-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Shermie/Strategy: Difference between revisions
Jump to navigation
Jump to search
Line 11: | Line 11: | ||
==Safejumps== | ==Safejumps== | ||
'''41236P 2A(whiff) 9 jCD''' (4F safe) | |||
With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown [https://twitter.com/bearhugprime/status/1507855900152795137?s=20&t=OnRXbpRn4vRUkZlzLczX7Q here.] | With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown [https://twitter.com/bearhugprime/status/1507855900152795137?s=20&t=OnRXbpRn4vRUkZlzLczX7Q here.] | ||
Corner, '''236236K 2C(whiff) 9 jCD''' (4F safe) | |||
==Countering Shermie== | ==Countering Shermie== |
Latest revision as of 19:06, 5 July 2023
General Gameplan
Neutral
Pressure
Mixups
Defense
Safejumps
41236P 2A(whiff) 9 jCD (4F safe)
With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown here.
Corner, 236236K 2C(whiff) 9 jCD (4F safe)