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'''Throws'''
'''Throws'''


Name of throw - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]  
Barrett Puncher - (close) - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]  


Name of throw - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]
Clinch Puncher - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]


'''Command Normals'''
'''Command Normals'''


Name of f+B  - [[image:fd.gif]] + [[image:b.gif]]
One-Two Puncher - [[image:fd.gif]] + [[image:a.gif]]


df+D command normal - [[image:df.gif]] + [[image:d.gif]]
Sliding Puncher - [[image:df.gif]] + [[image:b.gif]]


name of f+A - [[image:fd.gif]] + [[image:a.gif]], [[image:a.gif]]
'''Special Moves'''
 
Machine Gun Puncher - [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (repeatedly)
 
Dash Puncher - charge briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]]
 
Parrying Puncher - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)
 
Puncher Vision (Forward) - [[image:qcf.gif]] + [[image:b.gif]]/[[image:d.gif]]
 
:Puncher Upper - [[image:fd.gif]] + [[image:a.gif]]


jump back+B move - in air, [[image:bk.gif]] + [[image:b.gif]]
:Puncher Straight - [[image:fd.gif]] + [[image:c.gif]]


'''Special Moves'''
:One-Two Puncher - [[image:bk.gif]] + [[image:a.gif]]/[[image:c.gif]]
 
Puncher Vision (Backward) - [[image:qcb.gif]] + [[image:b.gif]]/[[image:d.gif]]
 
:Puncher Upper - [[image:fd.gif]] + [[image:a.gif]]


dragon punch special move - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)
:Puncher Straight - [[image:fd.gif]] + [[image:c.gif]]


reverse dragon punch move - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
:One-Two Puncher - [[image:bk.gif]] + [[image:a.gif]]/[[image:c.gif]]


qcf kick move - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
Puncher Weaving - [[image:qcb.gif]] + [[image:a.gif]]/[[image:c.gif]]


qcf punch move - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
:Puncher Weaving (KEEP) - HOLD [[image:a.gif]]/[[image:c.gif]]


hcb punch move - [[image:hcb.gif]] + [[image:a.gif]] / [[image:c.gif]]
::Dash Puncher - [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]]


hcb kick move - [[image:hcb.gif]] + [[image:b.gif]]/[[image:d.gif]]
::Parrying Puncher - [[image:bk.gif]] + [[image:a.gif]]/[[image:c.gif]]


hcb,f punch move - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]]
::Puncher Vision (Forward) - [[image:fd.gif]] + [[image:b.gif]]/[[image:d.gif]]


down up charge kick move: charge briefly [[image:dn.gif]] then [[image:up.gif]] + [[image:b.gif]]/[[image:d.gif]]  
::Puncher Vision (Backward) - [[image:bk.gif]] + [[image:b.gif]]/[[image:d.gif]]


back forward charge kick move charge briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:b.gif]]/[[image:d.gif]]


'''Super Special Moves'''
'''Super Special Moves'''


qcb~hcf punch move - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)
Crazy Puncher - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
 
qcf~hcb punch move - [[image:qcf.gif]], [[image:hcb.gif]] + [[image:a.gif]]/[[image:c.gif]]


qcfx2 punch move - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)
Champion Puncher - (close) - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)


'''Climax Super Special Move'''
'''Climax Super Special Move'''


qcbx2 punch move - [[image:qcb.gif]] [[image:qcb.gif]] + [[image:a.gif]] [[image:c.gif]]
Infinity Puncher - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]]


hcbx2 punch move - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]]
=Normals=
=Normals=



Revision as of 21:31, 24 January 2018

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Barrett Puncher - (close) - close / +

Clinch Puncher - close / +

Command Normals

One-Two Puncher - +

Sliding Puncher - +

Special Moves

Machine Gun Puncher - + / (repeatedly)

Dash Puncher - charge briefly then + /

Parrying Puncher - + / (*)

Puncher Vision (Forward) - + /

Puncher Upper - +
Puncher Straight - +
One-Two Puncher - + /

Puncher Vision (Backward) - + /

Puncher Upper - +
Puncher Straight - +
One-Two Puncher - + /

Puncher Weaving - + /

Puncher Weaving (KEEP) - HOLD /
Dash Puncher - + /
Parrying Puncher - + /
Puncher Vision (Forward) - + /
Puncher Vision (Backward) - + /


Super Special Moves

Crazy Puncher - + /

Champion Puncher - (close) - + / (!)

Climax Super Special Move

Infinity Puncher - +

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Frame Data

Vanessa KOFXIV Frama Data Link

Videos

Vanessa Slow Motion Hitboxes


Provided ID could not be validated.

Contributors

External Links

Discussion Threads

Discuss at [add character section link here Dream Cancel]

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina