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The King of Fighters 2002 UM/Joe Higashi: Difference between revisions
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====Standing==== | ====Standing==== | ||
st. A -Quick jab | st. A -Quick jab | ||
* Hits mid | * Hits mid | ||
* dmg 30 | * dmg 30 | ||
st. B - Quick left kick | st. B - Quick left kick | ||
* Hits mid | * Hits mid | ||
* dmg 50 | * dmg 50 | ||
st. C - Far punch | st. C - Far punch | ||
* Hits mid | * Hits mid | ||
* Slower than st. A. | * Slower than st. A. | ||
* dmg 75 | * dmg 75 | ||
st. D - Far kick | st. D - Far kick | ||
* Hits mid | * Hits mid | ||
* dmg 90 | * dmg 90 | ||
====Close==== | ====Close==== | ||
cl. A - Same jab as st. A | cl. A - Same jab as st. A | ||
* dmg 30 | * dmg 30 | ||
cl. B - Same kick as st. B | cl. B - Same kick as st. B | ||
* dmg 50 | * dmg 50 | ||
cl. C - Elbow thrust | cl. C - Elbow thrust | ||
* Hits mid | * Hits mid | ||
* dmg 75 | * dmg 75 | ||
cl. D - Knee thrust | cl. D - Knee thrust | ||
* Hits mid | * Hits mid | ||
* dmg 90 | * dmg 90 | ||
====Crouching==== | ====Crouching==== | ||
cr. A - Jab | cr. A - Jab | ||
* Hits low | * Hits low | ||
* dmg 25 | * dmg 25 | ||
cr. B - Quick low kick | cr. B - Quick low kick | ||
* dmg 45 | * dmg 45 | ||
cr. C - Elbow thrust | cr. C - Elbow thrust | ||
* Hits low | * Hits low | ||
* dmg 75 | * dmg 75 | ||
cr. D - Sweep | cr. D - Sweep | ||
* Knocks down | * Knocks down | ||
* dmg 110 | * dmg 110 | ||
====Jumping==== | ====Jumping==== | ||
j. A - Horizontal elbow thrust | j. A - Horizontal elbow thrust | ||
* Fast move | * Fast move | ||
* Only hits jumping opponents | * Only hits jumping opponents | ||
* dmg 50 | * dmg 50 | ||
j. B - Horizontal kick | j. B - Horizontal kick | ||
* Only hits jumping opponents | * Only hits jumping opponents | ||
* dmg 50 | * dmg 50 | ||
j. C - Downward punch | j. C - Downward punch | ||
* dmg 95 | * dmg 95 | ||
j. D - Kick with a slight downward angle | j. D - Kick with a slight downward angle | ||
* dmg 100 | * dmg 100 | ||
Line 78: | Line 78: | ||
df + B - Slide | df + B - Slide | ||
* Slides into opponent's legs | * Slides into opponent's legs | ||
* Does not knock down | * Does not knock down | ||
* dmg 70 | * dmg 70 | ||
Line 85: | Line 85: | ||
==Throws== | ==Throws== | ||
Hiza Jigoku - f + C | Hiza Jigoku - f + C | ||
* Joe knees the opponent 4 times. 4th knee is a jumping knee and knocks down | * Joe knees the opponent 4 times. 4th knee is a jumping knee and knocks down | ||
* Can be teched out of | * Can be teched out of | ||
* dmg 100 | * dmg 100 | ||
Leg throw - f + D | Leg throw - f + D | ||
* Scissors takedown | * Scissors takedown | ||
* Untechable | |||
* dmg 90 | * dmg 90 | ||
Line 103: | Line 104: | ||
Slash kick - hcf + B/D | Slash kick - hcf + B/D | ||
* Flying horizontal kick | * Flying horizontal kick | ||
* B version faster but travels half screen | * B version faster but travels half screen | ||
* dmg 110 | * dmg 110 | ||
* D version travels full screen | * D version travels full screen | ||
* dmg 150 | * dmg 150 | ||
Tiger kick - dp + B/D | Tiger kick - dp + B/D | ||
* 2 hit rising knee attack | * 2 hit rising knee attack | ||
* Cancellable on first hit | * Cancellable on first hit | ||
* dmg B 150; D 110 | * dmg B 150; D 110 | ||
Line 127: | Line 128: | ||
>qcf + C | >qcf + C | ||
Joe performs a flurry of punches. Can be finished with qcf + A/C. qcf + A delivers a downward elbow thrust. qcf + C delivers a low thrust kick that knocks down. | * Joe performs a flurry of punches. Can be finished with qcf + A/C. qcf + A delivers a downward elbow thrust. qcf + C delivers a low thrust kick that knocks down. | ||
==DM== | ==DM== | ||
Screw Upper - qcf x 2 + A/C | Screw Upper - qcf x 2 + A/C | ||
* Giant hurricane attack | |||
* Giant hurricane attack | |||
* dmg 290 | * dmg 290 | ||
Ougon no Tiger Kick - qcf, uf + B/D | Ougon no Tiger Kick - qcf, uf + B/D | ||
* Tiger kick DM. Can be charged | * Tiger kick DM. Can be charged | ||
* dmg 260 | * dmg 260 | ||
Bakuretsu Hurricane Tiger Kakato - qcf, hcb + A/C | Bakuretsu Hurricane Tiger Kakato - qcf, hcb + A/C | ||
* Flurry of punches, 2 hurricanes, tiger kick, aerial golden heel | * Flurry of punches, 2 hurricanes, tiger kick, aerial golden heel | ||
* dmg 220 | * dmg 220 | ||
qcb x 2 + B/D | qcb x 2 + B/D | ||
* DM version of Joe's low kick | * DM version of Joe's low kick | ||
* dmg 250 | * dmg 250 | ||
Line 159: | Line 159: | ||
==HSDM== | ==HSDM== | ||
qcf x 2 + BD | qcf x 2 + BD | ||
* 2 flaming hurricanes fly to either side of the screen | * 2 flaming hurricanes fly to either side of the screen |
Revision as of 22:52, 31 October 2010
Normals
Standing
st. A -Quick jab
- Hits mid
- dmg 30
st. B - Quick left kick
- Hits mid
- dmg 50
st. C - Far punch
- Hits mid
- Slower than st. A.
- dmg 75
st. D - Far kick
- Hits mid
- dmg 90
Close
cl. A - Same jab as st. A
- dmg 30
cl. B - Same kick as st. B
- dmg 50
cl. C - Elbow thrust
- Hits mid
- dmg 75
cl. D - Knee thrust
- Hits mid
- dmg 90
Crouching
cr. A - Jab
- Hits low
- dmg 25
cr. B - Quick low kick
- dmg 45
cr. C - Elbow thrust
- Hits low
- dmg 75
cr. D - Sweep
- Knocks down
- dmg 110
Jumping
j. A - Horizontal elbow thrust
- Fast move
- Only hits jumping opponents
- dmg 50
j. B - Horizontal kick
- Only hits jumping opponents
- dmg 50
j. C - Downward punch
- dmg 95
j. D - Kick with a slight downward angle
- dmg 100
Command Moves
Low kick - f + B
- dmg 70
df + B - Slide
- Slides into opponent's legs
- Does not knock down
- dmg 70
Throws
Hiza Jigoku - f + C
- Joe knees the opponent 4 times. 4th knee is a jumping knee and knocks down
- Can be teched out of
- dmg 100
Leg throw - f + D
- Scissors takedown
- Untechable
- dmg 90
Special Moves==
Hurricane Upper - hcf + A/C
- A version creates single hurricane. Comes out faster; hurricane moves slower.
- dmg 85
- C version creates 2 hurricanes. Comes out slower but moves faster.
- dmg 150
Slash kick - hcf + B/D
- Flying horizontal kick
- B version faster but travels half screen
- dmg 110
- D version travels full screen
- dmg 150
Tiger kick - dp + B/D
- 2 hit rising knee attack
- Cancellable on first hit
- dmg B 150; D 110
Golden heel - qcb + B/D
- Hopping circular kick. B version travels half screen. D version travels three quarters. Good anti-air.
- dmg 80
Bakuretsu Ken - Mash A/C
>qcf + A
>qcf + C
- Joe performs a flurry of punches. Can be finished with qcf + A/C. qcf + A delivers a downward elbow thrust. qcf + C delivers a low thrust kick that knocks down.
DM
Screw Upper - qcf x 2 + A/C
- Giant hurricane attack
- dmg 290
Ougon no Tiger Kick - qcf, uf + B/D
- Tiger kick DM. Can be charged
- dmg 260
Bakuretsu Hurricane Tiger Kakato - qcf, hcb + A/C
- Flurry of punches, 2 hurricanes, tiger kick, aerial golden heel
- dmg 220
qcb x 2 + B/D
- DM version of Joe's low kick
- dmg 250
SDM
Screw Upper - qcf x 2 + AC
- dmg ~400
HSDM
qcf x 2 + BD
- 2 flaming hurricanes fly to either side of the screen