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The King of Fighters XIII/Yuri Sakazaki: Difference between revisions
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==Combos== | ==Combos== | ||
==Strategies== | |||
===Far Range=== | |||
===Mid Range=== | |||
===Close Range=== | |||
'''Cornered Opponent''' | |||
'''Cornered''' | |||
==Miscellaneous== | |||
===Character Sprite=== | |||
[[Image:Yuri_sprite.gif]] | |||
===Colors=== | |||
[[Image:Yuri_Colors.jpg]] | |||
'''Alternate Colors''' | |||
[[Image:Yuri_Colors_2.jpg]] | |||
===Other=== | |||
[[Image:Yuri_Taunt.jpg]] | |||
Taunt | |||
[[Image:Yuri_Other_Animations.jpg]] | |||
'''First Row:''' Standing/Crouching/Evasive Roll | |||
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll | |||
'''Third Row:''' Running/Back Step/Throw Break | |||
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush | |||
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation | |||
'''Last Row:''' Win Pose/Knock Out/Time Up Pose | |||
==Videos== | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 15:26, 20 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
st. B -
- Hit Detection: High
- Damage: 30
st. C -
- Super Cancelable only
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancelable
- Hit Detection: High
- Damage: 70
cl. D -
- Cancelable
- Hit Detection: High
- Damage: 80
Crouching
cr. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancelable
- Hit Detection: High
- Damage: 70
cr. D -
- Cancelable
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancelable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Oni Harite = (b/f+C/D)
Tsubame Otoshi = (b/d/f+C) in air
Command Moves
Yuri Raijin Kyaku = (df+B) in air
Tsubame Tsubasa (f+A)
Special Moves
Saiha = (qcb+P)
(EX) = qcb+AC
Yuri Chou Upper = (dp+P)
(EX) = dp+AC
Raiouken = (qcf+K)
(EX) = qcf+BD
Raiouken Air = (qcf+K) in air
(EX) = qcf+BD in air
Ko Ou Ken = (qcf+P)
(EX) = qcf+AC
Hyakuretsu Binta = (hcb+K)
(EX) = hcb+BD
Houyoku = (dp+K)
(EX) = dp+BD
∟Nage (P)
∟Yuri Raijin Kyaku = (K)
∟Dageki = (AC)
∟Raiouken Air = (qcf+K)
Desperation Moves
Haoh Shou Kou Ken = (f hcf+P)
Hien Hou'ou Kyaku (qcf hcb+K)
(EX) = qcf hcb+BD
Neomax
Haoh Raiouken = (qcbx2+AC) also in air
Combos
Strategies
Far Range
Mid Range
Close Range
Cornered Opponent
Cornered
Miscellaneous
Character Sprite
Colors
Alternate Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose