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The King of Fighters XII/Benimaru Nikaido: Difference between revisions

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Nilcam (talk | contribs)
Created page with "right|frame =Throws= '''Catch and Shoot''' - f/b + AC * Not a hard knockdown =Normals= '''Standing''' * A, C, D and CD are cancelable * A c..."
 
Nilcam (talk | contribs)
m Protected "Benimaru Nikaido (XII)" ([edit=sysop] (indefinite) [move=sysop] (indefinite))
(No difference)

Revision as of 21:12, 18 March 2011

Throws

Catch and Shoot - f/b + AC

  • Not a hard knockdown


Normals

Standing

  • A, C, D and CD are cancelable
  • A chains to A, command normals and links to B
  • C and D chain to command normals and have long counterhit stun
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks

Crouching

  • A, B, C and D are cancelable
  • A chains to A and command normals and links to cr. B
  • B chains to cr. B and command normals
  • C chains to command normals and has long counterhit stun
  • D chains to command normals

Jumping/hopping

  • A, C, D and CD are cancelable
  • A, B, C and D are overheads
  • CD creates juggle state and is a hard knockdown


Command Normals

Jackknife Kick - f + B

  • Long stun on counterhit


Flying Drill - In air, d + D

  • Long stun on counterhit


Special Moves

Raijinken - qcf + A/C

  • Can be performed in air
  • Hard knockdown on counterhit


Iaigeri - qcf + B/D

  • Chins to Handousandangeri
  • Hard knockdown on counterhit


Handousandangeri - d~f + B/D


Benimaru Lancer - qcb + A/C

  • Hard knockdown on counterhit
  • Sets up juggle state


Super Inazuma Kick - dp + B/D

  • Sets up juggle state


Super Special Moves

Benimaru Rolling Thunder - qcfx2 + A/C

  • Sets up juggle state


Combos

Basic

  • D xx CD xx qcfx2 + C
  • cr.B, cr.B xx qcf+B, d~f+B xx qcfx2 + C