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The King of Fighters 2002 UM/Jhun Hoon: Difference between revisions

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== Special Moves ==
== Special Moves ==


'''Mangetsu Zan'''  - qcb + B/D (Hold B for Ryouko Stance)
'''Mangetsu Zan'''  - (qcb + B/D hold B for Ryouko Stance)


'''Kuu Sajin''' -  charge down briefly, then up + P (Hold A to Soshuu Stance)
'''Kuu Sajin''' -  (charge down briefly, then up + P hold A to Soshuu Stance)


'''Haiki Jin'''  - qcb + P (Hold A to Soshuu Stance)
'''Haiki Jin'''  - (qcb + P, hold A to Soshuu Stance)


== Desperation Moves ==
== Desperation Moves ==

Revision as of 23:44, 3 February 2015

Normals

Close

  • cl.A/B/C are cancellable
  • cl.B chains into itself and cl.A
  • cl.D's hitbox is quite high and will whiff on small characters like Bao, Chin and Choi

Stand

  • none of Jhun's stand normals are special or command move cancellable
  • s.A is whiff cancellable into specials and command normals
  • s.D has a very far range and moves Jhun slightly closer to the opponent
  • Jhun's stand normals all have decently far reaching horizontal hitboxes for poking
  • Jhun s.A works as a preemptive anti-hop tool

Throws

Handougeki - (close, b/f + C)

  • causes soft knockdown

Kai Senpuu - (close, b/f + D)

  • causes hard knockdown
  • throws the opponent all the way to the opposite corner

Command Moves

Soshuu Geki - (f + A, Hold for Soshuu Stance)

  • Jhun send out a far reaching kick that when held puts him in a stance
  • hits mid
  • can combo into it and from it, though it will usually put Jhun out of range to hit
  • has some frames of stance recovery even if not held

Ryouko Geki - (f + B, Hold for Ryouko Stance)

  • Jhun strikes out a kick, turns his back to the screen and into a stance
  • hits mid
  • can combo into it, but not from it
  • has some frames of stance recovery even if not held

Ryuurou Shuu - (d + B, in the air)

  • Jhun lands a downward stomp on the opponents head
  • Jhun will jump back 1/3 of the screen after landing the hit or if the opponent blocks
  • must be blocked high so a useful tool for crouching opponents
  • can cancel his air super from the hit
  • it has interesting crossup quality in that if hits as a crossup it doesn't bounce Jhun away, but keeps him right next to the opponent

Stances

  • note: you cannot block as normal in either stance and if you get hit it will knock you out of the stance

Soshuu Stance - (d, d + A, hold down to maintain stance)

┗ Shuusou Kyaku Joudan - (u + C)

┗ Shuusou Kyaku Gedan - (C)

┗ Taikyoku Ha - (D)

┗ Kirikae Kougeki - (b/f +A Hold for Ryouko Stance)

┗ Kirikae Dousa - (A hold for Ryouko Stance)


Ryouko Stance - (d, d + B hold to maintain stance)

┗ Hiko Geki - (u + C)

┗ Mouko Geki - (C)

┗ Shuuko Geki - (d +C)

┗ Taikyoku Hi - (D)

┗ Kirikae Kougeki - (b/f + A)

┗ Kirikae Dousa - (A, hold for Soshuu Stance)

Special Moves

Mangetsu Zan - (qcb + B/D hold B for Ryouko Stance)

Kuu Sajin - (charge down briefly, then up + P hold A to Soshuu Stance)

Haiki Jin - (qcb + P, hold A to Soshuu Stance)

Desperation Moves

Hou'ou resou Kyaku - (qcf x 2 + B/D)

Hou'ou Tenbu Kyaku - (qcf x 2 + B/D in the air)

Super Desperation Moves

Hou'ou resou Kyaku - (qcf x 2 + BD)

Hidden Super Desperation Moves

Zankou Haik Geki - (qcb x 2 + AC)

Combos

Discussion Threads

Discuss at Dream Cancel

Videos

Jhun Hoon Master Class

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