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[[File:Mai.jpg|right|frame]]
<section begin="image"/>[[File:02UM Mai Profile.png|right|thumb]]<section end="image"/>[[File:02UM Mai 0.gif|right|x300px]]


==Basic information==
==Movelist==
*Fighting Style: Shiranui style of ninja arts
*Birthday: January 1
*Blood Type: B
*Height: 177 cm
*Weight: 48 kg
*Favorite food: Rice cake soup
*Favorite sport: Battledore
*Impt things: Ornamental hairpin
*Hated things: Spiders


'''Throws'''
Shiranui Gourin - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]
Fuusha Kuzushi - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]
Yume-zakura - close in air, [[image:bk.gif]] / [[image:dn.gif]] / [[image:fd.gif]] + [[image:c.gif]]
'''Command Moves'''
Tsubakuro no Mai - [[image:fd.gif]] + [[image:b.gif]]
Benitsuru no Mai - [[image:df.gif]] + [[image:b.gif]]
Daiwa Fuusha Otoshi - in air, [[image:db.gif]] / [[image:dn.gif]] / [[image:df.gif]] + [[image:a.gif]]
Ukihane - in air, [[image:dn.gif]] + [[image:b.gif]]
Yurasura Ume - in air, [[image:db.gif]] / [[image:dn.gif]] / [[image:df.gif]] + [[image:d.gif]]
'''Special Moves'''
Ryuuenbu - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]]
Koyasen Tori - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]]
Ka Chou Sen - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
Hissatsu Shinobi Hachi - [[image:hcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
Midare Kachou Ougi - [[image:qcb.gif]] + [[image:d.gif]] (Up to 4 times in a row)
Musasabi no Mai - in air, [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]]
Musasabi no Mai - charge [[image:dn.gif]] ~ [[image:up.gif]] + [[image:a.gif]] / [[image:c.gif]]
::Musasabi no Mai - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]]
::Yurasura Ume - [[image:dn.gif]] + [[image:a.gif]] / [[image:c.gif]]
::Ukihane - [[image:dn.gif]] + [[image:b.gif]] / [[image:d.gif]]
::Toukajou Tsubute - close, [[image:dn.gif]] + [[image:d.gif]]
'''Desperation Moves'''
Hissatsu Shinobi Hachi - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
Hanaarashi - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
'''Super Desperation Move'''
Chou Hissatsu Shinobi Hachi - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:b.gif]][[image:d.gif]]
'''Hidden Super Desperation Move'''
Shiranui Ryuu Kyuubi no Kitsune - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:a.gif]][[image:c.gif]]
{| border="1" align="center" style="font-size:90%"
|+
== Quick Starter Combo Reference ==
'''[[The_King_of_Fighters_2002_UM/Controls|Notation]]'''<br>
You can input qcb+C(1), (SC) qcb hcf+K/BD as qcb+C(1), (SC) hcf+K/BD
|-
| '''0 Bar'''
|
Low<br/>
Anywhere<br/>
|
cr.B, cl.A/B, df+B(1), qcb+B, qcb+C = 29%<br/>
(jump-in), cl.C, df+B(1), qcb+B, qcb+C = 31%<br/>
|-
| '''2 Bar'''
|
Low<br>


==Throw==
Anywhere<br/>
<br/>
|
cr.B, cl.A/B, df+B(1), BC, cr.C, df+B(1), qcb+B, qcb+C(1), (SC) qcb hcf+K = 43%<br/>
 
(jump-in), cl.C, df+B, qcb+C(1), (SC) qcb hcf+B = 41%<br/>
(jump-in), cl.C, df+B(1), BC, cr.C, df+B(1), qcb+B, qcb+C(1), (SC) qcb hcf+K = 45%<br/>
|-
| '''3 Bar'''
|
Low<br/>
 
Anywhere<br/>
|
cr.B, cl.A/B, df+B(1), BC, cr.C, df+B(1), hcf+B(1), qcb,hcf+BD = 52%<br/>
 
(jump-in), cl.C, df+B(1), BC, cr.C, df+B(1), hcf+B(1), qcb,hcf+BD = 54%<br/>
|-
|}
 
== Gameplay Overview ==
{{StrengthsAndWeaknesses
| description =&nbsp;}}
 
==Normals==
 
'''Close'''
cl.A/B/C/D are cancelable.
 
