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The King of Fighters 2002 UM/Angel: Difference between revisions
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==Command Moves== | ==Command Moves== | ||
'''Senseless Chatter''' = f+B | '''Senseless Chatter''' = f+B | ||
*Angel does a quick swing with her right leg hitting the opponent twice, this command normal has a myriad of uses, from chaining into Unchained Circle combos, to set-ups for her HSDM. | |||
*Free Cancel-able on the secon hit | |||
*The First Hit is free cancel-able but only if you cancel into it first. | |||
'''At Wasteland''' = d+D in air | '''At Wasteland''' = d+D in air | ||
* Angel jumps toward her opponent with flying knee strike, this move doesn't have much use in combos because of it's rather mediocre hit-stun on contact, but it's really useful in her run away game, to elaborate when this move is used during a backdash it will make her jump back farther and faster, the earlier you use it the farther/faster the backdash is. | |||
* Crosses up, use it during a normal jump aim it so that you have her shin hit the opponents head, after the cross it's suggest that you use her crouch B because it comes fast enough to hit your opponent before they turn around. | |||
==Special Moves== | ==Special Moves== |
Revision as of 16:38, 10 November 2010
Normals
Close
Standing
Crouching
Jumping
Blowback Attack
Throws
Go Go Futen Girl! = b/f+C
- Can be broken, regular knockdown
Starlit Field = b/f+D
- Can be broken, reverse knockdown
Command Moves
Senseless Chatter = f+B
- Angel does a quick swing with her right leg hitting the opponent twice, this command normal has a myriad of uses, from chaining into Unchained Circle combos, to set-ups for her HSDM.
- Free Cancel-able on the secon hit
- The First Hit is free cancel-able but only if you cancel into it first.
At Wasteland = d+D in air
- Angel jumps toward her opponent with flying knee strike, this move doesn't have much use in combos because of it's rather mediocre hit-stun on contact, but it's really useful in her run away game, to elaborate when this move is used during a backdash it will make her jump back farther and faster, the earlier you use it the farther/faster the backdash is.
- Crosses up, use it during a normal jump aim it so that you have her shin hit the opponents head, after the cross it's suggest that you use her crouch B because it comes fast enough to hit your opponent before they turn around.
Special Moves
Red Sky of Yaponesia = hcb+K
Mad Murder Roulette = rdp+K close
Unchained Circle Starter
Formalists' Blue = df+B
Citizens of the World = df+D
Senseless Fists = b,f+K
Reppun Kamui= qcb+P
Beyond Frames = hcf+K
Unchained Circle Links
Bye Bye Rouge = u+P
Shelter From Storm = u+K
Buggy And Coffin = f+P
With A Lamp For Pathway' = f+K
Train To See Cherry Blossoms = d+P
Impotent Symptom = d+K
Unchained Circle Special Move
Omogatoki = b/N/f+BCD
Unchained Circle Finisher
Crown Under Sky = f,f+A
Fullmoon Evening = f,f+C
State Of Heat Haze = f,f+K
Cosmic Futen Swing = qcb+A
Lost Homeland = qcb+C
Beyond Frames = hcf+K
Desperation Moves
Loyalty Test For Liberalists = b, dp+P
Super Desperation Moves
Loyalty Test For Liberalists = b, dp+AC
Winds Fairground = b, dp+BD (counter)
Blue Monday Parade = b, dp+BD (anti-air counter)
HSDM
Survivor's Banquet = d,d,d+CD
Combos
(UC) = Unchained Circle Move
(UCF) = Unchained Circle Finish Move
- cr.B, cr.A, b f+K, (UCC) f+B, (UCF) qcf+C
- cr.C, df+B (whiff), (UCC) f+B, (UCC) hcf+B, (UCC) f+B, (UCF) f f+B
- cl.D, f+B (1), df+B, (UCC) d+P, b dp+P
- cl.D, f+B (1), (BC run), st.A, b f+K (1), (UCC) d+P, (UCF) f f+A, b dp+AC