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The King of Fighters 2002 UM/Joe Higashi: Difference between revisions
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Line 20: | Line 20: | ||
* Hits mid. | * Hits mid. | ||
* dmg 90 | * dmg 90 | ||
====Close==== | ====Close==== | ||
Line 36: | Line 37: | ||
* dmg 90 | * dmg 90 | ||
Crouching | |||
====Crouching==== | |||
cr. A - Jab. | cr. A - Jab. | ||
* Hits low. | * Hits low. | ||
Line 51: | Line 53: | ||
* Knocks down. | * Knocks down. | ||
* dmg 110 | * dmg 110 | ||
====Jumping==== | ====Jumping==== | ||
Line 67: | Line 70: | ||
j. D - Kick with a slight downward angle. | j. D - Kick with a slight downward angle. | ||
* dmg 100 | * dmg 100 | ||
==Command Moves== | ==Command Moves== | ||
Line 77: | Line 81: | ||
* Does not knock down. | * Does not knock down. | ||
* dmg 70 | * dmg 70 | ||
==Throws== | ==Throws== |
Revision as of 22:49, 31 October 2010
Normals
Standing
st. A -Quick jab.
- Hits mid.
- dmg 30
st. B - Quick left kick.
- Hits mid.
- dmg 50
st. C - Far punch.
- Hits mid.
- Slower than st. A.
- dmg 75
st. D - Far kick.
- Hits mid.
- dmg 90
Close
cl. A - Same jab as st. A.
- dmg 30
cl. B - Same kick as st. B.
- dmg 50
cl. C - Elbow thrust.
- Hits mid.
- dmg 75
cl. D - Knee thrust.
- Hits mid.
- dmg 90
Crouching
cr. A - Jab.
- Hits low.
- dmg 25
cr. B - Quick low kick.
- dmg 45
cr. C - Elbow thrust.
- Hits low.
- dmg 75
cr. D - Sweep.
- Knocks down.
- dmg 110
Jumping
j. A - Horizontal elbow thrust.
- Fast move.
- Only hits jumping opponents.
- dmg 50
j. B - Horizontal kick.
- Only hits jumping opponents.
- dmg 50
j. C - Downward punch.
- dmg 95
j. D - Kick with a slight downward angle.
- dmg 100
Command Moves
Low kick - f + B
- dmg 70
df + B - Slide
- Slides into opponent's legs.
- Does not knock down.
- dmg 70
Throws
Hiza Jigoku - f + C
- Joe knees the opponent 4 times. 4th knee is a jumping knee and knocks down.
- Can be teched out of.
- dmg 100
Leg throw - f + D
- Scissors takedown. Untechable.
- dmg 90
Special Moves==
Hurricane Upper - hcf + A/C
- A version creates single hurricane. Comes out faster; hurricane moves slower.
- dmg 85
- C version creates 2 hurricanes. Comes out slower but moves faster.
- dmg 150
Slash kick - hcf + B/D
- Flying horizontal kick.
- B version faster but travels half screen
- dmg 110
- D version travels full screen.
- dmg 150
Tiger kick - dp + B/D
- 2 hit rising knee attack.
- Cancellable on first hit.
- dmg B 150; D 110
Golden heel - qcb + B/D
- Hopping circular kick. B version travels half screen. D version travels three quarters. Good anti-air.
- dmg 80
Bakuretsu Ken - Mash A/C
>qcf + A
>qcf + C
Joe performs a flurry of punches. Can be finished with qcf + A/C. qcf + A delivers a downward elbow thrust. qcf + C delivers a low thrust kick that knocks down.
DM
Screw Upper - qcf x 2 + A/C
- Giant hurricane attack.
- dmg 290
Ougon no Tiger Kick - qcf, uf + B/D
- Tiger kick DM. Can be charged.
- dmg 260
Bakuretsu Hurricane Tiger Kakato - qcf, hcb + A/C
- Flurry of punches, 2 hurricanes, tiger kick, aerial golden heel. 11 hits.
- dmg 220
qcb x 2 + B/D
- DM version of Joe's low kick.
- dmg 250
SDM
Screw Upper - qcf x 2 + AC
- dmg ~400
HSDM
qcf x 2 + BD
- 2 flaming hurricanes fly to either side of the screen.