'''Standing'''
 
'''Crouching'''
Crouch C/D are whiff-cancelable.
Crouch C is cancelable on hit, but Crouch D is not.
 
'''Jumping'''
Has different animations for neutral jump vs ub or uf jump/hop, super jump, neutral hop, and hyper hop.
 
==Throws==
'''Shiranui Flaming Steel Crush''' - (b/f+C)
'''Shiranui Flaming Steel Crush''' - (b/f+C)
* Forward Throw
* Forward Throw
Line 28: Line 135:
==Command Moves==
==Command Moves==
'''Black Swallow Dance''' - (f+B)
'''Black Swallow Dance''' - (f+B)
* Overhead, slow but good range
* Overhead, slow but good range. It beats out lows, and can be linked to crouching A or crouching C for more damage. It can even catch people off guard in frametraps in some given instances.




Line 49: Line 156:




==Special Attacks==
==Special Moves==


'''Ryu Enbu''' - (qcb+A/C)
'''Ryu Enbu''' - (qcb+A/C)
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'''Sayo Chidori''' - (qcb+B/D)
'''Sayo Chidori''' - (qcb+B)
* Mai Swings her fan swiftly in a downward motion
* Mai Swings her fan swiftly in a downward motion
* Anti-air tool when baited
* Anti-air tool when baited
* Can cancel into qcb+A/C




'''Kachou Sen''' - (qcf+A/C)
'''Kachou Sen''' - (qcf+A/C)
* Mai hurls her fan toward an opponent and reveals a hidden fan to replace the previously thrown.
* Mai hurls her fan toward an opponent and reveals a hidden fan to replace the previously thrown.
* Her projectile can be used for not only zoning, but for okizeme as well. When timing her soft knock downs correctly, Mai can place her light punch fan right on top of the opponent and get in with her df+B or long range air normals to get in easily and damage.




Line 80: Line 189:
* Mai can utilize all air command moves
* Mai can utilize all air command moves
* Flying Squirrel Dance can be performed without Triangle jump
* Flying Squirrel Dance can be performed without Triangle jump
* This move helps compliment her air dominance, catching people trying to play Mai in the air or for very confusing and scary pressure.




'''Peach Blossom Bounce''' - (d+D) in air
'''Peach Blossom Bounce''' - (d+D) in air
* Mai snatches an opponent by thier neck with her thighs and drops to the ground
* Mai snatches an opponent by their neck with her thighs and drops to the ground
* Must perform Triangle jump
* Must perform Triangle jump
* If the opponent is blocking Ukihane will Substitute
* If the opponent is blocking Ukihane will Substitute


 
==Desperation Moves==
==DM's==


'''Blossom Storm''' - (qcfx2+A/C)
'''Blossom Storm''' - (qcfx2+A/C)
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==SDM==
==Super Desperation Move==


'''Super Deadly Ninja Bees''' - (qcb hcf+BD)
'''Super Deadly Ninja Bees''' - (qcb hcf+BD)
* Mai instantly goes into her elbow animation of her original Super Deadly Ninja Bees and Strikes with a larger flame doing more damage then her SDM version.
* Mai goes into her elbow animation of her original Super Deadly Ninja Bees and Strikes with a larger flame doing more damage then her DM version. It's fast and invuln up to hit which makes it a better although expensive candidate for punishes or reversals than the DM.
* There's an extra version where Mai changes into a one piece bikini before attacking with a different animation on the flames. As for its properties :
** It has the same damage and framedata as the normal version
** It is invincible from start to end, recovery included. Reducing to zero the already low chances of the move being beaten and forcing the opponent to only grab to punish on block.
** OTG
** Probability : 7.35%


 
==Hidden Super Desperation Move==
== MAX 2 ==


'''Shiranui Nine tails fox''' - (qcb hcf+AC)
'''Shiranui Nine tails fox''' - (qcb hcf+AC)
* Mai jumps in the air and hawks toward the opponent. When the move connects mai performs various vertical and horizontal dives at the opponent,She then spins in her Ryu En Bu motion and then blows a kiss in a provacative style.
* Mai jumps in the air and hawks toward the opponent. When the move connects mai performs various vertical and horizontal dives at the opponent, before showing three possible outfits. You can press/hold a button before the move connects to decide the clothing and if you don't it'll be randomized :
* During the middle of her MAX 2 Mai can appear in a wedding attire before the Ryu En Bu motion(appears randomly)
:* Normal outfit. Press/hold '''A/D'''.
* During the middle of her MAX 2 Mai can appear in a Black and purple dress barly covering her feminine parts.
:* Black and purple dress. Press/hold '''B'''.
 
:* Wedding dress. Press/hold '''C'''.
::If you end the match with the wedding dress, she wears it as her secret victory art.


== Combos ==
== Combos ==


'''Mid Screen/Anywhere'''
'''Mid Screen/Anywhere'''
* d + B, Close A, qcb + C   
* d + B, cl.A, qcb + C   
* d + B, Close A, hcf + B
* d + B, cl.A, hcf + B
* d + B, Close A, qcb + D
* d + B, cl.A, qcb + D x4
* d + B, Close A, df + B
* d + B, cl.A, df + B
* Close C, df + B, qcb + B, qcb + C
* d + B, cl.A, df + B qcb + B, qcb + C
* Close C, df + B, qcb + D
* cl.C/cr.C, df + B, qcb + B, qcb + C
* close C, df + B, hcf + B
* cl.C/cr.C, df + B, qcb + D x4
* u + A, (dash), Close C, df + B
* cl.C/cr.C, df + B, hcf + B
* u + A, (dash), Close C, df + B, qcb + D(4x)
* j.d + A, j.qcb + A
* u + A, (dash), Close C, df + B, qcb + B, qcb + C
* j.d + A, (dash), cl.C, df + B
* f + B, d + C, qcf x2
* j.d + A, (dash), cl.C, df + B, qcb + D x4
* Close C, df + B, qcf x2
* j.d + A, (dash), cl.C, df + B, qcb + B, qcb + C
* f + B, d + C, qcf x2 + P/qcb hcf + B
* cl.C/cr.C, df + B, qcf x2/qcb hcf + B
* cl.C, df + B(1), BC, cr.C/run cl.C, df + B(1), qcb + B, hcf + B(1), qcb + C(1), qcb hcf + K
* crossup j.B/j.d + A, cl.C/cr.C, df + B(1) BC cr.C, df + B (1), qcb + B, hcf + B(1), qcb + C(1) hcf + B (1), qcb + C(1), qcb hcf + BD (Backturn combo)


==Notes==


===Mai Damage Chart===
== Videos ==
{{#ev:youtube|9F4WIHObmYI|||'''마이 플레이 모음(Mai Best Rounds) - Big Star(거성죠)'''|frame}}
{{#ev:youtube|1PMAotQohsQ|||'''Mai Master Class'''|frame}}


'''Close Normals'''
==External Links==
Check [https://docs.google.com/spreadsheets/d/1lzpQMoGAboJezLT9WRd3O-vlNDNRlgF_47ShtBGZ3G4/edit#gid=84235852 {{SUBPAGENAME}}'s frame data]


cl.A - 5 (6)
Discuss at [https://discord.gg/8JNXHxf 02UM Discord server]


cl.B - 4 (5)
Discuss at [http://dreamcancel.com/forum/index.php?topic=353.0 Dream Cancel]
 
cl.C - 12 (14)
 
cl.D - 11 (14)
 
 
'''Far Normals'''
 
st.A - 3 (4)
 
st.B - 4 (5)
 
st.C - 11 (13)
 
st.D - 12 (14)
 
CD - 13 (15)
 
 
'''Crouch Normals'''
 
cr.A - 5 (6)
 
cr.B - 4 (5)
 
cr.C - 9 (11)
 
cr.D - 13 (15)
 
 
'''Jump Normals'''
 
j.A - 6 (7)
 
j.B - 7 (9)
 
j.C - 11 (13)
 
j.D - 11 (14)
 
j.CD - 12 (14)
 
 
'''Short Hop Normals'''
 
sh.A - 6 (7)
 
sh.B - 7 (9)
 
sh.C - 11 (13)
 
sh.D - 10 (12)
 
