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Real Bout Fatal Fury 2/Andy Bogard: Difference between revisions

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Makyurial (talk | contribs)
GoldyDorado01 (talk | contribs)
Added the format and hitboxes to the page, will fill out the frame data later.
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==Throws==
==Normals==
Inner Thigh Thrombosis - f/b + C
===Standing===
{{MoveData
|image=RBFF2_Andy_5a.jpg
|caption=
|name=5A
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_n5a.jpg
|caption=
|input=(within px of opponent)
|name=n.5A
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_5b.jpg
|caption=
|name=5B
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_n5b.jpg
|caption=
|input=(within px of opponent)
|name=n.5B
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


{{MoveData
|image=RBFF2_Andy_5c.jpg
|caption=
|name=5C
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_n5c.jpg
|image2=RBFF2_Andy_n5c2.jpg
|caption=
|input=(within px of opponent)
|name=n.5C
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Command Moves==
===Crouching===
Kicking Onslaught - f + B
{{MoveData
|image=RBFF2_Andy_2a.jpg
|caption=
|name=2A
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Raising Rep - df + A
{{MoveData
|image=RBFF2_Andy_2b.jpg
|caption=
|name=2B
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


{{MoveData
|image=RBFF2_Andy_2c.jpg
|caption=
|name=2C
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Fake-out Moves==
===Command===
Flying Slice - d + AC
{{MoveData
|image=RBFF2_Andy_3a.jpg
|image2=RBFF2_Andy_3a2.jpg
|caption=
|input=3A
|name=Rising Palm
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=  
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
===Command===
{{MoveData
|image=RBFF2_Andy_6b.jpg
|image2=RBFF2_Andy_6b2.jpg
|caption=
|input=6B
|name=Falling Roll Kick
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_ab.jpg
|image2=RBFF2_Andy_ab2.jpg
|caption2=High Avoid Attack
|input=5AB
|name=
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Quicksilver Flash - f + AC
===Jumping===
{{MoveData
|image=RBFF2_Andy_ja.jpg
|name=j.A
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}


Super Sonic Swirl - d + BC
{{MoveData
|image=RBFF2_Andy_jb.jpg
|name=j.B
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}


{{MoveData
|image=RBFF2_Andy_jc2.jpg
|image2=RBFF2_Andy_jc.jpg
|caption=Neutral Jump/Hop
|caption2=Diagonal Jump/Hop
|name=j.C
|data=
{{AttackData-RBFF2
|version=Neutral Hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Hop
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Neutral Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=Diagonal Jump
|header=no
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Special Moves==
==Oversway Actions==
Flying Slice - qcb + A
{{MoveData
|image=RBFF2_Andy_5d.jpg
|caption=
|input=(opponent in oversway)
|name=5D
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
{{MoveData
|image=RBFF2_Andy_2d.jpg
|image2=RBFF2_Andy_2d2.jpg
|caption=
|input=(opponent in oversway)
|name=2D
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=L
|cancel=
|bs=
|juggle=
|description=
}}
}}


Fearsome Flying Slice - qcb + C
{{MoveData
|image=RBFF2_Andy_SA.jpg
|caption=
|input=(from oversway)
|name=A
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=H
|cancel=
|bs=
|juggle=
|description=
}}
}}


Quicksilver Flash - db, f + A/C
{{MoveData
|image=RBFF2_Andy_SB.jpg
|caption=
|input=(from oversway)
|name=B
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=L
|cancel=
|bs=
|juggle=
|description=
}}
}}


Reverse Sonic Split - db, f + C; during hit, db, f + C
{{MoveData
|image=RBFF2_Andy_SC.jpg
|caption=
|input=(from oversway)
|name=C
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Dragon Blast - dp + C
==Throw==
{{MoveData
|image=RBFF2_Andy_throw.jpg
|caption=
|input=4/6C
|name=
|data=
{{AttackData-RBFF2
|damage=26
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Sonic Split - db, qcf + B
==Feints==
{{MoveData
|image=RBFF2_Andy_2bc.jpg
|caption=
|input=2BC
|name=Feint Choreppa Dan
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=32
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_2ac.jpg
|caption=
|input=2AC
|name=Feint Hi Sho Ken
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=18
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_6ac.jpg
|caption=
|input=6AC
|name=Feint Zanei Ken
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=18
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
==Special Moves==
{{MoveData
|image=RBFF2_Andy_214a.jpg
|image2=RBFF2_Andy_214a2.jpg
|image3=RBFF2_Andy_214c.jpg
|image4=RBFF2_Andy_214c2.jpg
|caption2=A version
|caption4=C version
|input=214A/C
|name=Hi Sho Ken/Geki Hi Sho Ken
|data=
{{AttackData-RBFF2
|version=A
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=Y
|description=
}}
{{AttackData-RBFF2
|header=no
|version=C
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


Shiranui Spirit Crunch - In air, qcb + D
{{MoveData
|image=RBFF2_Andy_623c.jpg
|caption=
|input=623C
|name=Shoryudan
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=HL
|cancel=
|bs=
|juggle=
|description=
}}
}}
{{MoveData
|image=RBFF2_Andy_16a.jpg
|image2=RBFF2_Andy_16c.jpg
|caption2= C version follow-up
|input=16A/C
|name=Zanei Ken
|data=
{{AttackData-RBFF2
|version=A
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
{{AttackData-RBFF2
|version=C
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


{{MoveData
|image=RBFF2_Andy_1236b.jpg
|image2=RBFF2_Andy_1236b2.jpg
|caption=
|input=1236B
|name=Kuhadan
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Super Special Moves==
{{MoveData
Super Sonic Swirl - qcb, db, f + BC
|image=RBFF2_Andy_j214d.jpg
|image2=RBFF2_Andy_j214d2.jpg
|caption=
|input=j.214D
|name=
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Desperation Move==
{{MoveData
|image=RBFF2_Andy_21416bc.jpg
|image2=RBFF2_Andy_21416bc2.jpg
|image3=RBFF2_Andy_21416bc3.jpg
|image4=RBFF2_Andy_21416bc4.jpg
|caption=
|input=21416BC
|name=Choreppa Dan
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}


==Super Desperation Move==
==Super Desperation Move==
Manly Mashing Blast - qcb, db, f + C
{{MoveData
|image=RBFF2_Andy_21416c.jpg
|image2=RBFF2_Andy_21416c2.jpg
|caption=
|input=21416C
|name=
|data=
{{AttackData-RBFF2
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|guard=
|cancel=
|bs=
|juggle=
|description=
}}
}}
 
==Chain Attacks==
 
==Combos==
====Meterless====
 
====Metered====
 
==Strategy==


{{Navbox RBFF2}}
{{Navbox RBFF2}}


[[Category:Real Bout Fatal Fury 2: The Newcomers]]
[[Category:Real Bout Fatal Fury 2: The Newcomers]]
[[Category:Andy Bogard]]

Revision as of 15:43, 26 April 2021

Gameplay Overview

Andy Bogard, despite not being the poster child, plays the most traditional fireball-and-uppercut game in Real Bout 2. A strong defensive character, he has lots of powerful zoning tools and moves that can get him out of tight situations. He's fairly cut-and-dry even compared to the other characters that share his archetype, but his strong points truly shine when a patient and calculated player is controlling him.

Pros Cons
  • Good fireball traps and zoning
  • Can anti-air from afar with Shoryudan
  • Long range High Avoid attack that can convert easily into further damage
  • Versatile Breakshots
  • Lame offense with no high/low threat
  • Most normals are average at best
  • His fireball doesn't travel the full length of the screen and only has one speed

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5A
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5B
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
n.5C
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -
2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Command

Rising Palm
3A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Command

Falling Roll Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

5AB
High Avoid Attack
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -
j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -
j.C
Neutral Jump/Hop
Diagonal Jump/Hop
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop - - - - - - - H - - -
Diagonal Hop - - - - - - - H - - -
Neutral Jump - - - - - - - H - - -
Diagonal Jump - - - - - - - H - - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - H - - -
2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - L - - -
A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - H - - -
B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - L - - -
C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Throw


4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Feints

Feint Choreppa Dan
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 32 - - - - - -
Feint Hi Sho Ken
2AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -
Feint Zanei Ken
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 18 - - - - - -

Special Moves

Hi Sho Ken/Geki Hi Sho Ken
214A/C
A version
C version
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A - - - - - - - - - - Y
C - - - - - - - - - - -
Shoryudan
623C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - - -
Zanei Ken
16A/C
C version follow-up
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
A - - - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
C - - - - - - - - - - -
Kuhadan
1236B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

j.214D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Desperation Move

Choreppa Dan
21416BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Super Desperation Move


21416C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

Andy BogardBilly KaneBlue MaryBob WilsonCheng SinzanDuck KingFranco BashGeese HowardHon FuJin ChonreiJin ChonshuJoe HigashiKim KaphwanLaurence BloodLi XiangfeiMai ShiranuiRick StrowdRyuji YamazakiSokaku MochizukiTerry BogardTung Fu RueWolfgang Krauser