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The King of Fighters 2002 UM/Nameless: Difference between revisions

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'''Close'''
'''Close'''
*cl. A/B/C are cancel-able.
*cl.C does three hits, it's also cancel-able on any hit, great combo starter
*cl.D knocks the opponent down
*cl.D is also an overhead, and does hard knockdown


'''Stand'''
'''Stand'''
*Far A/B are whiff/cancel-able
*Far C has good reach and priority, nice poke attack if you space it


'''Crouch'''
'''Crouch'''
*cr.A/B/D are whiff/cancel-able
*Crouch C does two hits and knocks down, if you space it you can avoid knocking them down
*Crouch D knocks the opponent down


'''Jump'''
'''Jump'''
*Jump B crosses up
*Jump C is a very good meaty attack/jump-in
*Jump A works a lot like j.C except with less range and priority
*Jump D has good range so it can be as an air-to-air, it's also an instant overhead


'''Blowback Attack'''
'''Blowback Attack'''
 
*CD comes out fast but the range is short, whiff/cancel-able
*Jump CD stays out for a good bit and the hitbox stretches to his other arm


==Throw==
==Throw==

Revision as of 17:55, 2 December 2010


Normals

Close

  • cl. A/B/C are cancel-able.
  • cl.C does three hits, it's also cancel-able on any hit, great combo starter
  • cl.D knocks the opponent down
  • cl.D is also an overhead, and does hard knockdown


Stand

  • Far A/B are whiff/cancel-able
  • Far C has good reach and priority, nice poke attack if you space it


Crouch

  • cr.A/B/D are whiff/cancel-able
  • Crouch C does two hits and knocks down, if you space it you can avoid knocking them down
  • Crouch D knocks the opponent down


Jump

  • Jump B crosses up
  • Jump C is a very good meaty attack/jump-in
  • Jump A works a lot like j.C except with less range and priority
  • Jump D has good range so it can be as an air-to-air, it's also an instant overhead


Blowback Attack

  • CD comes out fast but the range is short, whiff/cancel-able
  • Jump CD stays out for a good bit and the hitbox stretches to his other arm

Throw

Kobushi Kumo - b/f+C

  • Can be broken
  • Regular knockdown


Ura Kumo - b/f+D

  • Can be broken
  • Reverse knockdown


Command Moves

Senkou Ikusa Waza Yukikaze - f + A


Ashi Katana Ikusawaza Shigure - f + B


Kasanekyaku Ikusawaza Shinonome - df + D


Special Moves

Chisou Katame Shutou Ikusawaza Sawarabi - qcf + A/C


Taikuu Katame Shutou Ikusawaza Yoi Tsuki - dp + A/C


Kyoushou Katame Shutou Ikusawaza Amagirikata - qcb + B/D

Desperation Moves

Senkou Katame Shutou Ougi Yaku Ootori - db/hcb/df + A/C


Kakusan Katame Shutou Ougi Zetsuei - db/hcb/df + B/D


Super Desperation Moves

Kaiten Katatokkan Ougi Rasen - d/f/df + ABCD


HDSM

Saishuu Katame Shutou Higi Rinkou - hcb x 2 + AC


Combos

  • st. C, f+B, f+A = 22% DMG
  • st. C, f+B, dp+P = 22% DMG
  • st. C, f+B, db hcb df+P = 32% DMG
  • st. C, f+B, d/f/df+ABCD = 50% DMG
  • cr. Bx2~3, f+A = 11~13% DMG
  • st.D, d/f/df+ABCD = 41% DMG
  • (corner BC active) JC, st. C, f+A, dp+C, (DC) qcb+B, (DC) dp+A, (DC) qcb+B, (SC) d/f/df+ABCD
  • JC, st. C, f+B, f+A, (BC) f+B, [dp+A, (DC) dp+C, (DC) qcb+B]x2, (DC) dp+A, (DC) dp+C, (SC) d/f/df+ABCD
  • st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P
  • cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) qcb+B, (DC) dp+A, (DC) dp+C, (DC) qcb+K, (DC) dp+C, (SC) db hcb df+P
  • st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) dp+A, (DC) dp+C, df+D, st. D, d/f/df+ABCD
  • cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC) dp+A, (DC) dp+C, df+D, st. D, d/f/df+ABCD
  • st. C, f+B, (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC), dp+A, (DC) dp+C, df+D, (DC) dp+C, (SC) db hcb df+P, d/f/df+ABCD
  • cr. B, f+A (4), (BC) f+B, f+A (4), dp+C, (DC) qcb+D, (DC), dp+A, (DC) dp+C, df+D, (DC) dp+C, (SC) db hcb df+P, d/f/df+ABCD


Notes

Nameless Damage Chart

Close Normals

cl.A - 5 (6)

cl.B - 4 (5)

cl.C - 5+2+1 (6+2+1)

↑Total of 8(9)

cl.D - 12 (14)


Far Normals

st.A - 6 (6)

st.B - 5 (6)

st.C - 5+2+1*4(6+2+1*4)

↑Total of 11(12)

st.D - 11 (13)

CD - 15 (17)


