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The King of Fighters '94/Terry Bogard: Difference between revisions
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{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_cla | | moveId = terry_cla | ||
| description = *Goes almost as far as fA. | | description = *Goes almost as far as fA. Respectable button for close-range. | ||
*Chainable. | *Chainable. | ||
}} | }} | ||
Line 21: | Line 21: | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_clb | | moveId = terry_clb | ||
| description = * | | description = *Strictly worse than clA. Worse range, worse frame advantage. | ||
*Chainable. | *Chainable. | ||
}} | }} | ||
Line 32: | Line 32: | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_cld | | moveId = terry_cld | ||
| description = *A bit slower than clC. | | description = *A bit slower than clC and a lot less damaging. No point. | ||
}} | }} | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
Line 38: | Line 38: | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_fa | | moveId = terry_fa | ||
| description = *Another fine high poke. Less rewarding than clA. | | description = *Another fine high poke. Less rewarding than clA, but just as plus on block. | ||
}} | }} | ||
====fB==== | ====fB==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_fb | | moveId = terry_fb | ||
| description = * | | description = *Like its close brother, a direct downgrade to fA in terms of range and speed. | ||
*Could hypothetically serve as an anti-air for weird jump angles. | |||
}} | }} | ||
====fC==== | ====fC==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_fc | | moveId = terry_fc | ||
| description = *Slow and lacks cancel options. | | description = *Slow and lacks cancel options. Very minus on hit. Stick to 2C or fD for big pokes. | ||
}} | }} | ||
====fD==== | ====fD==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_fd | | moveId = terry_fd | ||
| description = * | | description = *Big meaty kick. Minus on hit, but your farthest-reaching normal. | ||
}} | }} | ||
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{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_2a | | moveId = terry_2a | ||
| description = * | | description = *Incredible move. Very plus, very disjointed, very mashable. | ||
*Chainable. | *Chainable. | ||
}} | }} | ||
Line 68: | Line 69: | ||
| description = *Fast low combo starter. | | description = *Fast low combo starter. | ||
*Links into clC on hit, and chains into itself if you're not close enough for that, making it great for starting big combos. | *Links into clC on hit, and chains into itself if you're not close enough for that, making it great for starting big combos. | ||
*Another incredible poke. A staggering +10 on block and almost entirely disjointed. | |||
*Chainable. | *Chainable. | ||
}} | }} | ||
Line 73: | Line 75: | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_2c | | moveId = terry_2c | ||
| description = *Slow uncancellable mid poke. Pointless. | | description = *Slow uncancellable mid poke. Exact same range as the way safer, way more rewarding 2B. Pointless. | ||
| phases = | | phases = | ||
}} | }} | ||
Line 80: | Line 82: | ||
| moveId = terry_2d | | moveId = terry_2d | ||
| description = *Can low profile some moves. | | description = *Can low profile some moves. | ||
*Goes farther than 2B and is safe on block. Okay poke from longer ranges. | |||
}} | }} | ||
Line 86: | Line 89: | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_ja | | moveId = terry_ja | ||
| description = * | | description = *njB and jB have the same frame data, but better damage/hitboxes. Pointless. | ||
}} | }} | ||
====njB==== | ====njB==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_njb | | moveId = terry_njb | ||
| description = * | | description = *Good fast anti-air with a nice hitbox. | ||
}} | }} | ||
====jB==== | ====jB==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_jb | | moveId = terry_jb | ||
| description = *Same animation as jD, but worse hitbox and much more active frames. Stick to | | description = *Same animation as jD, but worse hitbox and much more active frames. | ||
*jD has it beat as a jump in and an air-to-air. Stick to that. | |||
}} | }} | ||
====jC==== | ====jC==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_jc | | moveId = terry_jc | ||
| description = * | | description = *Pretty good jump-in, but worse than jD for crossups. Stick to jD. | ||
}} | }} | ||
====njD==== | ====njD==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_njd | | moveId = terry_njd | ||
| description = * | | description = *Ok preemptive air-to-air, but very slow. | ||
}} | }} | ||
====jD==== | ====jD==== | ||
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| moveId = terry_jd | | moveId = terry_jd | ||
| description = *Great jump-in and all-purpose normal, since it hits all around Terry's body. | | description = *Great jump-in and all-purpose normal, since it hits all around Terry's body. | ||
*Your most reliable crossup. | *Your most reliable crossup by far. | ||
}} | }} | ||
===Blowback Normals=== | ===Blowback Normals=== | ||
Line 118: | Line 122: | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_cd | | moveId = terry_cd | ||
| description = * | | description = *Plus on block poke and gives you all the time in the world to run oki on hit. | ||
*2B covers the same range in a fraction of the time, though, so maybe just stick to that. | |||
}} | }} | ||
====Jump CD==== | ====Jump CD==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_njcd, terry_jcd | | moveId = terry_njcd, terry_jcd | ||
| description2 = *The same great jD as before, but now it knocks down. Useful for general space control. | | description2 = *The same great jD as before, but now it knocks down. Useful for general space control and air-to-airs. | ||
}} | }} | ||
Revision as of 02:07, 19 July 2023
The King of Fighters '94 | |
Contents
Introduction
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals
Close Standing Normals
clA
Close A
cl.A
cl.A
|
|
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clB
Close B
cl.B
cl.B
|
|
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clC
Close C
cl.C
cl.C
|
|
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clD
Close D
cl.D
cl.D
|
|
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Far Standing Normals
fA
Far A
f.A
f.A
|
|
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fB
Far B
f.B
f.B
|
|
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fC
Far C
f.C
f.C
|
|
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fD
Far D
f.D
f.D
|
|
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Crouch Normals
2A
Crouching A
2A
2A
|
|
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2B
Crouching B
2B
2B
|
|
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2C
Crouching C
2C
2C
|
|
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2D
Crouching D
2D
2D
|
|
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Jump Normals
jA
Jumping A
j.A
j.A
|
|
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njB
Neutral Jump B
nj.B
nj.B
|
|
---|
jB
Jumping B
j.B
j.B
|
|
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jC
Jumping C
j.C
j.C
|
|
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njD
Neutral Jump D
nj.D
nj.D
|
|
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jD
Jumping D
j.D
j.D
|
|
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Blowback Normals
Blowback
Standing CD
5CD
5CD
|
|
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Jump CD
Neutral Jump CD
j.CD
j.CD
|
|
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Throws
Buster Throw
Buster Throw
4/6 C/D when close
4/6 C/D when close
|
|
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Special Moves
Power Wave
Power Wave
|
|
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Burn Knuckle
Burn Knuckle
|
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Rising Tackle
Rising Tackle
|
|
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Crack Shoot
Crack Shoot
|
|
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Super
Power Geyser
Power Geyser
21416BC
21416BC
|
|
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Hidden category: