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The King of Fighters XIV/Yamazaki: Difference between revisions

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[[File:Charaimg (char).png]]
[[File:Charaimg yamazaki.png]]


=Movelist=
=Movelist=
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'''Throws'''
'''Throws'''


Name of throw - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]  
Kachikomi - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]]  


Name of throw - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]
Whacktown Wallpp - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]]


'''Command Normals'''
'''Command Normals'''


Name of f+B  - [[image:fd.gif]] + [[image:b.gif]]
Eviscerator - [[image:fd.gif]] + [[image:a.gif]]


df+D command normal - [[image:df.gif]] + [[image:d.gif]]
Slam - [[image:fd.gif]] + [[image:b.gif]]
 
name of f+A - [[image:fd.gif]] + [[image:a.gif]], [[image:a.gif]]
 
jump back+B move - in air, [[image:bk.gif]] + [[image:b.gif]]


'''Special Moves'''
'''Special Moves'''


dragon punch special move - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)
Serpent Slash - [[image:qcb.gif]] + [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] (*)
 
reverse dragon punch move - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)


qcf kick move - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]]
:∟Serpent Slash (Keep) - [ [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] Serpent Slash] HOLD


qcf punch move - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
::∟Serpent Slash Cancel - [ [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] Serpent Slash (KEEP)] [[image:d.gif]]


hcb punch move - [[image:hcb.gif]] + [[image:a.gif]] / [[image:c.gif]]
Bombshell Badda-Bing - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]] (*)


hcb kick move - [[image:hcb.gif]] + [[image:b.gif]]/[[image:d.gif]]
Double Return - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*)


hcb,f punch move - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]]
Sadomaso - [[image:hcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (Timed To Your Opponent's Attack)


down up charge kick move: charge briefly [[image:dn.gif]] then [[image:up.gif]] + [[image:b.gif]]/[[image:d.gif]]  
Spray Sand - [[image:dp.gif]] + [[image:d.gif]]


back forward charge kick move charge briefly [[image:bk.gif]] then [[image:fd.gif]] + [[image:b.gif]]/[[image:d.gif]]  
Fight of Tempering - [[image:dp.gif]] + [[image:b.gif]]


'''Super Special Moves'''
'''Super Special Moves'''


qcb~hcf punch move - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)
Guillotine - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)


qcf~hcb punch move - [[image:qcf.gif]], [[image:hcb.gif]] + [[image:a.gif]]/[[image:c.gif]]
Pit Viper - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)


qcfx2 punch move - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!)


'''Climax Super Special Move'''
'''Climax Super Special Move'''


qcbx2 punch move - [[image:qcb.gif]] [[image:qcb.gif]] + [[image:a.gif]] [[image:c.gif]]
Drill - (close) [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]]


hcbx2 punch move - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]]
=Normals=
=Normals=


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* st. C
* st. C


* st. D
* st. D: Great long fast poke. Use it on its own as a poke to control space (it's a frame slower than B-Snake Arm, but recovery is much faster), or with max activation to whiff punish or just random hit into combo, even at max range. Hits crouching too.


'''Close'''
'''Close'''
Line 84: Line 76:
* cr. B
* cr. B


* cr. C
* cr. C: Main anti air. Cancelable. Hits above & a little behind him but doesn't have as good of a forward range as it used to. Dangerous if whiffed. Cancel into stance>cancel to get best frame advantage after air resetting the opponent.


* cr. D
* cr. D

Revision as of 20:34, 23 August 2017

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Kachikomi - close / +

Whacktown Wallpp - close / +

Command Normals

Eviscerator - +

Slam - +

Special Moves

Serpent Slash - + / / (*)

∟Serpent Slash (Keep) - [ / / Serpent Slash] HOLD
∟Serpent Slash Cancel - [ / / Serpent Slash (KEEP)]

Bombshell Badda-Bing - close, , + / (*)

Double Return - + / (*)

Sadomaso - + / (Timed To Your Opponent's Attack)

Spray Sand - +

Fight of Tempering - +

Super Special Moves

Guillotine - + / (!)

Pit Viper - + / (!)


Climax Super Special Move

Drill - (close) +

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D: Great long fast poke. Use it on its own as a poke to control space (it's a frame slower than B-Snake Arm, but recovery is much faster), or with max activation to whiff punish or just random hit into combo, even at max range. Hits crouching too.

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C: Main anti air. Cancelable. Hits above & a little behind him but doesn't have as good of a forward range as it used to. Dangerous if whiffed. Cancel into stance>cancel to get best frame advantage after air resetting the opponent.
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Yamazaki Slow Motion Hitboxes



Provided ID could not be validated.

Contributors

External Links

Discussion Threads

Discuss at [add character section link here Dream Cancel]

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

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