 
'''Neutral Jump Normals'''
 
nj.A - 5 (6)
 
nj.B - 7 (9)
 
nj.C - 11 (13)
 
nj.D - 12 (14)
 
 
'''Super Jump Normals'''
sj.CD - 10 (12)
 
 
'''Command Normals'''
 
Fortune's Wheel Drop - 13 (15)
 
Ukihane - 11 (14)
 
Yusura -  11 (14)
 
Crimson Crane Dance - 5+5 (6+5)
 
Black Swallow Dance
*[1] - 11 (14)
*[Close]…6(7)
 
 
'''Throws'''
 
Shiranui Flaming Steel Crush/Windmill Destroyer - 10
 
 
Cherry Blossom Phantasm - 10
 
 
'''Special Attacks'''
 
Kacho Sen - 11 (14)
 
 
Ryu En Bu
*[weak] - 8 (10)
*[strong] - 8+3 (10+3)
 
 
Deadly Ninja Bees
*[weak] - 12+5 (14+5)
*[strong] - 14+6+2 (16+7+3)
 
 
Sayo Chidori>weak Ryu En Bu - 9+8 (11+8)
 
Sayo Chidori>strong Ryu En Bu - 9+8+3 (11+8+3)
 
 
Dishevelled Kacho Sen - 2*8 (3+2*7)
 
 
Musasabi no Mai
*[weak] - 12 (14)
*[strong] - 13 (15)
 
 
Peach Blossom Bounce - 20 (20)
 
Fortune's Wheel Drop - 14 (18)
 
Ukihane
*[weak] - 7 (9)
*[strong] - 9 (11)
 
 
'''DM's'''
 
Blossom Storm - 3*7 (4+3*6)
 
Super Deadly Ninja Bees
*[Normal] - 4*6 (6+4*5)
*[6 Hits] - 24 (26)
 
 
'''SDM's'''
 
Super Deadly Ninja Bees
*[MAX] - 3*12(5+3*11)→Leotard version is the same
*[12 Hits] - 36 (38)
 
 
'''HSDM'''
 
Shiranui Nine tails fox - 48 (48)


{{Navbox 2002UM}}


==Frame Specifics==
[[Category:The King of Fighters 2k2UM]]
 
[[Category:Mai Shiranui]]
===Frame Advantage===
 
'''Close Normals'''
 
cl.A - 5F (-2F)
 
cl.B - 6F (+0F)
 
cl.C - 4F (-5F)
 
cl.D - 6F (-10F)
 
 
'''Far Normals'''
 
st.A - 5F (+0F)
 
st.B - 6F (-6F)
 
st.C - 6F (-8F)
 
st.D - 9F (-2F)
 
CD - 21F (-26F)
 
 
'''Crouch Normals'''
 
cr.A - 8F (-2F)
 
cr.B - 6F (-1F)
 
cr.C - 4F (-5F)
 
cr.D - 7F (-10F)
 
 
'''Command Normals'''
 
Black Swallow Dance (f+B) - 29F (+4F)
 
Black Swallow Dance (f+B) Canceled - ?F (+3F)
 
↑Not using strong normals
 
 
Crimson Crane Dance (df+B) - 8F (-18F [2]Guard]
 
 
'''Special Attacks'''
 
qcb+A - 15F (+0F)
 
 
qcb+C
*[1] - 6F
*[2] - 15F (+0F)
 
 
qcb+B - 16F (-9F)
 
 
hcf+B
*[1] - 8F
*[Elbow] - (-26F~+1)
 
 
hcf+D
*[1] - 9F
*[Elbow] - 23F (-30F~-3F)
 
 
qcf+A - 14F (-3F)[Guard]
 
qcf+C - 17F (-14F)[Guard]
 
 
qcb+D
*[1] - 8F (-9F)
*[2] - (-7F) [2]Guard]
*[3] - (-13F)[2]Guard]
*[4] - (-1F)[All Guard]
 
 
'''DM's'''
 
qcfx2+P - 6F
 
 
qcb hcf+B - 8F (-20F)
 
qcb hcf+D - 11F (-24F)
 
 
'''SDM's'''
 
qcb hcf+BD - 7F (-18F)
 
 
'''HSDM'''
 
qcb hcf+AC - 36F? (No Guard)
 
