-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XII/Clark Still: Difference between revisions
Jump to navigation
Jump to search
m Removed protection from "Clark Still (XII)" |
m Jotamide moved page Clark Still (XII) to The King of Fighters XII/Clark Still |
(No difference)
|
Latest revision as of 16:15, 25 April 2020
Throws
Death Mountain Buster - f/b + AC
- Hard knockdown
Death Rake Driver - f/b + BD
- Hard knockdown
- Grabs opponents in air
Normals
Standing
- A, C, D and CD are cancelable
- A chains to A, command normals and links to B
- C chains to command normals and has long counterhit stun
- D has long counterhit stun
- Both CD and Guard Cancel CD are hard knockdowns
- Guard Cancel CD knocks down and deflects incoming attacks
Crouching
- A, B, C and D are cancelable
- A chains to A and command normals and links to cr. B
- B chains to A
- C chains to command normals and has long counterhit stun
- D chains to command normals
Jumping/hopping
- A, B, C and D are overheads
- CD creates juggle state and is a hard knockdown
Command Normals
Jet Upper - df + A
- Long stun on counterhit
Special Moves
Step - f + BD
- Quick forward movement
Super Argentine Backbreaker - hcf + B/D
- Command throw
- follow up with Flashing Elbow ( qcf + A/C during Super Argentine Barckbreaker)
Flashing Elbow - During Super Argentine Barckbreaker, qcf + A/C
- Perform while opponent is being tossed into the air
Vulcan Punch - A/C rapidly
- The more you mash, the more Clark punches
- Hard knockdown on counterhit
Super Special Moves
Ultra Argentine Backbreaker - hcbx2 + A/C
- Command throw super
Combos
Basic
- cr.B, st.A xx hcf+D, qcf+C
- cr.B, st.A xx hcf+D, hcbx2+A
- st.A, rapidly tap A