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The King of Fighters '98 UMFE/Kim Kaphwan: Difference between revisions
VolcanoShed (talk | contribs) Filled out Kim's combo section |
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== Combos == | == Combos == | ||
===0 Stock=== | |||
''Low'' | |||
* cr.B, cr.A, qcb+Cx3 | |||
''Anywhere'' | |||
* (jump-in), cl.C(1), qcb+Cx3 | |||
''Very Close'' | |||
* (jump-in), cl.C(1), qcb+Ax3, dd+D | |||
'''Stomp Cancel''' | |||
-Kim's B stomp, dd+B, has a special property where if you try to cancel it into qcb,db,f+K but you have no meter for a super, it will instead cancel the recovery frames of the stomp, letting you combo afterwards or continue putting pressure on the opponent. | |||
-Note: The extra mode dash, or "Step" dash is recommended, as it increases Kim's walk speed, making it easier to combo after a stomp. | |||
-Also, know that you can shorten qcb,db,f+K to qcb,f+K or d,b,f+K, which can make the cancel easier. | |||
''Anywhere'' | |||
* (jump-in), cl.C(1), dd+B, qcb,db,f+K, cr.D | |||
* (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+D | |||
''Very Close'' | |||
* (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+Ax3, dd+D | |||
* (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), dd+B, qcb,db,f+K, cr.D | |||
* (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+D | |||
===1 Stock=== | |||
''Low'' | |||
* cr.B, cl.C(1), f+A, qcb,db,f+K | |||
''Anywhere'' | |||
* (jump-in), cl.C(1), f+A, qcb,db,f+K | |||
'''Quick Max''' | |||
''Low'' | |||
* cr.Bx2, ABC, cl.C, f+A, qcb,db,f+K | |||
===3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode=== | |||
* In any 1 stock combo, replace qcb,db,f+K with qcb,db,f+BD | |||
== Strategy & Tips == | == Strategy & Tips == |
Revision as of 18:55, 3 October 2021
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Neck Grab Slam: b/f + C
Deadly Leg Toss: b/f + D
Command Moves
Tiger Yop Chagi: f + A
Nerichagi: f + B
Special Moves
Crescent Moon Slash: qcb + B/D
Flying Slice (Hienzan): d~u + B/D
Additional Attactk (Tenshozan): (during D Hienzan) d + D Blowing Sandblaster: d~u + A/C
Comet Cruncher: b~f + B/D
Flying Kick: (in the air) qcf + B/D
Spirit of Conquest Kick: d, d + B/D
Triple Attacks: qcb + B/D (can enter 3 times in a row)
Desperation Moves
Heavenly Phoenix Kick: qcf, hcb + B/D
Phoenix Flattener: qcf, db, f + B/D (possible in the air)
Combos
0 Stock
Low
- cr.B, cr.A, qcb+Cx3
Anywhere
- (jump-in), cl.C(1), qcb+Cx3
Very Close
- (jump-in), cl.C(1), qcb+Ax3, dd+D
Stomp Cancel
-Kim's B stomp, dd+B, has a special property where if you try to cancel it into qcb,db,f+K but you have no meter for a super, it will instead cancel the recovery frames of the stomp, letting you combo afterwards or continue putting pressure on the opponent.
-Note: The extra mode dash, or "Step" dash is recommended, as it increases Kim's walk speed, making it easier to combo after a stomp.
-Also, know that you can shorten qcb,db,f+K to qcb,f+K or d,b,f+K, which can make the cancel easier.
Anywhere
- (jump-in), cl.C(1), dd+B, qcb,db,f+K, cr.D
- (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+D
Very Close
- (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+Ax3, dd+D
- (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), dd+B, qcb,db,f+K, cr.D
- (jump-in), cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), dd+B, qcb,db,f+K, walk-up cl.C(1), qcb+D
1 Stock
Low
- cr.B, cl.C(1), f+A, qcb,db,f+K
Anywhere
- (jump-in), cl.C(1), f+A, qcb,db,f+K
Quick Max
Low
- cr.Bx2, ABC, cl.C, f+A, qcb,db,f+K
3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode
- In any 1 stock combo, replace qcb,db,f+K with qcb,db,f+BD