | |||
| blockadv = 1~+3 | |||
| invul = | |||
| stun = 150 | |||
| guardDamage = 120 | |||
}} | |||
====4214BD==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_4214BD | |||
| name = R.E.D. Kick | |||
| header = no | |||
| version = | |||
| orderId = 3 | |||
| input = 4124BD | |||
| images = XV_kyo_4214b_ima.png | |||
| hitboxes = XV_kyo_4214bd_hb.png, XV_kyo_4214bd2_hb.png, XV_kyo_4214bd3_hb.png | |||
| damage = 100 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = 7 | |||
| recovery = 16 | |||
| hitadv = Bounce | |||
| blockadv = -9~-3 | |||
| invul = | |||
| stun = 0 | |||
| guardDamage = 100 | |||
}} | |||
===75 Shiki • Kai=== | |||
====236B==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236b | |||
| name = 75 Shiki • Kai | |||
| header = yes | |||
| version = | |||
| orderId = 1 | |||
| input = 236B | |||
| images = XV_kyo_236b_ima.png | |||
| hitboxes = XV_kyo_236k_hb.png | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 15 | |||
| active = 4 | |||
| recovery = 30 | |||
| hitadv = -19 | |||
| blockadv = -21 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
====236D==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236d | |||
| name = 75 Shiki • Kai | |||
| header = no | |||
| version = | |||
| orderId = 2 | |||
| input = 236D | |||
| images = XV_kyo_236b_ima.png | |||
| hitboxes = XV_kyo_236k_hb.png | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 20 | |||
| active = 5 | |||
| recovery = 29 | |||
| hitadv = Soft Knockdown (+20) | |||
| blockadv = -21 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
====236BD==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236bd | |||
| name = 75 Shiki • Kai | |||
| header = no | |||
| version = | |||
| orderId = 3 | |||
| input = 236BD | |||
| images = XV_kyo_236b_ima.png | |||
| hitboxes = XV_kyo_236bd_hb.png, XV_kyo_236bd2_hb.png | |||
| damage = 40 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 10 | |||
| active = 3 (6) 4 | |||
| recovery = 19 | |||
| hitadv = Soft Knockdown | |||
| blockadv = -6 (Stand Block) / -13 (Crouch Block 1st hit) | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 80 | |||
}} | |||
===75 Shiki • Kai (Follow Up)=== | |||
====236B,K==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236bk | |||
| name = 75 Shiki • Kai (Follow Up) | |||
| header = yes | |||
| version = | |||
| orderId = 1 | |||
| input = 236B,K | |||
| images = XV_kyo_236b_k_ima.png | |||
| hitboxes = XV_kyo_236b_k_hb.png | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 6 | |||
| active = 9 | |||
| recovery = 14 | |||
| hitadv = -19 | |||
| blockadv = -6 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
====236D,D==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236dk | |||
| name = 75 Shiki • Kai (Follow Up) | |||
| header = no | |||
| version = | |||
| orderId = 2 | |||
| input = 236D,K | |||
| images = XV_kyo_236b_k_ima.png | |||
| hitboxes = XV_kyo_236b_k_hb.png | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 6 | |||
| active = 9 | |||
| recovery = 14 | |||
| hitadv = Juggle | |||
| blockadv = -6 | |||
| invul = | | invul = | ||
| stun = | | stun = | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
===114 Shiki • Aragami=== | ===114 Shiki • Aragami=== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_qcf+A | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_qcf+A | ||
Line 650: | Line 925: | ||
| orderId = 1 | | orderId = 1 | ||
| input = 236A | | input = 236A | ||
| images = | | images = XV_kyo_236a_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_236A1_hb.png, XV_kyo_236A2_hb.png, XV_kyo_236A3_hb.png | ||
| damage = 60 | | damage = 60 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super | ||
| startup = 11 | | startup = 11 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 21 | ||
| hitadv = - | | hitadv = -6 | ||
| blockadv = - | | blockadv = -8 | ||
| invul = | | invul = Mid Body Armor: 5 to 6 (2 frames) | ||
| stun = 30 | | stun = 30 | ||
| guardDamage = | | guardDamage = 30 | ||
}} | }} | ||
===128 Shiki • Konokizu=== | ===128 Shiki • Konokizu=== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~236P | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~236P | ||
Line 671: | Line 947: | ||
| orderId = 2 | | orderId = 2 | ||
| input = 236A ~ 236P | | input = 236A ~ 236P | ||
| images = | | images = XV_kyo_236a_236p_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_236a_236p_hb.png | ||
| damage = 45 | | damage = 45 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = super | ||
| startup = | | startup = 9 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 25 | ||
| hitadv = | | hitadv = Soft Knockdown (+21) | ||
| blockadv = | | blockadv = -14 | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
| guardDamage = | | guardDamage = 40 | ||
}} | }} | ||
===127 Shiki • Yanosabi=== | ===127 Shiki • Yanosabi=== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~236P~P | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~236P~P | ||
Line 692: | Line 969: | ||
| orderId = 3 | | orderId = 3 | ||
| input = 236A ~ 236P ~ P | | input = 236A ~ 236P ~ P | ||
| images = | | images = XV_kyo_236a_63214p_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_236a_236p_p_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 12 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = Hard Knockdown (+38) | ||
| blockadv = | | blockadv = -11 | ||
| invul = | | invul = | ||
| stun = 60 | | stun = 60 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
===125 Shiki • Nanase=== | ===125 Shiki • Nanase=== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~236P~K | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~236P~K | ||
Line 713: | Line 991: | ||
| orderId = 3 | | orderId = 3 | ||
| input = 236A ~ 236P ~ K | | input = 236A ~ 236P ~ K | ||
| images = | | images = XV_kyo_236a_236p_k_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_236a_236p_k_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = Mid | | guard = Mid | ||
| cancel = | | cancel = | ||
| startup = | | startup = 12 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 22 | ||
| hitadv = | | hitadv = Soft Knockdown (+38) | ||
| blockadv = | | blockadv = -9 | ||
| invul = | | invul = | ||
| stun = 40 | | stun = 40 | ||
| guardDamage = | | guardDamage = 60 | ||
}} | }} | ||
===127 Shiki • Yanosabi=== | |||
===127 Shiki • Yanosabi (2)=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~63214P | {{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~63214P | ||
| name = 127 Shiki • Yanosabi | | name = 127 Shiki • Yanosabi (2) | ||
| header = yes | | header = yes | ||
| version = | | version = | ||
| orderId = 2 | | orderId = 2 | ||
| input = 236A ~ 63214P | | input = 236A ~ 63214P | ||
| images = | | images = XV_kyo_236a_63214p_ima.png | ||
| hitboxes = | | hitboxes = XV_kyo_236a_63214p_hb.png | ||
| damage = 40 | | damage = 40 | ||
| guard = High | | guard = High | ||
| cancel = | | cancel = | ||
| startup = | | startup = 24 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 27 | ||
| hitadv = | | hitadv = Hard Knockdown | ||
| blockadv = | | blockadv = -14 | ||
| invul = | |||
| stun = 60 | |||
| guardDamage = 60 | |||
}} | |||
===212 Shiki • Kototsuki Yo (2)=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~63214P~63214K | |||
| name = 212 Shiki • Kototsuki Yo | |||
| header = yes | |||
| version = | |||
| orderId = 2 | |||
| input = 236A ~ 63214P ~ 63214K | |||
| images = XV_kyo_63214d_ima.png | |||
| hitboxes = XV_kyo_236a_63214p_63214k_hb.png | |||
| damage = 90 (10+80) | |||
| guard = Mid | |||
| cancel = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 33 | |||
| hitadv = Hard Knockdown | |||
| blockadv = -17 | |||
| invul = | |||
| stun = | |||
| guardDamage = 0 | |||
}} | |||
===Ge-Shiki • Migari Ugachi=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~63214P~P | |||
| name = Ge-Shiki • Migari Ugachi | |||
| header = yes | |||
| version = | |||
| orderId = 2 | |||
| input = 236A ~ 63214P ~ P | |||
| images = XV_kyo_236a_63214p_p_ima.png | |||
| hitboxes = XV_kyo_236a_63214p_p_hb.png | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 16 | |||
| active = 5 | |||
| recovery = 30 | |||
| hitadv = Hard Knockdown | |||
| blockadv = -16 | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = 60 | |||
}} | |||
===124 Shiki • Munotsuchi=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~63214K | |||
| name = 124 Shiki • Munotsuchi | |||
| header = yes | |||
| version = | |||
| orderId = 2 | |||
| input = 236A ~ 63214K | |||
| images = XV_kyo_236a_63214k_ima.png | |||
| hitboxes = XV_kyo_236a_63214k_hb.png | |||
| damage = 60 | |||
| guard = Low | |||
| cancel = | |||
| startup = 21 | |||
| active = 2 | |||
| recovery = 29 | |||
| hitadv = Soft Knockdown | |||
| blockadv = -12 | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = 60 | |||
}} | |||
===427 Shiki • Hikigane=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~63214K~K | |||
| name = 427 Shiki • Hikigane | |||
| header = yes | |||
| version = | |||
| orderId = 2 | |||
| input = 236A ~ 63214K ~ K | |||
| images = XV_kyo_236a_63214k_k_ima.png | |||
| hitboxes = XV_kyo_236a_63214k_k_hb.png | |||
| damage = 60 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 21 | |||
| active = 2 | |||
| recovery = 25 | |||
| hitadv = Juggle | |||
| blockadv = -12 | |||
| invul = | |||
| stun = 60 | |||
| guardDamage = 100 | |||
}} | |||
===Ge-Shiki • Tsurubeotoshi=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236A~63214K~P | |||
| name = Ge-Shiki • Tsurubeotoshi | |||
| header = yes | |||
| version = | |||
| orderId = 2 | |||
| input = 236A ~ 63214K ~ P | |||
| images = XV_kyo_j2c_ima.png | |||
| hitboxes = XV_kyo_236a_63214k_p_hb.png | |||
| damage = 80 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 21 | |||
| active = 2 | |||
| recovery = 27 | |||
| hitadv = Hard Knockdown (+36) | |||
| blockadv = -8 | |||
| invul = | | invul = | ||
| stun = 60 | | stun = 60 | ||
| guardDamage = 60 | |||
}} | |||
===115 Shiki • Dokugami=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236C | |||
| name = 115 Shiki: Dokugami | |||
| header = yes | |||
| version = | |||
| orderId = 1 | |||
| input = 236C | |||
| images = XV_kyo_236c_ima.png | |||
| hitboxes = XV_kyo_236c_hb.png, XV_kyo_236c2_hb.png | |||
| damage = 70 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 18 | |||
| active = 6 | |||
| recovery = 20 | |||
| hitadv = -2 | |||
| blockadv = -7 | |||
| invul = Mid Body Armor: 7 to 11 (5 frames) | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236AC | |||
| name = 115 Shiki: Dokugami | |||
| header = no | |||
| version = | |||
| orderId = 2 | |||
| input = 236AC | |||
| images = XV_kyo_236c_ima.png | |||
| hitboxes = XV_kyo_236ac_hb.png, XV_kyo_236ac2_hb.png | |||
| damage = 90 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 18 | |||
| active = 5 | |||
| recovery = 16 | |||
| hitadv = +0 | |||
| blockadv = -2 | |||
| invul = Upper Body Armor: 3 to 12 (10 frames) | |||
| stun = | |||
| guardDamage = 40 | |||
}} | |||
===401 Shiki • Tsumiyomi=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236C~63214P | |||
| name = 401 Shiki • Tsumiyomi | |||
| header = yes | |||
| version = | |||
| orderId = 1 | |||
| input = 236C ~ 63214P | |||
| images = XV_kyo_236c_63214p_ima.png | |||
| hitboxes = XV_kyo_236c_63214p_hb.png | |||
| damage = 25 | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 29 | |||
| hitadv = -11 | |||
| blockadv = -13 | |||
| invul = | |||
| stun = 30 | |||
| guardDamage = 30 | |||
}} | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236AC~63214P | |||
| name = 401 Shiki • Tsumiyomi | |||
| header = no | |||
| version = | |||
| orderId = 2 | |||
| input = 236AC ~ 63214P | |||
| images = XV_kyo_236c_63214p_ima.png | |||
| hitboxes = XV_kyo_236ac_63214p_hb.png | |||
| damage = 25 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 23 | |||
| hitadv = -5 | |||
| blockadv = -7 | |||
| invul = | |||
| stun = | |||
| guardDamage = 40 | |||
}} | |||
===402 Shiki • Batsuyomi=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236C~63214P~6P | |||
| name = 401 Shiki • Batsuyomi | |||
| header = yes | |||
| version = | |||
| orderId = 3 | |||
| input = 236C ~ 63214P ~ 6P | |||
| images = XV_kyo_236c_63214p_6p_ima.png | |||
| hitboxes = XV_kyo_236c_63214p_6p_hb.png | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 14 | |||
| active = 3 | |||
| recovery = 36 | |||
| hitadv = Soft Knockdown (+26~+27) | |||
| blockadv = -20 | |||
| invul = | |||
| stun = 40 | |||
| guardDamage = 40 | |||
}} | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236AC~63214P~6P | |||
| name = 401 Shiki • Batsuyomi | |||
| header = no | |||
| version = | |||
| orderId = 3 | |||
| input = 236AC ~ 63214P ~ 6P | |||
| images = XV_kyo_236c_63214p_6p_ima.png | |||
| hitboxes = XV_kyo_236c_63214p_6p_hb.png | |||
| damage = 30 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 14 | |||
| active = 3 | |||
| recovery = 36 | |||
| hitadv = Soft Knockdown (+26) | |||
| blockadv = -20 | |||
| invul = | |||
| stun = | |||
| guardDamage = 40 | |||
}} | |||
===100 Shiki • Oniyaki (2)=== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236C~63214P~6P~623P | |||
| name = 100 Shiki • Oniyaki (2) | |||
| header = yes | |||
| version = | |||
| orderId = 4 | |||
| input = 236C ~ 63214P ~ 6P ~ 623P | |||
| images = XV_kyo_623a_ima.png | |||
| hitboxes = XV_kyo_236c_63214p_6p_623p_hb.png | |||
| damage = 65 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 35 | |||
| hitadv = Soft Knockdown (+20~47) | |||
| blockadv = -20 | |||
| invul = | |||
| stun = | |||
| guardDamage = 40 | |||
}} | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236AC~63214P~6P~623P | |||
| name = 100 Shiki • Oniyaki (2) | |||
| header = no | |||
| version = | |||
| orderId = 4 | |||
| input = 236AC ~ 63214P ~ 6P ~ 623P | |||
| images = XV_kyo_623a_ima.png | |||
| hitboxes = XV_kyo_236c_63214p_6p_623p_hb.png | |||
| damage = 55 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 35 | |||
| hitadv = Soft Knockdown (+32~35) | |||
| blockadv = -20 | |||
| invul = | |||
| stun = | |||
| guardDamage = 40 | |||
}} | |||
===212 Shiki • Kototsuki Yo=== | |||
====63214B==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_63214B | |||
| name = 212 Shiki • Kototsuki Yo | |||
| header = yes | |||
| version = B | |||
| orderId = 1 | |||
| input = 63214B | |||
| images = XV_kyo_63214b_ima.png | |||
| hitboxes = XV_kyo_63214b_hb.png, XV_kyo_63214b2_hb.png, XV_kyo_63214b3_hb.png | |||
| damage = 124 (30+10+90) | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 15 (4+11?) | |||
| active = 3 | |||
| recovery = 27 | |||
| hitadv = Hard Knockdown (+40) | |||
| blockadv = -11 | |||
| invul = Low Body: 1 to 14 (14 Frames - Earliest active attack) | |||
| stun = | |||
| guardDamage = 0 | |||
}} | |||
====63214D==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_63214D | |||
| name = 212 Shiki • Kototsuki Yo | |||
| header = no | |||
| version = D | |||
| orderId = 2 | |||
| input = 63214D | |||
| images = XV_kyo_63214d_ima.png | |||
| hitboxes = XV_kyo_63214d_hb.png, XV_kyo_63214d2_hb.png, XV_kyo_63214d3_hb.png | |||
| damage = 124 (30+10+90) | |||
| guard = Mid | |||
| cancel = super | |||
| startup = 15 (4+11?) | |||
| active = 3 | |||
| recovery = 27 | |||
| hitadv = Hard Knockdown (+40) | |||
| blockadv = -11 | |||
| invul = Low Body after opponent is in proximity box. | |||
| stun = | |||
| guardDamage = 0 | |||
}} | |||
====63214BD==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_63214BD | |||
| name = 212 Shiki • Kototsuki Yo | |||
| header = no | |||
| version = BD | |||
| orderId = 3 | |||
| input = 63214BD | |||
| images = XV_kyo_63214bd_ima.png | |||
| hitboxes = XV_kyo_63214bd_hb.png | |||
| damage = 170 (50+120) | |||
| guard = - | |||
| cancel = | |||
| startup = 3 | |||
| active = 1 | |||
| recovery = 39 | |||
| hitadv = KND (+40) | |||
| blockadv = Unblockable | |||
| invul = Full Body 3 (1 Frame) | |||
| stun = | |||
| guardDamage = 0 | |||
}} | |||
==Supers== | |||
===Ura 108 Shiki • Orochinagi=== | |||
====214236A/C==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_214236p | |||
| name = Ura 108 Shiki • Orochinagi | |||
| header = yes | |||
| version = A/C | |||
| orderId = 1 | |||
| input = 214236A/C | |||
| images = XV_kyo_2141236p_ima.png | |||
| hitboxes = XV_kyo_2141236p_hb.png, XV_kyo_2141236p2_hb.png, XV_kyo_2141236p3_hb.png | |||
| damage = 180/210/240/270 | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 23[99] | |||
| active = 10 | |||
| recovery = 30 | |||
| hitadv = Hard Knockdown (+58) | |||
| blockadv = -21 | |||
| invul = Full Body: 1 to 3 ( 3 frames)/ Upper Body: 4 to 18 (15 frames)/ Upper Body during charge. | |||
| stun = | |||
| guardDamage = | |||
}} | |||
====214236AC==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_214236ac | |||
| name = Ura 108 Shiki • Orochinagi | |||
| header = no | |||
| version = AC | |||
| orderId = 2 | |||
| input = 214236AC | |||
| images = XV_kyo_2141236p_ima.png | |||
| hitboxes = XV_kyo_2141236ac_hb.png, XV_kyo_2141236ac2_hb.png, XV_kyo_2141236ac3_hb.png | |||
| damage = 330/345/360/420 (110/115/120/140)*3 | |||
| guard = Mid | |||
| cancel = climax | |||
| startup = 10[104] | |||
| active = 10 | |||
| recovery = 30 | |||
| hitadv = Hard Knockdown (+62) | |||
| blockadv = -17 | |||
| invul = Full Body: 1 to 9 (9 frames), Upper Body during charge. | |||
| stun = | |||
| guardDamage = | | guardDamage = | ||
}} | }} | ||
== | ===182 Shiki=== | ||
====236236A/C==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236236p | |||
| name = 182 Shiki | |||
| header = yes | |||
| version = A/C | |||
| orderId = 1 | |||
| input = 236236A/C | |||
| images = XV_kyo_236236p_ima.png | |||
| hitboxes = XV_kyo_236236p_hb.png, XV_kyo_236236p2_hb.png, XV_kyo_236236p3_hb.png | |||
| damage = 180/200/230/250 (80+100/120/150/170) | |||
| guard = Mid | |||
| cancel = advanced, climax | |||
| startup = 13[130] | |||
| active = 2 (18) 2 | |||
| recovery = 40 | |||
| hitadv = Hard Knockdown (+50) | |||
| blockadv = -19 | |||
| invul = Full Body: 1 to 17 (17 frames) | |||
| stun = | |||
| guardDamage = | |||
}} | |||
=== | ====236236AC==== | ||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_236236ac | |||
| name = 182 Shiki | |||
| header = no | |||
| version = AC | |||
| orderId = 2 | |||
| input = 236236AC | |||
| images = XV_kyo_236236ac_ima.png | |||
| hitboxes = XV_kyo_236236p_ac_hb.png, XV_kyo_236236p_ac2_hb.png | |||
| damage = 310 (90+100+120) / 330 (90+100+130) / 370 (90+120+160) / 430 (90+120+220) | |||
| guard = Mid | |||
| cancel = climax | |||
| startup = 7[127] | |||
| active = 2 (18) 2 | |||
| recovery = 40 | |||
| hitadv = Hard Knockdown (+62) | |||
| blockadv = -19 | |||
| invul = Full Body: 1 to 14 (14 frames) | |||
| stun = | |||
| guardDamage = | |||
}} | |||
===Climax Super=== | |||
====214236cd==== | |||
{{MoveData-KOFXV | character = Kyo Kusanagi | moveId = kyo_214236cd | |||
| name = Ura 1212 Shiki • Yakumo | |||
| header = yes | |||
| version = CD | |||
| orderId = 1 | |||
| input = 214236CD | |||
| images = XV_kyo_2141236cd_ima.png | |||
| hitboxes = XV_kyo_2141236cd_hb.png, XV_kyo_2141236cd2_hb.png | |||
| damage = 440 (90+60+60+30*10) Min:255 | |||
| guard = Mid | |||
| cancel = | |||
| startup = 11 | |||
| active = 20 | |||
| recovery = 45 | |||
| hitadv = Hard Knockdown (+35) | |||
| blockadv = -24~-5 | |||
| invul = Full Body: 1 to 16 (16 frames) | |||
| stun = | |||
| guardDamage = | |||
}} | |||
[[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]] | [[Category:The King of Fighters XV]][[Category:{{#titleparts:{{BASEPAGENAME}}|2|2}}]] |
Latest revision as of 03:31, 2 September 2024
Close Standing Normals
c.A
Kyo Kusanagi kyo_cla | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
c.A
c.A close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 2 | 8 | +5 | +3 | - | 30 | 60 |
c.B
Kyo Kusanagi kyo_clb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
c.B
c.B close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Low | command | 5 | 2 | 13 | 0 | -2 | - | 30 | 60 |
c.C
Kyo Kusanagi kyo_clc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
c.C
c.C close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 4 | 3 | 19 | -1 | -3 | - | 70 | 120 |
c.D
Kyo Kusanagi kyo_cld | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
c.D
c.D close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | command | 6 | 2 | 20 | -1 | -3 | - | 70 | 120 |
Far Standing Normals
f.A
Kyo Kusanagi kyo_sta | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.A
f.A far A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | special | 6 | 2 | 14 | -1 | -3 | - | 30 | 60 |
f.B
Kyo Kusanagi kyo_stb | ||||||||||
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f.B
f.B far B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | super | 6 | 2 | 13 | 0 | -2 | - | 30 | 60 |
f.C
Kyo Kusanagi kyo_stc | ||||||||||
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f.C
f.C far C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | special | 10 | 3 | 19 | -1 | -3 | - | 70 | 120 |
f.D
Kyo Kusanagi kyo_std | ||||||||||
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f.D
f.D far D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | super | 8 | 4 | 20 | -3 | -5 | Low: 8 to 17 (10 Frames) | 70 | 120 |
Crouch Normals
2A
Kyo Kusanagi kyo_cra | ||||||||||
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2A
2A crouch A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | command | 4 | 3 | 9 | +3 | +1 | - | 30 | 60 |
2B
Kyo Kusanagi kyo_crb | ||||||||||
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2B
2B crouch B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Low | super | 5 | 3 | 10 | +2 | 0 | - | 30 | 60 |
2C
Kyo Kusanagi kyo_crc | ||||||||||
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2C
2C crouch C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | command | 7 | 4 | 19 | -2 | -4 | - | 70 | 120 |
2D
Kyo Kusanagi kyo_crd | ||||||||||
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2D
2D crouch D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Low | command | 7 | 4 | 23 | Soft Knockdown (+22) | -8 | - | 70 | 120 |
Jump Normals
h.A
Kyo Kusanagi kyo_ha | ||||||||||
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h.A
h.A hop A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 4 | 5 | 1 on ground | - | - | - | 30 | 50 |
j.A
Kyo Kusanagi kyo_ja | ||||||||||
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j.A
j.A jump A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 4 | 5 | 1 on ground | - | - | - | 30 | 60 |
h.B
Kyo Kusanagi kyo_hb | ||||||||||
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h.B
h.B hop B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 5 | 9 | 1 on ground | - | - | - | 30 | 50 |
j.B
Kyo Kusanagi kyo_jb | ||||||||||
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j.B
j.B jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | High | - | 5 | 10 | 1 on ground | - | - | - | 30 | 60 |
h.C
Kyo Kusanagi kyo_hc | ||||||||||
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h.C
h.C hop C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 6 | 8 | 1 on ground | - | - | - | 70 | 100 |
j.C
Kyo Kusanagi kyo_jc | ||||||||||
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j.C
j.C jump C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 6 | 8 | 1 on ground | - | - | - | 70 | 120 |
h.D
Kyo Kusanagi kyo_hd | ||||||||||
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h.D
h.D hop D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 8 | 5 | 1 on ground | - | - | - | 70 | 100 |
j.D
Kyo Kusanagi kyo_jd | ||||||||||
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j.D
j.D jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | High | - | 8 | 5 | 1 on ground | - | - | - | 70 | 120 |