Crouch Normals

cr.A - 2 (2)

cr.B - 3 (4)

cr.C - 9+4 (11+4)

cr.D - 14 (18)


Jump Normals

j.A - 3+1*4 (4+1*4)

j.B - 7 (9)

j.C - 9+4+1*6 (11+4+1*6)

j.D - 10 (12)

j.CD - 14 (14)


Short Hop Normals

sh.A - 2+1*3(2+1*3)

sh.B - 6 (7)

sh.C - 9+4+1 (11+4+1)

sh.D - 10 (12)

sh.CD - 10 (12)


Neutral Jump

nj.A - 3+1*4 (4+1*4)

nj.B - 7 (9)

nj.C - 9+4+1*3 (11+4+1*3)

nj.D - 11 (13)


Command Normals

Senkou Ikusa Waza Yukikaze (f+A)

  • [Breakdown] - 5+2+1*4 (6+2+1*4)
  • [6 Hits] - 11 (12)


Ashi Katana Ikusawaza Shigure (f+B) - 7 (9)


Kasanekyaku Ikusawaza Shinonome (df+D) - 8 (10)


Throws

Kobushi/Ura Kumo - 10


Special Attacks

Chisou Katame Shutou Ikusawaza Sawarabi (qcf+P)

  • [weak] - 3+3+1+3+1 (4+3+1+3+1)
  • [strong] - 3+3+1+3+3+1 (4+3+1+3+3+1)
  • [weak 5 Hits] - 11 (12)
  • [strong 6 Hits] - 14 (15)


Taikuu Katame Shutou Ikusawaza Yoi Tsuki (dp+P)

  • [weak] - 11 (14)
  • [strong] - 11+5 (14+5)


Kyoushou Katame Shutou Ikusawaza Amagirikata (qcb+K) 

  • [weak] - 14 (16)
  • [strong] - 13 (14)


DM's

Senkou Katame Shutou Ougi Yaku Ootori (db/hcb/df+P) - 29 (33)


Kakusan Katame Shutou Ougi Zetsuei (db/hcb/df+K)

  • [Breakdown] - 16+8+3+1*6 (20+8+3+1*6)
  • [5 Hits] - 29 (33)
  • [9 Hits] - 33 (37)


SDM's

Kaiten Katatokkan Ougi Rasen (d/f/df+ABCD)

  • [Breakdown] - 12+5+2+1*16+9 (17+5+2+1*16+9)
  • [16 Hits] - 40 (45)
  • [20 Hits] - 44 (49)


HSDM

Saishuu Katame Shutou Higi Rinkou (hcbx2+AC)

  • [Breakdown] - 19+9+4+1*7 (19+9+4+1*7)
  • [10 Hits] - 39 (39)

Countering DP+A

  • This is a list of Attacks characters can use to counter Nameless's dp+A.

Benimaru

  • qcbx2+K


Orochi Yashiro

  • dp+C(weak version has poor reach)
  • qcfx2+K/BD


Vice

  • hcf+K


Mature

  • hcf+K


K'

  • qcb+K


Joe

  • hcf+D(may have to run forward first)


Terry

  • qcfx2+AC


Hinako

  • d,d+B


Billy

  • hcf+P


Kula

  • qcfx2+P (one hit)


EX Takuma

  • qcf hcb+A/AC
  • f hcf+A/AC


Angel

  • hcb+K


Daimon

  • hcbx2+BD


Kim

  • qcb hcf+K
  • qcb+D(one hit)

Frame Specifics

Frame Advantage

Close Normals

cl. A - 4F (-3F)

cl. B - 5F (-1F)

cl. C [1] - 7F 

  • [3] - (+1F)

cl. D - 17F (-1F)


Far Normals

st. A - 4F (-3F)

st. B - 5F (-1F)

st. C

  • [1] - 10F
  • [All hits] - (-3F)

st. D - 6F (-7F)

CD - 17F (+0F)


Crouch Normals

cr. A - 4F (-1F)

cr. B - 5F (+0F)

cr. C

  • [1] - 9F (+5F)
  • [2] - (+1F)→Stop Hit

cr. D - 8F (-13F)


Command Moves

Senkou Ikusa Waza Yukikaze (f+A) - 10F (+1F)

Ashi Katana Ikusawaza Shigure (f+B) - 14F (-7F)

Kasanekyaku Ikusawaza Shinonome (df+D) - 9F (-2F~+9F)


Special Attacks

Chisou Katame (weak)

  • [1] - 15F 
  • [whole] - (-4F)
  • [end] - (-1F)


Chisou Katame (strong)

  • [1] - 24F
  • [whole] - (-11F)
  • [end] - (-4F)


Taikuu Katame (weak) - 11F (-28F)→Guard

Taikuu Katame (strong)

  • [1] - 11F
  • [whole guard] - (-25F)
  • [end guard] - (-29F)→Distance


Kyoushou Katame (weak) - 26F (+8F)

Kyoushou Katame (strong) - 34F (+16F)


DM's

Senkou Katame (weak) - 10F (-64F)

Senkou Katame (strong) - 10F (-67F)


Kakusan Katame - 20F


SDM's

Kaiten Katatokkan - 17F (-46F)