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The King of Fighters XII/Chin Gentsai: Difference between revisions
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m Removed protection from "Chin Gentsai (XII)" |
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Revision as of 16:12, 25 April 2020
Throws
Hougeki - f/b + AC
- Not a hard knockdown
Normals
Standing
- A, C, D and CD are cancelable
- A chains to A, command normals
- B chains to D
- C and D chain to command normals and have long counterhit stun
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A, C and D are cancelable
- A chains to A and command normals
- B chains to A and command normals
- C chains to command normals and has long counterhit stun
- D chains to command normals
Jumping/hopping
- A, B, C and D are overheads
- CD creates juggle state and is a hard knockdown
Command Normals
Zabantetsu - d,d + A/C
- Special stance
- Perform Getsugasoushu by pressing A/C
Choukaroh - d,d + B/D
- Special stance
- Follow ups: B,B = Nikikyaku; D performs f + D; C for Getsugasoushu; d for Zabantetsu stance; u/ub/uf to hop
Choukaroh: Kaijyo - During Choukaroh, BD
- Shifts back to normal stance
Special Moves
Suiho - qcb + A/C
- Counters high attacks
Getsugachougeki - qcb + B/D
- Hard knockdown on counterhit
Uronkouchuu - df + D
- Overhead
- Hold D for feint
- Similar to Zabantetsu when Chin is on ground
Nikikyaku - df + B, B
- Using only first kick puts Chin in Choukaroh stance
Getsugasoushu - During Zabantetsu, A/C; during Choukaroh, C
- Can be canceled after second hit into special or super special
Super Special Moves
Toukuuhitenhoh - qcfx2 + A/C
- Prevents fallbreak
- Knocks down