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Revision as of 19:37, 19 April 2021

Gameplay Overview

Talk about the character as a whole. Describe their gameplan and whatever else feels appropriate.

Pros Cons
  • Extensive list of chain combo options
  • Huge combo damage, including double stun sequences with Armageddon Buster
  • Combination of long reach and safe approaches
  • Options to escape pressure are all some sort of costly or plain unsafe
  • Longer reaching attacks are on the slower side
  • Underwhelming anti-air

Normals

Standing

5A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 9 4 14 -2 -6 LH Y - -


5B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 6 15 -3 -7 LH Y - -


5C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - 13 5 25 -4 -10 LH N - -


n.5A
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 2 10 4 0 LH Y - -


n.5B
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 4 12 0 -4 LH Y - -


n.5C
(within px of opponent)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14,14 - 10 2(1)8 15 3 -3 LH Y - -


Crouching

2A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 6 2 10 4 0 LH Y - -


2B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 8 4 12 0 -4 L Y - -


2C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - 10 7 20 KD -7 L N - -

Command

Chopping Kick
6B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 14 3 27 -6 -10 LH Y - -


Rising Uppercut
mash S during knockdown
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
10 - 16 6 15 18 2 LH N - -


High Avoid Attack
5AB
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
14 - 7 3 20 3 -3 LH Y - -


Barom Punch
5BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
19 - 13 6 15 7 2 LH N - -

Jumping

j.A
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 9 - 7 9 6 +8 +4 H N - -
Diagonal Hop 9 - 7 9 6 +8 +4 H N - -
Neutral Jump 9 - 7 9 6 +8 +4 H N - -
Diagonal Jump 9 - 7 11 6 +8 +4 H N - -


j.B
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 10 - 10 8 6 +8 +4 H N - -
Diagonal Hop 10 - 10 8 6 +8 +4 H N - -
Neutral Jump 10 - 10 8 6 +8 +4 H N - -
Diagonal Jump 10 - 10 8 6 +8 +4 H N - -


j.C
Version Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
Neutral Hop 22 - 10 4,5 8 +15 +9 H N - -
Diagonal Hop 22 - 10 4,5 8 +15 +9 H N - -
Neutral Jump 22 - 10 7 8 +15 +9 H N - -
Diagonal Jump 22 - 10 9 8 +15 +9 H N - -

Oversway Actions

5D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 7 3,4 18 1 -4 H N - -


2D
(opponent in oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
21 - 12 4 15 7 1 L N - -


A
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 22 6 12 1 -1 H N - -


B
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
12 - 24 4 12 1 -1 L N - -


C
(from oversway)
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
22 - 23 6 14 10 -3 LH N - -

Throw

Gut Crunch and Slam
4/6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
26 - - - - - - - - - -

Standard throw.

Feints

Feint Guts Dunk
6AC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 15 - - - - - -

Doesn't really do its job of faking the opponent out, but it's very fast and opens up good combos/frame advantage.


Feint Armageddon Buster
2BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - 53 - - - - - -

Bad feint. Use the other one.

Special Moves

Zapper
236A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - Y -


Double Kong
214A
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL, H - Y -


Guts Dunk
2369B
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - Y -


Golden Bomber
[1]6C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - Y -


Waving Blow
236D
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - - -

Desperation Move

Megaton Screw
63214BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - HL - - Y


Final Omega Shot
641236BC
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - H - Y -

Super Desperation Move

Armageddon Buster
641236C
Damage Stun Startup Active Recovery Hit Advantage Block Advantage Guard Cancel BS Juggle
- - - - - - - - - - -

Chain Attacks

Combos

Meterless

Metered

Strategy

Real Bout Fatal Fury 2
General

ControlsFAQSystem

Characters

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