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The King of Fighters '98 UMFE/EX Mai: Difference between revisions
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* If you push and hold A or C she'll charge forward and you can release at will before you hit the opponent, If you don't hold & charge she'll go straight up like a DP | * If you push and hold A or C she'll charge forward and you can release at will before you hit the opponent, If you don't hold & charge she'll go straight up like a DP | ||
== Combos == | |||
== Strategy & Tips == | |||
== Videos == | |||
== External Links == | |||
{{Navbox 98UMFE}} | |||
[[Category:The King of Fighters '98 Ultimate Match Final Edition]] | |||
[[Category:Mai Shiranui]] |
Revision as of 17:20, 10 May 2020
Normals
Throws
Shiranui Flaming Steel Crush: (close) b/f + C
Windmill Destroyer: (close) b/f + D
Cherry Blossom Phantasm (Air Throw): (in the air close) b/d/f + C
Command Moves
Crimson Crane Dance: df + B
Black Swallow Dance: f + B
Fortune's Wheel Drop (In Air ONLY): down + A
Special Moves
Kacho Sen: qcf + A/C
Nocturnal Plover: qcb + B/D
Ryu En Bu: qcb + A/C
Flying Squirrel Dance: d~u + C (hold down button to change direction), qcb + A/C
Deadly Ninja Bees: hcf + B/D
Shiranui Shadow (In Air): qcf + B/D
(During Shiranui Shadow's landing) Shiranui Shadow Downward Jab: A/C
(During Shiranui Shadow's landing) Shiranui Shadow Uppercut Crush: B/D
Solar Flame Dance: d~u + B/D
Desperation Moves
Super Deadly Ninja Bees: qcb, hcf + B/D
Flower Storm: qcf, qcf + A/C
- If you push and hold A or C she'll charge forward and you can release at will before you hit the opponent, If you don't hold & charge she'll go straight up like a DP