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XV Broken/Antonov: Difference between revisions

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===Far Standing Normals===
===Far Standing Normals===
====Far A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far B====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far C====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far D====
{{MoveData
{{MoveData
|image=
|image=
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===Close Standing Normals===
===Close Standing Normals===
====Close A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close B====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close C====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close D====
{{MoveData
{{MoveData
|image=
|image=
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===Crouch Normals===
===Crouch Normals===
====Crouch A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Crouch B====
{{MoveData
{{MoveData
|image=
|image=
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}}  
}}  


 
====Crouch C====
{{MoveData
{{MoveData
|image=
|image=
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}}  
}}  


 
====Crouch D====
{{MoveData
{{MoveData
|image=
|image=
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===Jump Normals===
===Jump Normals===
====Jump A====
{{MoveData
{{MoveData
|image=
|image=
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|name=Jump A
|name=Jump A
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 371: Line 376:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Jump B
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
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}}
}}


 
====Jump B====
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Jump C
|name=Jump B
|data=
|data=
{{AttackData-KOFXIV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 415: Line 411:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Jump D
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 443: Line 429:
}}
}}


 
====Jump C====
===Hop Normals===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Hop A
|name=Jump C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXIV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 460: Line 446:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{AttackData-KOFXIV
 
|version=hop
 
{{MoveData
|image=
|caption=
|name=Hop B
|data=
{{AttackData-KOFXV
  |damage=
  |damage=
  |stun=
  |stun=
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.  
  |description= * Enter move description here.
*
*
*
*
  }}
  }}
}}
}}


 
====Jump D====
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Hop C
|name=Jump D
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Hop D
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 527: Line 494:
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Enter move description here.
*  
*
*
*
  }}
  }}
Line 561: Line 528:
|name=Jump CD
|name=Jump CD
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 571: Line 539:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Hop CD
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 593: Line 551:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Enter move description here.  
*
*
*
*
  }}
  }}
}}
}}

Revision as of 17:00, 14 February 2022

Introduction

Skipping town after facing multiple expensive lawsuits, this Russian, ex-millionaire, and self-proclaimed “first champion of KOF” gets a new lease on life after starting up a professional wrestling team.

He uses his massive fists to beat down his opponents and joins Ramón and King of Dinosaurs with the ultimate goal to reclaim his rightful title as the first champion of KOF.

Movelist

(*) = EX OK

(!) = MAX OK

(Midair Only) = Can only be done in the air.

Throws

President Lift - (close) / +

President Toss - (close) / +

Command Normals

President Binta - +

Target Combo 1 - (close) >

Target Combo 2 - (close) >

Special Moves

Whale Stream - + / (*)

Vertical Macho - + / (*)

Gigantic Back - + (*)

Gigantic Back Press - +

Bering Wave - + / (*) (Midair Only)

Super Special Moves

Tunguska Bomber - + / (!)

Kamchatka Collapse - + / (!)

Climax Super Special Moves

Kosmos Regression - ++

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far B

Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far C

Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far D

Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close B

Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close C

Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close D

Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch B

Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch C

Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch D

Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A

Jump A
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump B

Jump B
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump C

Jump C
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
jump - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
hop - - - - - - - - -
  • Enter move description here.

Jump D

Jump D
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Throws

President Lift
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


President Toss
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

President Binta
6A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Target Combo 1
5D,C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Target Combo 2
5D,D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Whale Stream
214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Vertical Macho
623A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Gigantic Back
63214B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Gigantic Back Press
63214D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Bering Wave
j.236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Tunguska Bomber
236236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Kamchatka Collapse
236236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Kosmos Regression
2141236C/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes


Rush Auto Combo

Meterless: Ends with qcb+A. (146 DMG)

1 Meter: Ends with qcfx2+K. (172 DMG)

2 Meter: Ends with qcfx2+BD. (325 DMG)

3 Meter: Ends with qcb,hcf+CD. (459 DMG)

0 Meter

Anywhere

  • cr.B > cr.A > dp+C (183 DMG)

Only works at point blank range.

  • (j.X) cl.C > f+A > dp+C (257 DMG)
  • (j.X) cl.D ~ D > dp+C (305 DMG)

0.5 Meter

Anywhere

  • (j.X) cl.C > f+A > hcb+BD, dp+A (308 DMG)

Midscreen

  • (j.X) cl.D ~ D > dp+AC, dp+C (404 DMG)

1 Meter

Anywhere

  • (j.X) cl.C > f+A > qcb+A > SC qcfx2+P (378 DMG)

Midscreen

  • (j.X) cl.C > f+A > hcb+BD, dp+AC, dp+C (440 DMG)


Misc

Videos

Antonov Reveal Trailer

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters