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The King of Fighters '98 UMFE/Orochi Yashiro/Combos: Difference between revisions

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Alien (talk | contribs)
Created page with "{{CharNavbox 98FE}} == Combos == ===Meterless=== ''Low'' : <code>cr.B, cr.A/st.A, hcb,f+P</code> ''Mid/Jump-In'' : <code>(j.X), cl.D, f+A/f+B, hcb,f+P/hcf+B</code> : hcb,f+P does more damage, hcf+B has better corner carry. ''Overhead'' : <code>f+A, f+A</code> : OTG combo. ===With Meter=== ''Low'' : <code>cr.B, cr.A/st.A, hcbx2+P</code> : You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A i..."
 
Franck Frost (talk | contribs)
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{{CharNavbox 98FE}}
{{CharNavbox 98FE}}


== Combos ==
==Meterless==
 
===Meterless===


''Low''
''Low''
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: OTG combo.
: OTG combo.


===With Meter===
==With Meter==


''Low''
''Low''
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: <code>(j.X), cl.D, f+A/f+B, hcbx2+P</code>
: <code>(j.X), cl.D, f+A/f+B, hcbx2+P</code>


===With Quick MAX===
==With Quick MAX==


''Mid/Jump-In''
''Mid/Jump-In''
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:* Hold forward during Quick MAX activation to ensure you're close enough for cl.D.
:* Hold forward during Quick MAX activation to ensure you're close enough for cl.D.


 
==Navigation==
{{Char Navbox 98FE}}
{{Navbox 98UMFE}}
{{Navbox 98UMFE}}


[[Category:The King of Fighters '98 Ultimate Match Final Edition]]
[[Category:The King of Fighters '98 Ultimate Match Final Edition]]
[[Category:Orochi Yashiro]]
[[Category:Orochi Yashiro]]

Revision as of 15:22, 19 February 2023

The King of Fighters '98 UMFE

OverviewStrategyDataCombosReplaysMatchups

Meterless

Low

cr.B, cr.A/st.A, hcb,f+P

Mid/Jump-In

(j.X), cl.D, f+A/f+B, hcb,f+P/hcf+B
hcb,f+P does more damage, hcf+B has better corner carry.

Overhead

f+A, f+A
OTG combo.

With Meter

Low

cr.B, cr.A/st.A, hcbx2+P
You can input the second cr.A/st.A during a hcb then do hcb+C for an easier cancel; if you're starting the combo with cr.A instead of cr.B, don't input the second A too fast, otherwise you may accidentally get qcb+A.

Mid/Jump-In

(j.X), cl.D, f+A/f+B, hcbx2+P

With Quick MAX

Mid/Jump-In

j.A, ABC, cl.D, f+A/f+B, hcb,f+P/hcf+B/hcbx2+P
High and fast jump-in combo enabled by Quick MAX. You can go into hcb,f+P or hcf+B to stay in MAX Mode or hcbx2+P for a slight damage increase.

Low

cr.B, (cr.A), ABC, cl.D, f+A/f+B, hcf+B
  • Hold forward during Quick MAX activation to ensure you're close enough for cl.D.

Navigation

Template:Char Navbox 98FE

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro