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The King of Fighters XIII/Joe Higashi: Difference between revisions

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==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Joe_Far_Normals.jpg]]


'''st. A'''
'''st. A'''
Line 28: Line 27:
* Hit Detection: High
* Hit Detection: High
* Damage: 70
* Damage: 70
[[Image:Joe_Close_Normals.jpg]]


'''cl. C'''
'''cl. C'''
Line 38: Line 35:


===Crouching===
===Crouching===
[[Image:Joe_Crouch_Normals.jpg]]


'''cr. A'''
'''cr. A'''
Line 62: Line 58:


===Jumping===
===Jumping===
[[Image:Joe_Jump_Normals.jpg]]


'''j. A'''
'''j. A'''
Line 82: Line 77:


===Blowback Attack===
===Blowback Attack===
[[Image:Joe_CD.jpg]]


'''CD'''
'''CD'''
Line 88: Line 82:
* Hit Detection: High
* Hit Detection: High
* Damage: 75
* Damage: 75
[[Image:Joe_JCD.jpg]]


'''j. CD'''
'''j. CD'''
* Hit Detection: High
* Hit Detection: High
* Damage: 90 (80)
* Damage: 90 (80)
[[Image:Joe_GCCD.jpg]]


'''GC CD'''
'''GC CD'''

Revision as of 10:50, 16 November 2011

File:Joe sprite.gif


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 80

st. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

j. CD

  • Hit Detection: High
  • Damage: 90 (80)

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10

Throw

Sou Hiza Jigoku = (bf/+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48

Command Moves

Step In Middle Kick = (f+B)

  • Cancellable
  • Hit Detection: High
  • Damage: 60

Slide = (df+B)

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 75

Special Moves

Hurrican Upper = (hcf+P)

(EX) = hcf+AC

  • Super-cancellable
  • Hit Detection: High
  • Damage: 60; EX Damage: 40 x 2, 60

Tiger Kick = (dp+K)

(EX) = dp+BD

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Damage: 50 x 2; EX Damage: 120, 80

Thrust Kick = (hcf+K)

(EX) = hcf+BD

  • Hit Detection: High
  • B Damage: 70; D Damage: 90; EX Damage: 70 x 2


Bakuretsuken = [A/C]

(EX) = [P]

Bakuretsuken Finish = (qcb+P)

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Bubusken Damage: 10 x n ; Follow-up Damage: 30, 50
  • EX Damage: 20 x 6, 40, 70


Golden Heel = (qcb+K)

(EX) = qcb+BD

  • Hit Detection: High
  • Damage: 35 x 4; EX Damage: 60 x 4

Desperation Moves

Screw Upper = (qcfx2+P)

(EX) = qcfx2+AC

  • Hit Detection: High
  • Damage: 20 x 13; EX Damage: 16 x 18, 16 (20), 20


BHTK = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 10 x 8, 30, 30 (60), 60

Neomax

Screw Staight = (qcfx2+BD)

  • Hit Detection: High
  • Damage: 18 x 25

Combos

Miscellaneous

Character Sprite

File:Joe sprite.gif

Colors

Tiger Skin Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=TJ5qVBA3QjU#t=4m22s


Discussion Threads

Discuss at Dream Cancel

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