Command Normals
Ge Shiki • Gofu Yo
Kyo Kusanagi kyo_6B | ||||||||||
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6B
6B Ge Shiki • Gofu Yo | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 [35] | High | super [special] | 23 [15] | 2 | 21 [18] | -2 [+1] | -4 [-1] | - | 80 [40] | 110 [60] |
88 Shiki
Kyo Kusanagi kyo_3D | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6B
6B 88 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (30+40) | Low [ Mid ] | special(1), super | 7 [11] | 2 (6) 2 | 21 | -8 | -10 | - | 30+40 | 30+40 |
Geshiki Naraku Otoshi
Kyo Kusanagi kyo_j.2C | ||||||||||
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j.2C
j.2C Geshiki Naraku Otoshi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | High | - | 12 | 4 | 1 on the ground if the move lands before activation. 5 on the ground if the move lands during and after activation. | +3~+13 | -3~+7 | - | 80 | 60 |
Blowback
Blowback
Kyo Kusanagi kyo_cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
CD
CD Blowback | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | command | 16 | 5 | 20 | Wall Splat HKD (Ground hit [+75 - +92]) / Soft Knockdown (Air hit [≥+33 - +77]) | -2 (+2) | - | 100 | 160 |
Shatter Strike
Kyo Kusanagi kyo_qcf+cd | ||||||||||
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qcf+CD
qcf+CD ShatterStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
75 | Mid | - | 15 | 6 | 27 | Crumple (Ground Hit) / Wall Bounce (Air hit) | -10 | Armor: 4 to 14 (11 frames) | 0 | 200 |
Advance Strike
Kyo Kusanagi kyo_qcb+cd | ||||||||||
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qcb+CD
qcb+CD AdvanceStrike | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 28 | 6 | 37 (on whiff) / Recovers faster on hit and block. | HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit) | 3 | Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames) | 0 | 150 |
h.CD
Kyo Kusanagi kyo_hcd | ||||||||||
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h.CD
h.CD hop CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 14 | 6 | 1 on ground | Soft Knockdown | - | - | 80 | 120 |
jump CD
Kyo Kusanagi kyo_jcd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.CD
j.CD jump CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | - | 14 | 8 | 1 on ground | Soft Knockdown | - | - | 80 | 140 |
Rush
Rush 1
Kyo Kusanagi kyo_rush1 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
c.AA
c.AA Rush 1 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
48 (25+25) | Mid | Rush | 9 | - | - | -5 | -7 | - | 30 | 120 (60+60) |
Rush 2
Kyo Kusanagi kyo_rush2 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
c.AAX
c.AAX Rush 2 | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 (25+25+25) | Mid | Rush | 6 | - | - | -6 | -8 | - | 30 | 180 (60+60+60) |
Throws
Hatsugane
Kyo Kusanagi kyo_cthrow | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
4/6C
4/6C Hatsugane | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | - | - | 1 | 1 | 0 | Hard Knockdown (+22) | Unblockable | - | 0 | - |
Issetsu Seoi Nage
Kyo Kusanagi kyo_dthrow | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
4/6D
4/6D Issetsu Seoi Nage | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 (50+50) | - | - | 1 | 1 | 0 | Hard Knockdown (+30) | Unblockable | - | 0 | - |
Specials
100 Shiki • Oniyaki
623A
Kyo Kusanagi kyo_dp+a | ||||||||||
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623A
623A 100 Shiki • Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
78 (55+25) | Mid | super(1) | 4 | 4, (1), 4 | 42 | Soft Knockdown (+23) | -27 | Full body against non-projectile air moves: 1 to 5 (5 frames) | 50+20 | 60+30 |
623C
Kyo_Kusanagi kyo_dp+c | ||||||||||
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623C
623C 100 Shiki • Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
135 (80+30+30) | Mid | super(1) | 7 | 3, 6, 6 | 48 | Soft Knockdown (+16) | -35 | Full Body: 1 to 10 (10 Frames) | 40+20+20 | 60+40+40 |
623AC
Kyo Kusanagi kyo_dp+ac | ||||||||||
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623AC
623AC 100 Shiki • Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
170~200 (40+15*9+40) | Mid | - | 4 | 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 | 53 | Soft Knockdown (+10) | -45 | Full Body: 1 to 9 (9 Frames) | 0 | 60+30+30+20 |
R.E.D. Kick
4214B
Kyo Kusanagi kyo_4214B | ||||||||||
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4124B
4124B R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | - | 19 | 6 | 18 | Hard KND | -4~0 | - | 100 | 100 |
4214D
Kyo Kusanagi kyo_4214D | ||||||||||
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4124D
4124D R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
130 | Mid | - | 30 | 8 | 14 | Hard KND | 1~+3 | - | 150 | 120 |
4214BD
Kyo Kusanagi kyo_4214BD | ||||||||||
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4124BD
4124BD R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
100 | Mid | - | 15 | 7 | 16 | Bounce | -9~-3 | - | 0 | 100 |
75 Shiki • Kai
236B
Kyo Kusanagi kyo_236b | ||||||||||
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236B
236B 75 Shiki • Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 15 | 4 | 30 | -19 | -21 | - | 40 | 40 |
236D
Kyo Kusanagi kyo_236d | ||||||||||
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236D
236D 75 Shiki • Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 20 | 5 | 29 | Soft Knockdown (+20) | -21 | - | 40 | 40 |
236BD
Kyo Kusanagi kyo_236bd | ||||||||||
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236BD
236BD 75 Shiki • Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | - | 10 | 3 (6) 4 | 19 | Soft Knockdown | -6 (Stand Block) / -13 (Crouch Block 1st hit) | - | 40 | 80 |
75 Shiki • Kai (Follow Up)
236B,K
Kyo Kusanagi kyo_236bk | ||||||||||
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236B,K
236B,K 75 Shiki • Kai (Follow Up) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 6 | 9 | 14 | -19 | -6 | - | 40 | 40 |
236D,D
Kyo Kusanagi kyo_236dk | ||||||||||
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236D,K
236D,K 75 Shiki • Kai (Follow Up) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 6 | 9 | 14 | Juggle | -6 | - | - | 40 |
114 Shiki • Aragami
Kyo Kusanagi kyo_qcf+A | ||||||||||
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236A
236A 114 Shiki • Aragami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | super | 11 | 6 | 21 | -6 | -8 | Mid Body Armor: 5 to 6 (2 frames) | 30 | 30 |
128 Shiki • Konokizu
Kyo Kusanagi kyo_236A~236P | ||||||||||
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236A ~ 236P
236A ~ 236P 128 Shiki • Konokizu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
45 | Mid | super | 9 | 8 | 25 | Soft Knockdown (+21) | -14 | - | 40 | 40 |
127 Shiki • Yanosabi
Kyo Kusanagi kyo_236A~236P~P | ||||||||||
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236A ~ 236P ~ P
236A ~ 236P ~ P 127 Shiki • Yanosabi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | - | 12 | 3 | 27 | Hard Knockdown (+38) | -11 | - | 60 | 60 |
125 Shiki • Nanase
Kyo Kusanagi kyo_236A~236P~K | ||||||||||
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236A ~ 236P ~ K
236A ~ 236P ~ K 127 Shiki • Nanase | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | Mid | - | 12 | 6 | 22 | Soft Knockdown (+38) | -9 | - | 40 | 60 |
127 Shiki • Yanosabi (2)
Kyo Kusanagi kyo_236A~63214P | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A ~ 63214P
236A ~ 63214P 127 Shiki • Yanosabi (2) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
40 | High | - | 24 | 4 | 27 | Hard Knockdown | -14 | - | 60 | 60 |
212 Shiki • Kototsuki Yo (2)
Kyo Kusanagi kyo_236A~63214P~63214K | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A ~ 63214P ~ 63214K
236A ~ 63214P ~ 63214K 212 Shiki • Kototsuki Yo | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 (10+80) | Mid | - | 5 | 3 | 33 | Hard Knockdown | -17 | - | - | 0 |
Ge-Shiki • Migari Ugachi
Kyo Kusanagi kyo_236A~63214P~P | ||||||||||
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236A ~ 63214P ~ P
236A ~ 63214P ~ P Ge-Shiki • Migari Ugachi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | - | 16 | 5 | 30 | Hard Knockdown | -16 | - | 60 | 60 |
124 Shiki • Munotsuchi
Kyo Kusanagi kyo_236A~63214K | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A ~ 63214K
236A ~ 63214K 124 Shiki • Munotsuchi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Low | - | 21 | 2 | 29 | Soft Knockdown | -12 | - | 60 | 60 |
427 Shiki • Hikigane
Kyo Kusanagi kyo_236A~63214K~K | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A ~ 63214K ~ K
236A ~ 63214K ~ K 427 Shiki • Hikigane | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
60 | Mid | - | 21 | 2 | 25 | Juggle | -12 | - | 60 | 100 |
Ge-Shiki • Tsurubeotoshi
Kyo Kusanagi kyo_236A~63214K~P | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A ~ 63214K ~ P
236A ~ 63214K ~ P Ge-Shiki • Tsurubeotoshi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
80 | Mid | - | 21 | 2 | 27 | Hard Knockdown (+36) | -8 | - | 60 | 60 |
115 Shiki • Dokugami
Kyo Kusanagi kyo_236C | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236C
236C 115 Shiki: Dokugami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
70 | Mid | super | 18 | 6 | 20 | -2 | -7 | Mid Body Armor: 7 to 11 (5 frames) | 40 | 40 |
Kyo Kusanagi kyo_236AC | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236AC
236AC 115 Shiki: Dokugami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
90 | Mid | - | 18 | 5 | 16 | +0 | -2 | Upper Body Armor: 3 to 12 (10 frames) | - | 40 |
