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The King of Fighters '94/Terry Bogard: Difference between revisions
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{{ ProConTable | {{ ProConTable | ||
| pros= | | pros= | ||
* Has an | * Has an TOD and can route into it off most hits | ||
* Multiple plus on block neutral skips | * Multiple plus on block neutral skips | ||
* Fast, safe, disjointed, and rewarding poking options | * Fast, safe, disjointed, and rewarding poking options | ||
Line 184: | Line 184: | ||
| moveId = terry_[2]8a, terry_[2]8c | | moveId = terry_[2]8a, terry_[2]8c | ||
|input = [2]8A/C | |input = [2]8A/C | ||
| description2 = Not that good for the anti-air and reversal roles Rising Tackle typically fills. It's vulnerable on frame 1, so it loses to meaties. It also has a bad anti-air hitbox and requires charge. Mostly useful due to being a pretty good combo ender in situations where you're not close enough to route into the | | description2 = Not that good for the anti-air and reversal roles Rising Tackle typically fills. It's vulnerable on frame 1, so it loses to meaties. It also has a bad anti-air hitbox and requires charge. Mostly useful due to being a pretty good combo ender in situations where you're not close enough to route into the stun route. | ||
C version has one extra hitbox, but no extra hits when it connects. | C version has one extra hitbox, but no extra hits when it connects. |
Revision as of 15:21, 21 July 2023
The King of Fighters '94 | |
Introduction
He's Terry Bogard. You already know who it is. Powah wave.
Strengths | Weaknesses |
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Movelist
Throws
Special Moves
Rising Tackle - charge briefly then + /
Desperation Move
Normals
Close Standing Normals
clA
Close A
cl.A
cl.A
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clB
Close B
cl.B
cl.B
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clC
Close C
cl.C
cl.C
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clD
Close D
cl.D
cl.D
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Far Standing Normals
fA
Far A
f.A
f.A
|
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fB
Far B
f.B
f.B
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fC
Far C
f.C
f.C
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fD
Far D
f.D
f.D
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Crouch Normals
2A
Crouching A
2A
2A
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2B
Crouching B
2B
2B
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2C
Crouching C
2C
2C
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2D
Crouching D
2D
2D
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Jump Normals
jA
Jumping A
j.A
j.A
|
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njB
Neutral Jump B
nj.B
nj.B
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jB
Jumping B
j.B
j.B
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jC
Jumping C
j.C
j.C
|
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njD
Neutral Jump D
nj.D
nj.D
|
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jD
Jumping D
j.D
j.D
|
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Blowback Normals
Blowback
Standing CD
5CD
5CD
|
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Jump CD
Jumping CD
j.CD
j.CD
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Throws
Buster Throw
Buster Throw
4/6 C/D when close
4/6 C/D when close
|
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Special Moves
Power Wave
Power Wave
236A/C
236A/C
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Burn Knuckle
Burn Knuckle
214A/C
214A/C
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Rising Tackle
Rising Tackle
[2]8A/C
[2]8A/C
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Crack Shoot
Crack Shoot
2147B/D
2147B/D
|
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Desperation Move
Power Geyser
Power Geyser
21416BC
21416BC
|
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Navigation
The King of Fighters '94 | |
System | |
Characters |
|