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The King of Fighters XV/Shingo Yabuki/Combos: Difference between revisions
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! Starting Ex needed !! Combo !! Damage !! Notes | ! Starting Ex needed !! Combo !! Damage !! Notes | ||
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|0|| 2lk > 2lp > 236A || 101 (119) = Avg 104 || Standard low light confirm. | |0|| 2lk > 2lp > 236A || 101 (119) = Avg 104 || Standard low light confirm.</br> | ||
|0|| 2lk > 2lp > 421B || 154 (164) = Avg 156 || More damage but a lot of recevory, so don't miss. | |0|| 2lk > 2lp > 421B || 154 (164) = Avg 156 || More damage but a lot of recevory, so don't miss. | ||
|} | |} |
Revision as of 10:46, 2 February 2023
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input. |
X/Y | Do either X move or Y move in a combo (Both final damage/stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Starting Ex needed | Combo | Damage | Notes | ||||
---|---|---|---|---|---|---|---|
0 | 2lk > 2lp > 236A | 101 (119) = Avg 104 | Standard low light confirm. |
0 | 2lk > 2lp > 421B | 154 (164) = Avg 156 | More damage but a lot of recevory, so don't miss. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
j.X > ? | Standard jump-in starter. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes:
- Notation: Unchain followups are written using a ~ to connect the moves. So it will read as starter~unchain circle~finisher.
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|