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The King of Fighters XIV/Yamazaki: Difference between revisions
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[[File:Charaimg | [[File:Charaimg yamazaki.png]] | ||
=Movelist= | =Movelist= | ||
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'''Throws''' | '''Throws''' | ||
Kachikomi - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] | |||
Whacktown Wallpp - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] | |||
'''Command Normals''' | '''Command Normals''' | ||
Eviscerator - [[image:fd.gif]] + [[image:a.gif]] | |||
Slam - [[image:fd.gif]] + [[image:b.gif]] | |||
'''Special Moves''' | '''Special Moves''' | ||
Serpent Slash - [[image:qcb.gif]] + [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] (*) | |||
:∟Serpent Slash (Keep) - [ [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] Serpent Slash] HOLD | |||
::∟Serpent Slash Cancel - [ [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] Serpent Slash (KEEP)] [[image:d.gif]] | |||
Bombshell Badda-Bing - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[image:c.gif]] (*) | |||
Double Return - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Sadomaso - [[image:hcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (Timed To Your Opponent's Attack) | |||
Spray Sand - [[image:dp.gif]] + [[image:d.gif]] | |||
Fight of Tempering - [[image:dp.gif]] + [[image:b.gif]] | |||
'''Super Special Moves''' | '''Super Special Moves''' | ||
Guillotine - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | |||
Pit Viper - [[image:qcb.gif]] [[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | |||
'''Climax Super Special Move''' | '''Climax Super Special Move''' | ||
Drill - (close) [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]] | |||
=Normals= | =Normals= | ||
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* st. C | * st. C | ||
* st. D | * st. D: Great long fast poke. Use it on its own as a poke to control space (it's a frame slower than B-Snake Arm, but recovery is much faster), or with max activation to whiff punish or just random hit into combo, even at max range. Hits crouching too. | ||
'''Close''' | '''Close''' | ||
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* cr. B | * cr. B | ||
* cr. C | * cr. C: Main anti air. Cancelable. Hits above & a little behind him but doesn't have as good of a forward range as it used to. Dangerous if whiffed. Cancel into stance>cancel to get best frame advantage after air resetting the opponent. | ||
* cr. D | * cr. D |
Revision as of 20:34, 23 August 2017
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Bombshell Badda-Bing - close, , + / (*)
Sadomaso - + / (Timed To Your Opponent's Attack)
Super Special Moves
Climax Super Special Move
Normals
Standing
- st. A
- st. B
- st. C
- st. D: Great long fast poke. Use it on its own as a poke to control space (it's a frame slower than B-Snake Arm, but recovery is much faster), or with max activation to whiff punish or just random hit into combo, even at max range. Hits crouching too.
Close
- cl. A
- cl. B
- cl. C
- cl. D
Crouching
- cr. A
- cr. B
- cr. C: Main anti air. Cancelable. Hits above & a little behind him but doesn't have as good of a forward range as it used to. Dangerous if whiffed. Cancel into stance>cancel to get best frame advantage after air resetting the opponent.
- cr. D
Jumping
- j. A
- j. B
- j. C
- j. D
Blowback
- st. CD
- j. CD
Throws
name of throw - (b/f+C) close
- (description)
- Can be broken
- (soft or hard knockdown)
name of throw - (b/f+D) close
- (description)
- Can be broken
- (soft or hard knockdown)
Command Moves
name of command normal - - (place motion here example f+A)
- (description here)
name of command normal - (motion here) (if in air)
- (description here)
name of motion - (motion here)
- (description here)
Special Moves
name of special move - (place motion here example qcf + A/C)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of special move - (place motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
- name of follow up move - (motion here)
- (description here)
- name of follow up move - (motion here)
- (description here)
- EX: (description here)
name of move here - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
name of move - (motion here)
- (description here)
- (description here)
- (description here)
EX: (description here)
Super Special Moves
name of move - (motion here)
- (description here)
- (description here)
- (description here)
Max:
- follow up move - (motion if possible qcfx4 + B/D)
- (description here)
- (description here)
- (description here)
Climax Super Special Moves
name of move - (motion here qcf, qcf + B+D)
- (description here)
- (description here)
- (description here)
Combos
- (any special information about the character combos if needed)
Rush Auto Combo
Meterless: description here
1 Meter: description here
EX: description here
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
Yamazaki Slow Motion Hitboxes
Provided ID could not be validated.
Contributors
External Links
Discussion Threads
Discuss at [add character section link here Dream Cancel]