401 Shiki • Tsumiyomi
Kyo Kusanagi kyo_236C~63214P | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236C ~ 63214P
236C ~ 63214P 401 Shiki • Tsumiyomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | super | 10 | 3 | 29 | -11 | -13 | - | 30 | 30 |
Kyo Kusanagi kyo_236AC~63214P | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236AC ~ 63214P
236AC ~ 63214P 401 Shiki • Tsumiyomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
25 | Mid | - | 10 | 3 | 23 | -5 | -7 | - | - | 40 |
402 Shiki • Batsuyomi
Kyo Kusanagi kyo_236C~63214P~6P | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236C ~ 63214P ~ 6P
236C ~ 63214P ~ 6P 401 Shiki • Batsuyomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 14 | 3 | 36 | Soft Knockdown (+26~+27) | -20 | - | 40 | 40 |
Kyo Kusanagi kyo_236AC~63214P~6P | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236AC ~ 63214P ~ 6P
236AC ~ 63214P ~ 6P 401 Shiki • Batsuyomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
30 | Mid | - | 14 | 3 | 36 | Soft Knockdown (+26) | -20 | - | - | 40 |
100 Shiki • Oniyaki (2)
Kyo Kusanagi kyo_236C~63214P~6P~623P | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236C ~ 63214P ~ 6P ~ 623P
236C ~ 63214P ~ 6P ~ 623P 100 Shiki • Oniyaki (2) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
65 | Mid | - | 6 | 4 | 35 | Soft Knockdown (+20~47) | -20 | - | - | 40 |
Kyo Kusanagi kyo_236AC~63214P~6P~623P | ||||||||||
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236AC ~ 63214P ~ 6P ~ 623P
236AC ~ 63214P ~ 6P ~ 623P 100 Shiki • Oniyaki (2) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
55 | Mid | - | 6 | 4 | 35 | Soft Knockdown (+32~35) | -20 | - | - | 40 |
212 Shiki • Kototsuki Yo
63214B
Kyo Kusanagi kyo_63214B | ||||||||||
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63214B
63214B 212 Shiki • Kototsuki Yo | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
124 (30+10+90) | Mid | super | 15 (4+11?) | 3 | 27 | Hard Knockdown (+40) | -11 | Low Body: 1 to 14 (14 Frames - Earliest active attack) | - | 0 |
63214D
Kyo Kusanagi kyo_63214D | ||||||||||
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63214D
63214D 212 Shiki • Kototsuki Yo | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
124 (30+10+90) | Mid | super | 15 (4+11?) | 3 | 27 | Hard Knockdown (+40) | -11 | Low Body after opponent is in proximity box. | - | 0 |
63214BD
Kyo Kusanagi kyo_63214BD | ||||||||||
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63214BD
63214BD 212 Shiki • Kototsuki Yo | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
170 (50+120) | - | - | 3 | 1 | 39 | KND (+40) | Unblockable | Full Body 3 (1 Frame) | - | 0 |
Supers
Ura 108 Shiki • Orochinagi
214236A/C
Kyo Kusanagi kyo_214236p | ||||||||||
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214236A/C
214236A/C Ura 108 Shiki • Orochinagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
180/210/240/270 | Mid | advanced, climax | 23[99] | 10 | 30 | Hard Knockdown (+58) | -21 | Full Body: 1 to 3 ( 3 frames)/ Upper Body: 4 to 18 (15 frames)/ Upper Body during charge. | - | - |
214236AC
Kyo Kusanagi kyo_214236ac | ||||||||||
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214236AC
214236AC Ura 108 Shiki • Orochinagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
330/345/360/420 (110/115/120/140)*3 | Mid | climax | 10[104] | 10 | 30 | Hard Knockdown (+62) | -17 | Full Body: 1 to 9 (9 frames), Upper Body during charge. | - | - |
182 Shiki
236236A/C
Kyo Kusanagi kyo_236236p | ||||||||||
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236236A/C
236236A/C 182 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
180/200/230/250 (80+100/120/150/170) | Mid | advanced, climax | 13[130] | 2 (18) 2 | 40 | Hard Knockdown (+50) | -19 | Full Body: 1 to 17 (17 frames) | - | - |
236236AC
Kyo Kusanagi kyo_236236ac | ||||||||||
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236236AC
236236AC 182 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
310 (90+100+120) / 330 (90+100+130) / 370 (90+120+160) / 430 (90+120+220) | Mid | climax | 7[127] | 2 (18) 2 | 40 | Hard Knockdown (+62) | -19 | Full Body: 1 to 14 (14 frames) | - | - |
Climax Super
214236cd
Kyo Kusanagi kyo_214236cd | ||||||||||
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214236CD
214236CD Ura 1212 Shiki • Yakumo | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special, command, and/or super cancelable. Empty means it cannot be canceled at all. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | StunAmount of stun damage done | Guard DamageDamage done to the guard bar when blocked |
440 (90+60+60+30*10) Min:255 | Mid | - | 11 | 20 | 45 | Hard Knockdown (+35) | -24~-5 | Full Body: 1 to 16 (16 frames) | - | - |