 
===KOF 2002 Mai Mook===
[[Image:02mai-mook-data.jpg]]
 
 
==Discussion Threads==
Discuss at [http://dreamcancel.com/forum/index.php?topic=353.0 Dream Cancel]

Latest revision as of 19:46, 10 September 2022

Movelist

Throws

Shiranui Gourin - close, / +

Fuusha Kuzushi - close, / +

Yume-zakura - close in air, / / +

Command Moves

Tsubakuro no Mai - +

Benitsuru no Mai - +

Daiwa Fuusha Otoshi - in air, / / +

Ukihane - in air, +

Yurasura Ume - in air, / / +

Special Moves

Ryuuenbu - + /

Koyasen Tori - + /

Ka Chou Sen - + /

Hissatsu Shinobi Hachi - + /

Midare Kachou Ougi - + (Up to 4 times in a row)

Musasabi no Mai - in air, + /

Musasabi no Mai - charge ~ + /

Musasabi no Mai - + /
Yurasura Ume - + /
Ukihane - + /
Toukajou Tsubute - close, +

Desperation Moves

Hissatsu Shinobi Hachi - + /

Hanaarashi - + /

Super Desperation Move

Chou Hissatsu Shinobi Hachi - +

Hidden Super Desperation Move

Shiranui Ryuu Kyuubi no Kitsune - +

Quick Starter Combo Reference

Notation
You can input qcb+C(1), (SC) qcb hcf+K/BD as qcb+C(1), (SC) hcf+K/BD

0 Bar

Low

Anywhere

cr.B, cl.A/B, df+B(1), qcb+B, qcb+C = 29%

(jump-in), cl.C, df+B(1), qcb+B, qcb+C = 31%

2 Bar

Low

Anywhere

cr.B, cl.A/B, df+B(1), BC, cr.C, df+B(1), qcb+B, qcb+C(1), (SC) qcb hcf+K = 43%

(jump-in), cl.C, df+B, qcb+C(1), (SC) qcb hcf+B = 41%
(jump-in), cl.C, df+B(1), BC, cr.C, df+B(1), qcb+B, qcb+C(1), (SC) qcb hcf+K = 45%

3 Bar

Low

Anywhere

cr.B, cl.A/B, df+B(1), BC, cr.C, df+B(1), hcf+B(1), qcb,hcf+BD = 52%

(jump-in), cl.C, df+B(1), BC, cr.C, df+B(1), hcf+B(1), qcb,hcf+BD = 54%

Gameplay Overview

 

Normals

Close cl.A/B/C/D are cancelable.

Standing

Crouching Crouch C/D are whiff-cancelable. Crouch C is cancelable on hit, but Crouch D is not.

Jumping Has different animations for neutral jump vs ub or uf jump/hop, super jump, neutral hop, and hyper hop.

Throws

Shiranui Flaming Steel Crush - (b/f+C)

  • Forward Throw


Windmill Destroyer - (b/f+D)

  • Reversed Throw


Cherry Blossom Phantasm - (b/d/f+C)

  • Air Grapple, Works in all directions except upward motions(ub + C, u + C, uf + C)


Command Moves

Black Swallow Dance - (f+B)

  • Overhead, slow but good range. It beats out lows, and can be linked to crouching A or crouching C for more damage. It can even catch people off guard in frametraps in some given instances.


Crimson Crane Dance - (df+B)

  • Sliding low


Fortune's Wheel Drop - (d+A) in air

  • Cancels into qcb + A/C


Ukihane - (d+B) in air


Yusura - (d+D) in air

  • Good crossup tool, cannot be performed with short hop


Wall Jump - in air uf or ub


Special Moves

Ryu Enbu - (qcb+A/C)

  • Mai spins and unleashes flames with the tail of her Kimono, A version strikes once, C version is two strikes and can combo off of all cl.attacks(A/B/C/D).


Sayo Chidori - (qcb+B)

  • Mai Swings her fan swiftly in a downward motion
  • Anti-air tool when baited
  • Can cancel into qcb+A/C


Kachou Sen - (qcf+A/C)

  • Mai hurls her fan toward an opponent and reveals a hidden fan to replace the previously thrown.
  • Her projectile can be used for not only zoning, but for okizeme as well. When timing her soft knock downs correctly, Mai can place her light punch fan right on top of the opponent and get in with her df+B or long range air normals to get in easily and damage.


Dishevelled Kacho Sen - (qcb+D) (Can enter 4 times in a row)

  • Swings fans in an upward motion as they transform into sakura petals. When the maximum inputs is reached mai unleashes a barrage of fans at close range knocking back the opponent.
  • Rekkas
  • Good pressure tool


Deadly Ninja Bees - (hcf+B/D)

  • Mai performs a cartwheel rushing into an opponent with her elbow
  • Very unsafe when blocked
  • Distance covered by cartwheel varies by B and D


Triangle jump/Musasabi No Mai - (d~u+A/C~qcb+A/C)

  • Mai jumps to the wall and bounces off toward the opponent
  • Mai can utilize all air command moves
  • Flying Squirrel Dance can be performed without Triangle jump
  • This move helps compliment her air dominance, catching people trying to play Mai in the air or for very confusing and scary pressure.


Peach Blossom Bounce - (d+D) in air

  • Mai snatches an opponent by their neck with her thighs and drops to the ground
  • Must perform Triangle jump
  • If the opponent is blocking Ukihane will Substitute

Desperation Moves

Blossom Storm - (qcfx2+A/C)

  • Mai rushes toward an opponent. If the rush connects or wiff,she swings her fan upwards and twirls upwards in the air.


Super Deadly Ninja Bees - (qcb hcf+B/D)

  • Mai performs her similar cartwheel but ignites into fire when she reaches her elbow strike animation.


Super Desperation Move

Super Deadly Ninja Bees - (qcb hcf+BD)

  • Mai goes into her elbow animation of her original Super Deadly Ninja Bees and Strikes with a larger flame doing more damage then her DM version. It's fast and invuln up to hit which makes it a better although expensive candidate for punishes or reversals than the DM.
  • There's an extra version where Mai changes into a one piece bikini before attacking with a different animation on the flames. As for its properties :
    • It has the same damage and framedata as the normal version
    • It is invincible from start to end, recovery included. Reducing to zero the already low chances of the move being beaten and forcing the opponent to only grab to punish on block.
    • OTG
    • Probability : 7.35%

Hidden Super Desperation Move

Shiranui Nine tails fox - (qcb hcf+AC)

  • Mai jumps in the air and hawks toward the opponent. When the move connects mai performs various vertical and horizontal dives at the opponent, before showing three possible outfits. You can press/hold a button before the move connects to decide the clothing and if you don't it'll be randomized :
  • Normal outfit. Press/hold A/D.
  • Black and purple dress. Press/hold B.
  • Wedding dress. Press/hold C.
If you end the match with the wedding dress, she wears it as her secret victory art.

Combos

Mid Screen/Anywhere

  • d + B, cl.A, qcb + C
  • d + B, cl.A, hcf + B
  • d + B, cl.A, qcb + D x4
  • d + B, cl.A, df + B
  • d + B, cl.A, df + B qcb + B, qcb + C
  • cl.C/cr.C, df + B, qcb + B, qcb + C
  • cl.C/cr.C, df + B, qcb + D x4
  • cl.C/cr.C, df + B, hcf + B
  • j.d + A, j.qcb + A
  • j.d + A, (dash), cl.C, df + B
  • j.d + A, (dash), cl.C, df + B, qcb + D x4
  • j.d + A, (dash), cl.C, df + B, qcb + B, qcb + C
  • f + B, d + C, qcf x2 + P/qcb hcf + B
  • cl.C/cr.C, df + B, qcf x2/qcb hcf + B
  • cl.C, df + B(1), BC, cr.C/run cl.C, df + B(1), qcb + B, hcf + B(1), qcb + C(1), qcb hcf + K
  • crossup j.B/j.d + A, cl.C/cr.C, df + B(1) BC cr.C, df + B (1), qcb + B, hcf + B(1), qcb + C(1) hcf + B (1), qcb + C(1), qcb hcf + BD (Backturn combo)


Videos

마이 플레이 모음(Mai Best Rounds) - Big Star(거성죠)
Mai Master Class

External Links

Check Mai Shiranui's frame data

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The King of Fighters 2002 Unlimited Match
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