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XV Broken/Blue Mary: Difference between revisions

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===Far Standing Normals===
===Far Standing Normals===
====Far A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far B====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far C====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Far D====
{{MoveData
{{MoveData
|image=
|image=
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===Close Standing Normals===
===Close Standing Normals===
====Close A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close B====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close C====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Close D====
{{MoveData
{{MoveData
|image=
|image=
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===Crouch Normals===
===Crouch Normals===
====Crouch A====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
====Crouch B====
{{MoveData
{{MoveData
|image=
|image=
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}}  
}}  


 
====Crouch C====
{{MoveData
{{MoveData
|image=
|image=
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}}  
}}  


 
====Crouch D====
{{MoveData
{{MoveData
|image=
|image=
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===Jump Normals===
===Jump Normals===
====Jump A====
{{MoveData
{{MoveData
|image=
|image=
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|name=Jump A
|name=Jump A
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 376: Line 381:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Jump B
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
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}}
}}


 
====Jump B====
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Jump C
|name=Jump B
|data=
|data=
{{AttackData-KOFXIV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 420: Line 416:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Jump D
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 448: Line 434:
}}
}}


 
====Jump C====
===Hop Normals===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Hop A
|name=Jump C
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXIV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 465: Line 451:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{AttackData-KOFXIV
 
|version=hop
 
{{MoveData
|image=
|caption=
|name=Hop B
|data=
{{AttackData-KOFXV
  |damage=
  |damage=
  |stun=
  |stun=
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  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.  
  |description= * Enter move description here.
*
*
*
*
  }}
  }}
}}
}}


 
====Jump D====
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Hop C
|name=Jump D
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 509: Line 486:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Hop D
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 532: Line 499:
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Enter move description here.
*  
*
*
*
  }}
  }}
Line 566: Line 533:
|name=Jump CD
|name=Jump CD
|data=
|data=
{{AttackData-KOFXV
{{AttackData-KOFXV
|version=jump
  |damage=
  |damage=
  |stun=
  |stun=
Line 576: Line 544:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
|description= * Enter move description here.
*
*
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=Hop CD
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV
|version=hop
  |damage=
  |damage=
  |stun=
  |stun=
Line 598: Line 556:
  |hitbox=
  |hitbox=
  |invul=  
  |invul=  
  |description= * Enter move description here.
  |description= * Enter move description here.  
*
*
*
*
  }}
  }}
}}
}}

Revision as of 17:02, 14 February 2022

Introduction

She currently works as a freelance special agent. Born from a long line of famous fighters, Blue Mary excels in all fighting styles, and more particularly, in Sambo Commando, a martial art that uses striking and grappling techniques.

Blue Mary has a strong bond with Terry Bogard.

Movelist

(*) = EX OK

(!) = MAX OK

[Input] = Hold input briefly.

Throws

Lock Kick - (close) / +

Viktor Throw - (close) / +

Command Normals

Hammer Arch - +

Double Rolling - +

Climbing Arrow - +

Special Moves

Straight Slicer - [ ] + / (*)

Crab Clutch (After Straight Slicer) - + /
Stun Fang (After EX Straight Slicer) - + /

Vertical Arrow - + / (*)

M.Snatcher (After Vertical Arrow) - + /

Spin Fall - + / (*)

M.Spider (After Spin Fall) - + /

Real Counter - + / (*)

Backdrop Real - + /

M.Breaker - + / (*)

Super Special Moves

M.Typhoon - (close) + / (!)

M.Splash Rose - + / (!)

Climax Super Special Moves

M.Dynamite Swing - ++

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far B

Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far C

Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far D

Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close B

Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close C

Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close D

Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch B

Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch C

Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch D

Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A

Jump A
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump B

Jump B
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump C

Jump C
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
jump - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
hop - - - - - - - - -
  • Enter move description here.

Jump D

Jump D
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Throws

Lock Kick
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Viktor Throw
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Hammer Arch
6A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Double Rolling
4B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Climbing Arrow
3D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Straight Slicer
[4]6B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Crab Clutch
236B/D after D Straight Slicer
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Stun Fang
236A/C after EX Straight Slicer
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Vertical Arrow
623B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
M. Snatcher
623B/D after Vertical Arrow
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Spin Fall
236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
M. Spider
236A/C after C Spin Fall
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Real Counter
214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Backdrop Real
236A/C after Real Counter
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


M. Breaker
623A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

M. Typhoon
6321463214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


M. Splash Rose
2363214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


M. Dynamite Swing
2141236CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Misc

Videos

Blue Mary Reveal Trailer

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters