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The King of Fighters XIII/Mature: Difference between revisions
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''Awakening Blood'': [[image:dn.gif]][[image:db.gif]][[image:bk.gif]][[image:db.gif]][[image:dn.gif]][[image:df.gif]][[image:fd.gif]] + [[image:a.gif]]+[[image:c.gif]] | ''Awakening Blood'': [[image:dn.gif]][[image:db.gif]][[image:bk.gif]][[image:db.gif]][[image:dn.gif]][[image:df.gif]][[image:fd.gif]] + [[image:a.gif]]+[[image:c.gif]] | ||
* = EX version possible | |||
Revision as of 18:35, 7 June 2012
Throws
Special Moves
Death Row: + / (Up to 3 times) *
Desperation Moves
NeoMax
- = EX version possible
Gameplay Overview
(coming soon)
Gameplay Notes
Pros
(coming soon)
Cons
(coming soon)
Normals
Standing
st. A: 25 damage, chain/cancellable, hits mid.
st. B: 30 damage, cancellable, hits low.
st. C: 80 damage, hits mid.
st. D: 80 damage, hits mid.
cl. B: 10, 22 damage, cancellable, hits mid.
cl. C: 70 damage, cancellable, hits mid.
cl. D: 70 damage, cancellable, hits mid.
Crouching
cr. A: 25 damage, chain/cancellable, hits mid.
cr. B: 30 damage, chainable, hits low.
cr. C: 70 damage, cancellable, hits mid.
cr. D: 80 damage, cancellable, hits low.
Jumping
j. A: 45 (40) damage, hits overhead.
j. B: 45 (40) damage, hits overhead.
j. C: 72 (70) damage, hits overhead.
j. D: 70 (68) damage, hits overhead.
Blowback Attack
CD: 75 damage, cancellable, hits mid.
j. CD: 90 (80) damage, hits mid.
GC CD: 10 damage, hits mid.
Throw
Deathblow (b/f+C/D) - 100 damage, can be recovery rolled.
Command Moves
None!
Special Moves
Despair = (dp+P)
EX = (dp+AC) Tsuika comes out automatically in EX version.
∟ Tsuika = (P)
- Hit Detection: High
- Damage (Tsuika): 80; EX Damage: 140
Metal Massacre = (qcb+K)
(EX) = qcb+BD
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4
Death Row = (qcb+P) x3
(EX) = qcb + AC (up to five times)
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50
Ebony Tears = (qcf hcb+P)
(EX) = qcf hcb+AC
- Hit Detection: High
- Damage: 70; EX Damage: 60 x 3
Desperation Moves
Nocturnal Lights = (qcfx2+P)
(EX) = qcfx2+AC
- MAX Cancelable
- Hit Detection: High
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3
Heaven's Gate = (qcb hcf+K) - Has projectile invincibility
- MAX Cancelable
- Hit Detection: High
- Damage: 0, 220
Neomax
Awakening Blood = (qcb hcf+AC)
- Hit Detection: Mid
- Damage: 450
Combos
No Stock, No Drive Gauge -
-j.C, st.C, qcb+Px3
-cr.B, cr.B, s.BB, qcb+Px3
No Stock, 1+ Drive -
-j.C, st.C, qcb+P (1), (DC) qcb+D, qcb+P, st.C
-cr.B, cr.B, s.BB, qcb+P (1), (DC) qcb+D, qcb+P, st.C
1 Stock, No Drive Gauge -
-j.C, st. C, qcb+BD, st. C, qcb+Px3
1 Stock, 1+ Drive Gauge -
-j.C, st.C, qcb+Px3, (DC) qcb hcf+K
-cr.B, cr.B, s.BB, qcb+Px3, (DC) qcb hcf+K
-j.C, st.C, qcb+ACx3, (DC) qcb+D, s.C, qcb+Px3
-cr.B, cr.B, s.BB, qcb+ACx3, (DC) qcb+D, s.C, qcb+Px3
-j.C, s.C, qcb+BD, s.C, qcb+Px3, [DC] qcb+D, qcb+B, qcb+B, s.C
2 Stock, No Drive Gauge -
-j.C, st.C, qcb+BD, st.C, qcfx2+P
-st.C, qcb+BDx2, st.C, dp+A~P, st.C
-j.C, st.C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st.C
Hyper Drive Combos
(1) j.C, st.C, (HD) st.C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC
Strategies
Far Range
Mid Range
Close Range
Cornered Opponent
Cornered
With No Meter/No Drive
With 1+ Meter/No Drive
With No Meter/50%-100% Drive
With 1+ Meter/50%-100% Drive
Best Team Position?
Character Matchups
Andy Bogard
Ash Crimson
Athena Asamiya
Benimaru Nikaido
Billy Kane
Chin Gentsai
Clark Still
Duo Lon
Elisabeth Branctorche
Goro Daimon
Hwa Jai
Iori Yagami (Claw)
Iori Yagami (Flame)
Joe Higashi
K'
Kim Kaphwan
King
Kula Diamond
Kyo Kusanagi (XIII)
Kyo Kusanagi (NESTS)
Leona Heidern
Mai Shiranui
Mature (mirror match)
Maxima
Raiden
Ralf Jones
Robert Garcia
Ryo Sakazaki
Saiki
Shen Woo
Sie Kensou
Takuma Sakazaki
Mr. Karate
Terry Bogard
'Vice
Yuri Sakazaki
Mature's Jumps
This picture demonstrates different jump heights/distances.
Grey/White = Neutral Jump
Yellow = Neutral Hop
Orange = Forward Hop
Red = Forward Hyper Hop
Blue = Forward Jump
Green = Forward Super Jump
The forward moving jumps/hops display one image at the apex of the jump and one at the landing point.
Videos
Mature Master Class
Contributions
Discussion Threads
Discuss at Dream Cancel