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| 236236AC || 330 || 0 || 2 || 0 || Anywhere || highest damage level 2 super if you don't have time to spare
| 236236AC || 330 || 0 || 2 || 0 || Anywhere || highest damage level 2 super if you don't have time to spare
|-
|-
| 236236BD (partial charge) || ? || ? || 0 || ? || Anywhere || highest damage level 2 super if you have time to spare
| 236236BD (partial charge) || 320-340 || 0 || 2 || 0 || Anywhere || highest damage level 2 super if you have time to spare
|-
|-
| 2141236CD || 392 || 0 || 3 || 0 || Anywhere || OTGs, can be combo'd off of pretty much anything, can combo out of 2C, 2D, 6A, c.D OTG, j.CD, and other supers
| 2141236CD || 392 || 0 || 3 || 0 || Anywhere || OTGs, can be combo'd off of pretty much anything, can combo out of 2C, 2D, 6A, c.D OTG, j.CD, and other supers

Revision as of 05:16, 23 February 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Starters and Enders

Starters

Combo Damage Stun Notes
j.X X X Jump-in, can be added before starters 2, 3, and 4.
2B*3 > 3D 119 130 Hit confirm from 2B. Subtract 2B's depending on range.
c.C > 3D 108 110 Most powerful starter, tends to leave the opponent closer than other starters.
2C(1) 30 30 Ranged starter that also leaves the opponent closer to Krohnen.
214D 80 40 It's possible to link into many of Krohnen's standing and crouching normals after 214D, except for f.C, c.D, and CD. A microwalk may be needed for c.C depending on distance.
Spaced 236C 105 48 Can be used in corner pressure, juggles opponent.
CD 75 100 Worst CD in the game, but still has it's uses as a niche starter due to the wallsplat.
c.D 80 80 Hard knockdown, fast overhead, only leads into OTG moves

Enders

Combo Damage Stun Meter Cost Meter Gain Location Notes
(214B) (623AC) 623A ? ? 0/0.5 ? Anywhere fast move that deals good damage but doesn't give much oki and knocks them away
(214D) c.D ? ? 0 ? Anywhere not as good on damage, but if used as an OTG, can give a free safejump by doing 2A(w) > hop > j.D
(214B) (623AC) air reset (2B, 2C(1), 5B, etc) ? ? 0/0.5 ? Anywhere use a button to air reset and cancel into 214D for a meaty overhead, lowest damage ender
236236P 190 0 1 0 Anywhere highest damage level 1 super
236236K 188 0 1 0 Anywhere good if the opponent is out of range for 236236P
236236AC 330 0 2 0 Anywhere highest damage level 2 super if you don't have time to spare
236236BD (partial charge) 320-340 0 2 0 Anywhere highest damage level 2 super if you have time to spare
2141236CD 392 0 3 0 Anywhere OTGs, can be combo'd off of pretty much anything, can combo out of 2C, 2D, 6A, c.D OTG, j.CD, and other supers

Combos

General Notes

Rush Auto Combo

Meterless: Ends with 236A (139 DMG)
1 Bar: Ends with 236236K (220 DMG)
2 Bars: Ends with 236236BD (325 DMG)
3 Bars: Ends with 2141236CD (403 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location Notes
2B*3 > 6A 155 0 Anywhere Simple and clean Krohnen combo.
(Starter 1,5) > Starter 2,3,4 > 214B 0 Anywhere Krohnen's BNB. Not a good blockstring, as Krohnen can be punished by a throw if 214B is blocked up close.
(Starter 1,5) > Starter 2,3,4 > 214B > 623A 0 Corner You can link into 623A after landing 214B in the corner.
CD > 214B(w) > 2C(1) 100 0 Anywhere air reset ender, leads into 214D meaty
CD > 214B(w) > c.D 117 0 Anywhere c.D ender, leads into safejump

EX

Combo Damage Stun Meter cost Meter Gain Location Notes
(Starter 1,5) > Starter 2,3,4 > 236AC > Ender 1,2,3 218/246 0.5 Anywhere basic bnb

1 Bar

Combo Damage Stun Meter Gain Location Notes
2B*3 > 6A(5) > 236236A/C 227 Anywhere Must cancel f+A on the fifth hit.
2B*3 > 236AC, 214BD, 623C 310 Anywhere
2B*3 > 3D > 236AC > brief run > 623AC, 623A 350 Anywhere
2B*2 > 623C > 236236A/C 327 Anywhere
(j.X/214D) > c.C > 236AC, 214BD, 623C 329 Anywhere
CD > 214D(whiff), 236236A/C 236 Midscreen

1.5 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
2B*3 > 236AC, 214BD, 623AC, 623A 358 1.5 Anywhere
2B*3 > 236AC, 623C > 236236A/C 369 1.5 Anywhere
(j.X/214D) > c.C > AC, 623C > 236236A/C 397 1.5 Anywhere

2 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
2B*3 > 6A(4) > 236236AC 311 2 Anywhere
2B*3 > 3D > (BC) > c.C > 236AC, 623C > 236236A/C 380 2 Anywhere Point Krohnen Quickmax conversion.
2B*3 > 236AC, 214BD, 623C > 236236A/C 424 2 Anywhere
2B*2 > 623C > 236236AC 446 2 Anywhere
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236A/C 528 2 Anywhere Raw Maxmode point Krohnen DP punish.
CD > 214D(whiff), 236236AC 355 2 Midscreen

3 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, dash c.D > 2141236CD 541 3 Anywhere Point Krohnen Quickmax extension. If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.
(j.X/214D) > c.C > 3D > BC > c.C > 236AC, 214BD, c.D > 2141236CD 597 3 Anywhere Anchor Krohnen Quickmax extension.
BC > c.C > 236AC, 214BD, 623AC, 623A > 236236AC 612 3 Anywhere Raw Maxmode point Krohnen DP punish.

4 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

External Links

Krohnen Combos by Meno

Navigation

The King of Fighters XV
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